Wooz said:Some sites are reporting it as an FPSRPG. Not sure where that's coming from. It's a straight-up FPS, isn't it?
Well... since you put it that way. Was Bioshock an RPG?
Daimyo said:And I believe making it look good is your job?
Bioshock was not an RPG. It was an above average FPS.
Wooz said:Daimyo said:And I believe making it look good is your job?
My job is drawing stuffs before the modelers and texture artists sculpt/texture the assets/enviro/characters/whatevs, doing in-game posters/art and a few decals, in addition to drawing loading screens 'twixt ye olde levels.
Courier said:Wooz said:Some sites are reporting it as an FPSRPG. Not sure where that's coming from. It's a straight-up FPS, isn't it?
Well... since you put it that way. Was Bioshock an RPG?
Bioshock was not an RPG. It was an above average FPS.
Mettle said:By the way, is the size of that HUD scaleable/changeable in size? It looks kind of big to me in that video.
Wooz said:More info: at gamespot.
Nope. It looks big on the screens, but it really doesn't bother you in-game. I think the vids don't capture the whole screen resolution, but I could be wrong.
Plus, you can upgrade it into an enemy-locating thingamajig, in which case the large screen/dial is pretty useful.
In a similar way to the new Fallouts (Blips in the direction of the enemies) or what do you mean?
About the upgrade system, will the weapons change its looks for weaponspecific upgrades(For instance; If you upgrade the damage of the weapon, will it's plasmabolts of the weapon change it's colour from red to pink)? Or are they all "morphs"?
Oh, and is the game going to support 4:3 or is it letterboxed in that case?
Graphics look incredible. What 3d SDK do you guys use?
Norway's most applauded gaming website is saying Hard Reset looks good!
Daimyo said:They are a bit worried about the checkpoint system and would like to see a normal save game option