Wait what, why would they ask for this? I'm little confused
I had about 32000± posts on the Bethsoft forum, and I do recall many exchanges about what limitations a voiced protagonist imposes upon dialog & quest design; also mentions of reading faster than the speaker, and of not wanting the wrong voice—or same voice for each character.
There were people that asked for it, and they would not be swayed by logic, reason, or examples.
See... There are people who cannot reconcile that their PC isn't talking aloud; they are often the same people who interpret turn based mechanics as '
just standing there getting hit'. Truly clueless of the intended point.
They always remind me of a scene from the show Growing Pains, where Mike Seaver realizes that TV shows still play when the TV is off... when he cannot see them.
There are people for whom nothing exists unless they see it happen; for them a voiceless protagonist is just creating an awkward silence by saying nothing, and this to them is not how a conversation would be.
Voiceless PCs allow—can allow—for dynamic textual changes to the dialog, on the fly, because they can be invented on the spot. They might never occur in the game—until some player triggers it, but it would have to have been prerecorded if the PC is fully voiced, and has to speak of them.
*I can appreciate (and enjoy) a voiced protagonist provided that it's impressively well done voice work, and that the design does not impair dialog re-writes; needing new recording sessions to accommodate the new additions, and changes —but does this ever happen?
It doesn't help modders, who will need to fully voice the protagonist in their own content, in order to blend their mod seamlessly with the game. The Bethesda Fallout games AFAIK did not include generic lines by the actors to lead into user mod content; like Moira or other saying, "Speak to my assistant for the details" or generic lines for quest conclusion, or generic lines for the FO4 PC, to be used in User mods.
I don't think Todd has what it takes to make a Fallout game. I don't see him as such a creative light.
He has Bethesda's resources; that's enough for anyone to make a Fallout game. Todd doesn't want to; Todd has valid reasons not to. It's sad, but they spend a lot to just keep the lights on, and they must fish where the fish bite most often.
*It's probably also personal dislike of the style, and possibly not truly seeing the appeal.