Patton89 said:
i personally hated fahrenheit/indigo prophecy, and main source of that hate is the lack of actual lack of gameplay. All you do is play simon says button mash quick time event trough the entire game. SSBMQTE. Thats it.
The bad plot doesnt help at all.
So i doubt i will like this game.
Yeah, that god damn "game" was an embarrassment, it's one of the reasons I don't ever consider games art, because they end up being pretentious pieces of junk where the developers love spouting off about how their game is aesthetically superior and will carry such "meaning" compared to the "lowly" junk that those rubes they call peer developers put out.
Braid almost fell down that rut, Jonathan BLOW can do just that, every time I hear an interview with him I just ask myself "Why do people feel the need to validate this hobby." Only difference is that Braid actually has decent gameplay.
Seriously, Christ, David Cage can suck my bawls bro, Fahrenheit was an absolutely horrible game, and I challenge anyone to call it anything other than worthless trash when they reach the mind-bogglingly idiotic ending which seems to have been put together by an edgy thirteen year old.
QTEs everywhere, and it doesn't even have real puzzles, just random timed segments where you have to
know the perfect course of action, no puzzling required because it's all so vague and the whole game lacks detail in general, so it's not even really an Adventure game.
Also does anyone remember the tutorial for Fahrenheit? "Hi, I'm David Cage, and you are about to ENTER AN UNPARALLELED WORLD OF INTERACTIVITY GHAGHAHGA."