Hell is not frozen yet! (Diablo 3)

damn I always loved the armor and the way they done them in Diablo. Really looking forward to D3.

barbarian.png
 
Starseeker said:
Demon Hunter - well, it seems to be a combo of assassins and amazons. The weapon progression seems to be right, iirc, repeating crossbows and grenades were invented in China after the long or composite bows.

I am, however, interested in a statement from wiki, it says that D2 classes might be brought back through future expansions of D3. Is there any confirmation on that?

Interesting how they went to an asian vibe in so many things, like the 2nd Barbarian armor in that sketch above (samurai style), the japanese look of the Wizard and the crossbownades combo for Demon Hunter. Indications that maybe, MAYBE we will see action in Xiansai, one of the new regions revealed in the full map of Sanctuary. It's right above the Deadlans from which the Demon Hunter comes, and the Wizard comes from there.

About the old classes coming back, Jay Wilson say that ("D2 classes might be brought back through future expansions"), but it's not decided yet - or at least not oficially decided. Still, he was pretty incisive about the Necromancer being ubber-awesome in his book and not giving the Witch Doctor any bone skills because the belong to the necro, so one can strongly hope.

Just don't forget: "Hope is the first step on the road to disappointment." :twisted:
 
though, I have to say D3 looks way to much like a cartoon of some sort with the choice of colours.
 
Sorry about the broken image in my previous post, seems Twitter hosts their images in some weird way that makes linking directly to the image not work well. Changed it to this link.

I have to agree. Game is definitely edging too far into the cartoony direction, same way they took the Warcraft and Starcraft franchises in that direction.

Demon Hunter... kinda meh to me. Obvious rip-off of the Hugh Jackman incarnation of Van Helsing, and her overall look is way too WoW elf-ish. Dual-crossbow thing is lame. Unfortunately, I'll probably end up playing her since the ranged characters have always been my favorite (Rogue and Amazon). At least her armor design is much better than the male Wizard's and Witch Doctor's.
 
exactly, I dont know but it seems to me like either its the trend right now or even Blizzard seems to not go for diversity. I mean I know the gameplay is not the same (well not possible to say that about D3 yet but I assume it), but it seems visualy most of their recent games feel either like WoW or Warcraft 3. In terms of visuals. I find that kinda disturbing. Particularly as I liked the dark ambience and colours of the First Diablo games. It feelt different from a few other games. But I am missing this kind of diversity today anyway. Its like they would when in the past there have been a lot of different artistical differences move today in a "general" direction where the look always feels similar.
 
Diablo 3 looks good so far, I liked LoD even though the game didn't have much roleplay elements.
 
I could write a long rant about how I don't agree with the cartoonish direction and Diablo losing its dark gothic image, but honestly it does not matter. I will still buy the game and it will still consume hundreds upon hundreds of hours of my life. Blizzard can do what ever they want to it and it will still sell millions, it is one of those "money in the bank" titles.
 
Nuka-X said:
Diablo 3 looks good so far, I liked LoD even though the game didn't have much role-play elements.
... Say what? Diablo has always been a hack 'n slash that can only very loosely bear the RPG-moniker. Granted, the use of RPG is used very loosely in general these days, but the same holds true even by today's standards. Why would the lack of "role-play elements" be an issue at all?
 
well actually with a game like Diablo that is no real surprise and quite understandable to say that.

Dont want to have people runing around with maxed characters and uber-equipment in the first week you know. - Which might happen anyway ... damn those teenagers with no life *shakes fist*
 
Maybe single-player and multiplayer characters will be one and the same, so allowing mods could bring lots of troubles. It's not like Diablo was ever designed as a single-player game anyway.
 
The much "better" thing is that you're forced to have constantly activated internet, even for the Singleplayermode.
 
yes that is the part which I really hate and as much as I love Diablo ... but I am not really sure if I want to buy it.
 
I have a stable internet connection and I still don't agree with having it be a requirement to play a game.

I mean, what if something happens to my connection that's outside of my control?

It's really doesn't stop anyone from stealing the game so much as irritate people who bought it legally.
 
It's not a DRM, the characters (for both single and multi-player) are present on Blizzard's servers, not on your computer, and must be authenticated at all times. It's more or less to prevent or at least limit hacking, which was rampant in D2. Official explanation anyways.
 
If that's not a form of DRM, then I'm a ballerina.

They should've just been honest and made D3 an MMO with a monthly fee.
 
Ilosar said:
It's not a DRM, the characters (for both single and multi-player) are present on Blizzard's servers, not on your computer, and must be authenticated at all times.
For single player as well? That makes no sense whatsoever.
 
Ilosar said:
It's not a DRM, the characters (for both single and multi-player) are present on Blizzard's servers, not on your computer, and must be authenticated at all times. It's more or less to prevent or at least limit hacking, which was rampant in D2. Official explanation anyways.
I don't know where the problem was with D2 though.

You had online and offline characters. It worked very well.

Though I have serious doubts that D3 will stay "hack free". Not for the future anyway. Sure online authentification makes it more difficult. But time and popularity pretty much mean that it will happen at some point.

The problem I have with games today is that gamers on a very fast rate give up many of their "rights" (particularly when it comes to what they can "do" with their games) in the name of comfort/safety - and in the end you might not get any of those anyway.

I mean if you are some "old" gamer like me then imagine the following situation.

Someone tells you that a big gamepublisher will ban you from some single player game which you bought because you said something they don't want to hear even though it is installed and would otherwise work perfectly on your PC. Now imagine it is the year 1998.

Seriously. If someone told me back then that game companies would do those things to their gamers I would have told the person that he is crazy. Yet. it happens.
 
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