Hell is not frozen yet! (Diablo 3)

Wow, the gameplay video was pretty awesome. I myself have never played any of the Diablo games (never was into the genre) but this looks quite fun.

To be honest though, I have played games in this genre. I played Titan Quest with a friend (he needed a companion on his epic playthrough) and lost many hours to that game. This looks much better and more satisfying though.
 
killap, those games suck in comparison to Diablo. (those as in Sacred/Titan's quest). They try and copy Diablo but lose some of its soul in their attempts. So if you liked that one, you will give your child for diablo :).

The only one that I felt held a candle to diablo was Divine Divinity and that's just because it was more plot driven. Still not the be all end all, but better than the others.
 
SimpleMinded said:
killap, those games suck in comparison to Diablo. (those as in Sacred/Titan's quest). They try and copy Diablo but lose some of its soul in their attempts. So if you liked that one, you will give your child for diablo :).
Yeah, my friend said that Titan Quest was pretty much a rip off of Diablo. I never found TQ that great, but it was sure fun to play a warrior character and smash enemies hundreds of feet away. Ah, after a hard day of work that always felt good. Despite this, I never did find these types of games interesting. I never understood the appeal of a game where you keep killing the same boss over and over to get the next randomly dropped +x mace.

I'll probably still try out Diablo 3 though. I sure my friend will need a companion again. :D
 
killap said:
SimpleMinded said:
killap, those games suck in comparison to Diablo. (those as in Sacred/Titan's quest). They try and copy Diablo but lose some of its soul in their attempts. So if you liked that one, you will give your child for diablo :).
Yeah, my friend said that Titan Quest was pretty much a rip off of Diablo. I never found TQ that great, but it was sure fun to play a warrior character and smash enemies hundreds of feet away. Ah, after a hard day of work that always felt good. Despite this, I never did find these types of games interesting. I never understood the appeal of a game where you keep killing the same boss over and over to get the next randomly dropped +x mace.

I'll probably still try out Diablo 3 though. I sure my friend will need a companion again. :D

Try Diablo 3 and become part of the NMA guild...:P ...It so could become a reality.
 
killap said:
SimpleMinded said:
killap, those games suck in comparison to Diablo. (those as in Sacred/Titan's quest). They try and copy Diablo but lose some of its soul in their attempts. So if you liked that one, you will give your child for diablo :).
Yeah, my friend said that Titan Quest was pretty much a rip off of Diablo. I never found TQ that great, but it was sure fun to play a warrior character and smash enemies hundreds of feet away. Ah, after a hard day of work that always felt good. Despite this, I never did find these types of games interesting. I never understood the appeal of a game where you keep killing the same boss over and over to get the next randomly dropped +x mace.

I'll probably still try out Diablo 3 though. I sure my friend will need a companion again. :D

I never knew what was so interesting about them either... Yet I would keep playing Diablo 2 doing baal runs over and over and over... There's just something about it. Though I can't imagine doing it in single player...

But aye! I'm up for a nma guild when this comes out in 2010/11
 
Hmm.. well, I have to say that I really dislike the direction they have gone with the Diablo series... in the first Diablo game, the combat was a lot more one-on-one with your enemies, and the creatures usually put up a much better, and more engaging, fight. I think the biggest element that separates the first from the others - is the darkness. It was often very hard to see what was coming for you, out of the shadows. But then the world became bright and shiny and the monsters weak and pitiful in Diablo 2 and Diablo 3. Notice in the gameplay video for Diablo 3 he drops blocks on the monsters, and throws them off ledges, making for an easy fight, with no afterthought or memorability at all.

I would say that the pace is a very big factor in this. The speed of the fights are significantly different between the games. The items, massive stat bonuses, and all the new abilities that allow you to attack large areas of monsters, break that illusion of strength that appeared in the first, making the value of the combat seriously diminished. In this last trailer you can see the barbarian practically wipes his ass with the monsters in that dungeon. It takes only a few moments to kill about 50 goblin creatures... where is the fun in that?

It used to feel like an accomplishment when you killed something in Diablo, monsters were very frightening and would often make you jump. I recall fighting the Skeleton king Leoric, which scared the shit out of me. I ran through a door figuring he was way too tall to fit through it, but he ducked down and continued to chase me down! I was excited when I finally killed him after dying several times, it really felt like I had done something.

It's amazing how the items have really affected the gameplay, it used to be all about the dungeon crawling, the immersion, and the fear element, but it was something when you found a unique item in Diablo. In Diablo 2, unique items were literally EVERYWHERE, just about every level 99 had 2 stones of jordan, spiderweb sash belt, some amazing amulet that gave +3 to all skills, Runeworded itemes up the ass, and a complete other set of items that gave them Magic find so that they could get more shit which they could trade to get even more shit. In Diablo 2 the focus turned to items, the game's main objective became GREED. This really killed the rush of finding a Unique item, most of the time when you found a unique item, it was only junk, unless it was that certain Unique item you were looking for.

In Diablo the environment felt hostile, like there was a horrible past to every room you entered. The extreme darkness of the places would fill you with doubt and insecurity when venturing into the dungeons. It also felt VERY BIG, without waypoints it could take a long time to get down to the end making the cathedral feel like a vast place. In Diablo 2 it was all about RUSH RUSH RUSH, people would make a town portal to all the end bosses and you could beat the game(on Hell difficulty even, with the exploit of a glitch) at level 1, but only with the help of a higher level friend.

The distinct separation of character classes was another thing... No longer could a warrior class cast the same spells as a magic one.. or could a magic class pick up a claymore and use it in the same way as a warrior class did. There was a distinct difference in all the classes which obviously made some much better than others. For example, if you wanted to do "Uber Tristram" in Diablo 2 you would discover that the primary character in Uber Tristram was the Paladin. The Paladin used ONE skill and put most of his points into ONE stat. He maxed his holy hammer abilities and the synergy abilities that made that ability do more damage, and put all his stat points into mostly vitality with some strength(so that he could use armors). This made him not only an unstoppable juggernaut, with thousands of health, but the most powerful character in the game, dealing out tens of thousands of damage with his hammers.

Diablo 1 was a great game, which deserves to be remembered. Though I will buy Diablo 3, I still hope that some day an ambitious team of developers will create a game that recaptures that which made Diablo such a great game.
 
I played Diablo 2 to death but I mostly agree with you, fa. It's been ages since I played Diablo 1 but I do remember and miss these elements you've mentioned that Diablo 2 did not have. Diablo was very dark and much more simple and slower paced than Diablo 2, which made it a lot scarier. Having a monster run out of the shadows was definitely a lot more frightening and memorable than fighting hordes of them out in the open again and again, which got tedious fast.

When you stumbled into a room with a bunch of beasts, it was actually a big deal and a scary surprise in D1; while in D2, it just made you hope they would drop something worthwhile, after you go through the trouble of clearing the room. Loot was the only reason to clear places like Kurast jungle, frozen tundra, and Lut Gholein deserts. I hated going through those.

The simple and intimate setting was a lot scarier as well. There was a feeling that, if you died in Diablo 1, noone would ever know. That carried over to the quests, which were waaaaay more interesting. Having random sets of quests for different playthroughs was a fantastic idea as well. That was something D2 desperately needed because replaying it was absolutely pointless unless all you wanted was better loot and stronger character (which I did just because). I so hope Diablo 3 has something like that.

However, I did love the different character classes in Diablo 2. It's true that they could use more balancing but the class specific items and the different abilities added a lot to the replay value for me. The game was also massive so it 's understandable that there was so much unique loot. It's not even that there was too much of it; it's that the places to find some were too obvious and easily
accessible.

Diablo 3 does look very fast paced with armies of monsters on screen at all times but a lot of what we saw was for demonstration purposes. A lot could change and be tweaked in regards to the lighting as well. Even if it remains as we see it in the videos, you have to admit that it's looking a lot better than D2. The setting is rather Diabloish as opposed to... umm diablotwoish.

BTW, am I the only one who plays Diablo solo?
 
Neamos said:
Did in the Gameplay video the guy say that they removed potions in favor of some kind of orbs?
No, but that you did not need to rely on them as much.
 
maximaz said:
BTW, am I the only one who plays Diablo solo?
No, you're not. I can't be bothered to download all the patches to play D2 online.

BTW, I've never played D1, but D2 was pretty fun.
 
maximaz said:
BTW, am I the only one who plays Diablo solo?

I loved D1 Though I have to confess that I wasted alot of time on D2 as well, mainly via battle net.

D2's single player mode suck. hope this isn't the case of D3
God..I hated act 2 and 3.
 
Stiched said:
maximaz said:
BTW, am I the only one who plays Diablo solo?
No, you're not. I can't be bothered to download all the patches to play D2 online.

BTW, I've never played D1, but D2 was pretty fun.

The first time I had the game, we still had dialup so I just played single player. It was fun, but then after playing online, it just didn't seem worth it anymore. There's just more fun in joining groups and it adds more complexity to the fights. Not to mention, the xp went up so you could level faster by playing online.

I played singleplayer, but I just feel like if you really want to play longterm, online's where it's at.
 
Although I love Diablo 2, I think Diablo 1 is better. Like Maximaz said, it was much more scary. I remember when I fought Leoric for the first time, I killed him using lots of Holy Bolts and the Butcher's Cleaver with my powerful warrior. Remember the Chamber of Bones? Those juggernault Rino monsters scared the hell outta me. And I thought the Chamber of Bones was a easy fight. When I opened the door, BAM, HORDES of Skeletons were set upon me, HORDES!! I barely left that place alive. The beasts that spit acid in the caves were pretty tough, too. And the lighting lizards were simply BRUTAL. I remember the fight with Lazarus being absurdly hard, that goddamn priest was almost invencible. Diablo was made of sheer terror... and I loved it.
 
For me, I played Diablo 2 first. I enjoyed the hell out of it and amidst enjoying Diablo 2 I decided to try Diablo... I was not impressed as I was quite used to how things worked for Diablo 2... This actually was the same experience I had for Fallout 1 and 2.

In the end, I guess I just need to decide to play games from 1 up.

I really enjoyed the single player mode. While I understood the attraction of mutliplayer I had some fierce single player competition between friends and myself. We would give each other hints and brag about how much our character pwnd the other guys. I also found some comfort playing in my own little world where I would not be interrupted and could completely immerse myself into the story line.
 
i think that barbarian shown in the vids was a bit pimped out to show things off. it looks just... perfect. exactly what i would have wanted - nice graphix, and fast-paced action, isometrics, some old skills vs new skills. i always enjoyed tweaking characters to the max (mf sorc, or army necro). so naturally i was more into diablo2 than 1.

anyway, great game ahead, methinks!
 
well, certainly seems an improvement over Diablo II. if they implement a better story drive and questing etc (as promised), it really should be an interesting game. although you shouldn't expect it to magically become a full RPG, but that's ok, you buy a Diablo game for being a Hack&Slash not for being a deep RPG like Fallout.

i'll buy it for sure.
 
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