TwinkieGorilla
This ghoul has seen it all
hey, i'm with ya Tagz. you wanna go get a steak flavored fish with me for dinner?
Tagaziel said:I spent a good deal of time arguing in NMA's favour across several forums and proving that our users aren't the glittering gems of hatred we are made out to be, only to see the very users I love and respect effortlessly prove that they are, in fact, glittering gems of hatred.
What are you saying? That the presence of more polygons somehow stops the artists from being able to create aged characters?Tagaziel said:Well, for one thing: he's lready looking younger than he did in Fallout 2. That's a huge inconsistency so far.
It's a texture thing. More polygons = less detailed textures.
Ravager69 said:What's wrong with wanting more? Never understood people telling me I have no right to want my products to be the highest quality.
SkuLL said:Tagaziel said:What are you saying? That the presence of more polygons somehow stops the artists from being able to create aged characters?
When it comes to consoles? Yes. Marcus has custom armour and a custom head. If you wanted to change the texture on the head to make him appear more aged, you'd have to create a separate aged texture for him, therefore increase the load the machine has to bear.
I don't see how Marcus is more wrinkly than regular mutants, though. Harry and the Lou were just as wrinkly as Marcus.
I don't think it's all whining here. The thread effectively says "Marcus will be back, here's a screenshot". Now you could have either 8 pages of people going "Yay! Can't wait!" or 8 pages of people effectively deconstructing the image given, having discussions and providing honest opinions an said image." No one's saying "Obsidian are a bunch of faggots, not doing any work FFS", but a few people are saying "Hang on, that doesn't look that great, in fact it could look better." If you wanna see criticism as hatred then that's your problem.
Half of these eight pages consist of "BAWWWIwanthighrestextures" and "BAWWWhenolooklikeMarcus" despite alec's side-by-side comparison that Marcus' facial geometry is as close to the original as it can get without importing the original asset from Fallout 2.
Any constructive criticism is drowned out by inane whining.
alec said:It's also a time when monsters are supposed to look beautiful because everything in this world is beautiful, even the bad, sick and vile parts.
It's just... a beautiful wonderful world this world, filled with beautiful people. It's home. The streets are broken up, there's some bloodspatter on your broken sunglasses, there's rust on just about everything, but the lights are still a-shining, no doubt because some lesser artist thought it would create a nice contrast. It's a shiny world this, bling bling a-plenty and when we're feeling hot and dirrrrrrrrty, we can cool off under the fountain, shimmy-shaking to the beats of kerazy dj sets, our eyes blinded by the indestructible lightbulb Mk. II and a coat of paint that will last a billion years.
I can imagine a situation where I would buy this utopia, but it involves copious amounts of drugs. So yeah, NO.
Arr0nax said:Sight disability. You may have it. Check with your doctor as soon as possible.
Whatever the engine, whatever the rendering method, you could do a low-poly version of Marcus original face with the adequate color and render it in Gamebryo engine.
You don't need next-gen lighting or textures to achieve that, you just need an basic engine that renders a polygon with the correct color.
It wouldn't look as the original, but it surely would look similar. With the actual version, we're not talking similarity, we're talking "vaguely reminding someone familiar". The modelling is wrong, and the color/texture is wrong. You have to be sight impaired not to see it....
mobucks said:Ravager69 said:What's wrong with wanting more? Never understood people telling me I have no right to want my products to be the highest quality.
Bacause of this thing called the lowest common denominator
the xboks360
Will not run a huge game like fallout NV with all textures having normal/bump maps.
Its a hardware horsepower issue, that if this is the marcus we end up with, thank the 360.
wah wah wah
I saw a few like that and it seemed to get worse after people started throwing around the "Aren't you ever happy?" shit. There are reasonable and ridiculous posts on both sides here but I'm with Griz some of the comments are NMA stereotypes. That said, some of the defenses are the same shit we saw with Fallout 3.SkuLL said:No one's saying "Obsidian are a bunch of faggots, not doing any work FFS"
Aliens vs. Predator would disagree with you. That said, I have no clue how it looks on console but the point is that it can be done with top of the line computers these days. Still, there are two points here, the first is that the geometry of his head is off and the second is that the texture isn't wrinkly enough (look at his brow and chin, there are wrinkles, they just don't cover his face). It doesn't need to be as detailed as before, it'd just be nice if it were a little closer (the philtrum really sticks out).Wooz said:And Beth's GECK... well... it's a bit dated. So don't whine that an in-game fully 3D character has less detail than a scripted animation. The former have set polycount limits. Kthx.
UncannyGarlic said:By the way, I think that better textures go much further to improving how a game looks than more polygons do at this point. Saying that consoles are the major restrictor is a bit of a cop-out if you ask me, there are certainly games for consoles that look better, the bigger issue is optimization (which is more Beth's fault than Obsidian's).