Prone Squanderer
A bit of a Sillius Soddus.
Why don't we ever get more people like @CT Phipps? Sure I pretty much disagree with him on nearly everything, but he's a stand up guy. Instead we keep getting Someguy knockoffs.
Why don't we ever get more people like @CT Phipps? Sure I pretty much disagree with him on nearly everything, but he's a stand up guy. Instead we keep getting Someguy knockoffs.
Those are the common types of trolls on the Net after all. Few of them are actually upstanding or interpret Internet anonymity to allow them complete freedom to be troglodytes.Instead we keep getting Someguy knockoffs.
Caesar's Legion is an embodiment of misogyny, low-tech
Sure.....in a way.
The medical methods are precarious, but they have; do not ask me how; a solid supply of stealth boy (you can see that in the quest "Caesar's Hire"), they can coinage their own currency, the upper echelon uses advanced weapons and at least two of them are shown with engineering knowledge (Lucius and that spy in Hover Damn)
I enjoyed the Legion in more of a sense of "hey here be bad guyz, go get em'" I agree with CT Phipps that the legion does work with Fallout rules, and I also concede that the entire idea of the Legion is, in a realistic sense, pretty dumb.
What I can't seem to understand was the need for either the NCR or Caesar's Legion in the Mojave. Consider this for a moment, in the previous Fallout games (excluding FO3 of course) there were no large combat engagements. Conflict based on factions was very limited and manpower was just as limited.
For example some faction oriented conflicts in FO1 and FO2:
Master's army (Unity) vs. the Wasteland, Vaults, BOS, and caravans
Shady Sands vs. Khans
Navarro Enclave vs. Wasteland, BOS
New Reno Family skirmishes
Modoc vs. the weird cave people
All in game skirmishes are small, relied heavily on the player, and their party. Granted I understand the limitations of the engine could restrict large battles, but there is a pattern here.
Flash forward to FNV and suddenly we have war on a bit of a more grand scale. Personally I think with the time the developers were given they did a fine job. However this did break away from the previously established pattern. I think this was a case of "the did it in FO3, so I guess we have to" kind of mentality.
The point I'm trying to make is that the small engagements we experienced in FO1 and FO2 allowed us to assume some very real and harsh realities about the world that Fallout took place in. A world nearly devoid of natural resources, limited in human life, and mired in the confusing lies told ages ago.
While I do expect factions and government to develop over time, we also have to assume that there is a reasonable amount of attrition involved. Plus if you consider the environment there isn't exactly a lot of incentive to go wandering around the wastes with creatures like Deathclaws or Cazadores mulling about.
What I could believe is a couple strong factions holed up in well defended areas fending off the creatures of the wasteland and roaming bands of raiders. I could also believe in a reasonable degree of expansion but, considering how unforgiving the world is that expansion would come slowly at some very heavy costs.
The Mojave is a dangerous place, and in game I would often encounter both the NCR or Legion being decimated by the local fauna. While I can concede that this is simple a case of as of yet untamed land. I seriously doubt both NCR and Legion land are devoid of such creatures and hostile environments.
IIRC Legion didn't actively nuke Searchlight, they just sent in Frumentarii to spy on the NCR and release nuclear waste.He's willing to use two dirty-bombs against NCR and plenty of his soldiers do have guns.
The Mojave is ikely far more sparsely populated than we see. There are monsters everywhere because it's open world, and that's a natural consequence of these types of game.While I do expect factions and government to develop over time, we also have to assume that there is a reasonable amount of attrition involved. Plus if you consider the environment there isn't exactly a lot of incentive to go wandering around the wastes with creatures like Deathclaws or Cazadores mulling about.
Caesar's Hire involves you picking up equipment the Frumentari collect that is not allowed into Legion Territory, they don't have a steady supply of Stealthboys as much as they just scavenge and steal from other outposts to weaken them.Sure.....in a way.
The medical methods are precarious, but they have; do not ask me how; a solid supply of stealth boy (you can see that in the quest "Caesar's Hire"), they can coinage their own currency, the upper echelon uses advanced weapons and at least two of them are shown with engineering knowledge (Lucius and that spy in Hover Damn)
At least in game, NV's Deathclaws don't roam as much than in 3. They seem to be focused on sticking to specific areas of the map.If it were how it actually is in lore, we would probably see Deathclaws and Cazadores sticking to certain territories, and people staying the hell away from them.
This is an addition to my previous post.
Caesar's Legion (according to the Fallout Wiki):
- Caesar: No firearm.
- Lanius: No firearm.
- Vulpes Inculta: No firearm.
Actually, ammo/fuel/food and water/etc runs out. If you get swarmed by soldiers and run out of ammo/fuel, even a tank won't be able to do anything.This actually is one of the more controversial questions of the BoS vs. NCR as it's really debatable if numbers actually could make it possible for the latter to defeat the former. If ten guys or a hundred guys attack a tank, the results are going to be the same. It's not about numbers but the weapons capable of hurting the BOS and being able to survive being blasted by them.
Lanius makes no sense in the context of being a soldier on the battlefield running to the front lines and stabbing people outside of Fallout rules.
Actually, ammo/fuel/food and water/etc runs out. If you get swarmed by soldiers and run out of ammo/fuel, even a tank won't be able to do anything.
That is the advantage of numbers, you just keep going and pushing without letting the enemy rest or resupply and then overwhelm it or starve them.
As soldiers of the Soviet Army said in regard to the legend about sending out two soldiers with one rifle, "No, the object is to keep the enemy from killing more of you so you can win."
Which reinforces what I said. You keep enemies from killing more of you, and that is achieved by making the enemy use up their resources. So keep throwing numbers at them and they will drain their resources, and it doesn't mean throw numbers as in keep them being killed, just rotate your troops and make sure you evacuate all the wonded ones and replace them immediately.As soldiers of the Soviet Army said in regard to the legend about sending out two soldiers with one rifle, "No, the object is to keep the enemy from killing more of you so you can win."
It's been a long time since I last played, what were the numbers of the helios one battle? 20 NCR soldiers for every 1 member of the Brotherhood?
That's a myth, every soldier on the front lines had SOME weapon.