I like fallout 3

I would like to participate more seriously, but I see that this is kind of turning into 'Do people still rank F2 above F3?' kind of thread. And before, he's also trying to discredit New Vegas to elevate Fallout 3, for some reason.

But he's talking about personal taste. It's the thread title and OP.
He's stated that Run Goodsprings Run/Ghost Town Gunfight were no different than The Power of the Atom. That's not personal taste anymore.

And this is what he had to say about it:
Morally black and white quests are: power of the atom....

.....The power of the atom, it’s simple at first, either rig the bomb to explode, or disarm it. However if you don’t have the skill required to mess with it you unlock this mini quest with Leo stahl where you can either convince him to stop his addiction or use it to your advantage, and either warn Lucas Simms about mr Burke.
No where did he even try to elaborate on why he thinks any of that has any similarities with Goodsprings's quests, but fine, I'll do it.

Seems like he's stated his opinion based on the fact that both respective quests in F3 vs. NV is 'Us vs. Them' type of quests. Except, the difference between the quests is huge. In Fallout 3, Alistair Tenpenny had no reason to wipe out Megaton, other than 'it's ruining the view' (oh my, so evul!). In New Vegas, the reason they want to take over the town is to settle a turf for themselves. Based on what you have done in Goodsprings, there will be rewards and consequences. Help Ringo and the folks at Goodsprings, you'll earn good reputation with them, Ringo will reward you once you meet him at Crimson Caravan headquarter, but you'll be shot by the Powder Gangers on sight since you now have Vile reputation with them. Help Joe Cobb, earn good reputation with the Powder Gangers, and earn a free ticket to pass Dawes without having pay 100 caps to enter NCRCF, but you're now hated by the folks at Goodsprings, and the ending slide changes for the town. Meanwhile, what do you get for blowing up Megaton, a room at Tenpenny Tower (which is by itself nonsensical)? And the consequence? Scolded by Daddy.
 
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I don't know, for a silly thing I can think of precisely what welcomes you to the game, a doom temple where you have to prove your worth to acquire a magical relic, that is never really explained it's purpose, how it came to be or just why don't they live inside it after killing all the ants or something.

While Fallout 3 is "dumb", it's got it's own tone. Mostly shared by 4. It's more about mechanical humour (woo, a weapon that shoots teddy bears or a dart gun made with toys) and generally light heartedness that doesn't drop the contrast with the post apocalyptic background whose inhabitants, in classic Bethesda fashion, take a bit too seriously.

In the other hand, Fallout 2 has like 3-5 encounters featuring incredibly obvious Monthy Python references, you can become a porn star, take your Supermutant friend to the titty bar, work for Italian mobsters, get back someone's spleen, fight xenomorphs, and kill Republicans. The 4th wall breaks and the self referential humour often feels more like Duke Nukem than anything. That doesn't mean j dislike it of course, 2 is my favourite out of the originals, but the reasons for it are hardly populated by anything related to the story, tone or themes.

There is a "somewhat" more jarring transition from Fo1 to Fo2, than there is from either to 3. I feel like @Helloitme is just not picking the right words and you're getting on his tits for it.
FalloutNV2013-04-2602-46-58-77_zps876d164d.jpg


Guys, this noob while clearly a Beth fan is just stating shit NMA has been saying since...1999 or so. Don't set him on fire for stating facts.

Fallout 2 is my favorite too but it is goofy as shit like Fallout 3. The Hubologists and San Francisco are full of way too many references.
 
Fallout 2 is my favorite too but it is goofy as shit like Fallout 3. The Hubologists and San Francisco are full of way too many references.

Don't forget Gecko and Broken Hills. Gordon, Brain, Tragic, Seymour, the Goonies reference, probably others I'm forgetting

I would never argue that FO2 wasn't a bit laden down with silly references because that would be a really stupid argument to try and make. But as a comparison to Beth Fallouts? That's different.
 
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Pretty sure half the people in this thread are actually 15 years old. I can't come up with any other explanation for the pages of schoolyard level arguing I just subjected myself to.

Who fucking cares what someone thinks is the appropriate level of goofiness in a Fallout game? That's literally the most subjective aspect of the entire series. Matter of fact, most of what's being defended here is subjective. That's why this discussion is going nowhere.

You want to make an actual case for your preferred games being better? Look at shit that's quantifiable. How many individual skill checks are in New Vegas compared to Fallout 3? How many more endings does Fallout 2 have than Fallout 4? How many branches does each quest have when broken down on a flow chart? This is what you morons should be debating. Not whether or not becoming a porn star breaks the game's canon.
 
Pretty sure half the people in this thread are actually 15 years old. I can't come up with any other explanation for the pages of schoolyard level arguing I just subjected myself to.

Who fucking cares what someone thinks is the appropriate level of goofiness in a Fallout game? That's literally the most subjective aspect of the entire series. Matter of fact, most of what's being defended here is subjective. That's why this discussion is going nowhere.

You want to make an actual case for your preferred games being better? Look at shit that's quantifiable. How many individual skill checks are in New Vegas compared to Fallout 3? How many more endings does Fallout 2 have than Fallout 4? How many branches does each quest have when broken down on a flow chart? This is what you morons should be debating. Not whether or not becoming a porn star breaks the game's canon.
Besides that is the best part of Fallout 2. 12 year old me was fucking impressed.
 
Pretty sure half the people in this thread are actually 15 years old. I can't come up with any other explanation for the pages of schoolyard level arguing I just subjected myself to.

Who fucking cares what someone thinks is the appropriate level of goofiness in a Fallout game? That's literally the most subjective aspect of the entire series. Matter of fact, most of what's being defended here is subjective. That's why this discussion is going nowhere.

You want to make an actual case for your preferred games being better? Look at shit that's quantifiable. How many individual skill checks are in New Vegas compared to Fallout 3? How many more endings does Fallout 2 have than Fallout 4? How many branches does each quest have when broken down on a flow chart? This is what you morons should be debating. Not whether or not becoming a porn star breaks the game's canon.

Well fallout 3 has 200 endings, Godd Howard confirmed it.
 
but in all seriousness i Acknowledge fallout new Vegas, 1 and 2 for having more branches out quests and stories than 3. However my opinion of fallout 3 being an RPG still stands because fallout 3 has different play styles and has branched out quests with different solutions. I also prefer fallout 3 because it doesn’t guide me through every quest/settlement with a narrative. It gives exploration more of a reward and makes me actually feel like the lone wanderer.
 
It gives exploration more of a reward and makes me actually feel like the lone wanderer.
Yeah, a LONE wanderer that can recruit people to be companions. Bethesda's bullshit names for their characters don't even make sense. And also a lone wanderer that has to help a group of people and their dad to activate a thing that will get people clean water. It just gets worse and worse.

I also prefer fallout 3 because it doesn’t guide me through every quest/settlement with a narrative.
What does this even mean? Because i'm all getting is the lack of context or narrative for a lot of locations in Fallout 3 and it's just an excuse for people to wander around with no rime or reason. Which is true.

Exploring with context and narrative >>>>>>>>>>>>>>>>>>>>> Exploring for no reason.
 
Yeah, a LONE wanderer that can recruit people to be companions. Bethesda's bullshit names for their characters don't even make sense. And also a lone wanderer that has to help a group of people and their dad to activate a thing that will get people clean water. It just gets worse and worse.


What does this even mean? Because i'm all getting is the lack of context or narrative for a lot of locations in Fallout 3 and it's just an excuse for people to wander around with no rime or reason. Which is true.

Exploring with context and narrative >>>>>>>>>>>>>>>>>>>>> Exploring for no reason.

Well companions in fallout 3 are OPTIONAL, most fans of the game often travel alone rather than with a companion.

And the part about traveling with narrative>>>>>>traveling for no reason is ultimately subjective.

I for one prefer to go places not because I have to, but because I want to. It makes adventuring more fun when your not forced to go places at least to the fans of the game
 
Well companions in fallout 3 are OPTIONAL, most fans of the game often travel alone rather than with a companion.
It doesn't matter if they are optional, the character's name makes absolute no sense because you can recruit people. Don't add the ability to contradict the name of your character into the game.
And the part about traveling with narrative>>>>>>traveling for no reason is ultimately subjective.

I for one prefer to go places not because I have to, but because I want to. It makes adventuring more fun when your not forced to go places at least to the fans of the game
And you completely failed to realize my point. Quests don't FORCE you into anything, the problem with a lot of locations in Fallout 3 is that they don't have context or narrative. They just exist for the sake of existing, just to fill up space. It leaves a big empty feeling when you just enter, kill some enemies, loot the place and then leave. Context and narrative greatly enhances this. On top of gameplay, it has also context and narrative to go along with it.
 
but in all seriousness i Acknowledge fallout new Vegas, 1 and 2 for having more branches out quests and stories than 3. However my opinion of fallout 3 being an RPG still stands because fallout 3 has different play styles and has branched out quests with different solutions. I also prefer fallout 3 because it doesn’t guide me through every quest/settlement with a narrative. It gives exploration more of a reward and makes me actually feel like the lone wanderer.

Firstly, before somebody bitches at you for double posting, please understand there is an edit feature you can use if you have something else to say before another user replies. Just a friendly reminder. It is technically against forum rules to make two consecutive posts here.

Anyway, I get that you enjoy the simulation and adventure aspects of Fallout 3, and that's fine, but those features are at best loosely related to the traditionally understood concept of a role-playing game. While Fallout 3 is of course still an RPG for the reasons you stated (character creation, narrative choice), those mechanics take a definitive backseat to the title's moment-to-moment gameplay. The parts of Fallout 3 you claim to like best have more in common with immersive sims like Deus Ex than CRPGs like Fallout 2. Please don't give yourself a false impression of what a role-playing game is.
 
Firstly, before somebody bitches at you for double posting, please understand there is an edit feature you can use if you have something else to say before another user replies. Just a friendly reminder. It is technically against forum rules to make two consecutive posts here.

Anyway, I get that you enjoy the simulation and adventure aspects of Fallout 3, and that's fine, but those features are at best loosely related to the traditionally understood concept of a role-playing game. While Fallout 3 is of course still an RPG for the reasons you stated (character creation, narrative choice), those mechanics take a definitive backseat to the title's moment-to-moment gameplay. The parts of Fallout 3 you claim to like best have more in common with immersive sims like Deus Ex than CRPGs like Fallout 2. Please don't give yourself a false impression of what a role-playing game is.
Well I guess I’m into RPGs like deus ex, Borderlands and fallout 3. FPS RPGs. I don’t understand fallout 4 at all, it doesn’t have any RPG elements at all. The biggest red flag should be the fact that there are no skills and everything is just perks, frankly I’m concerned about the downward spiral Bethesda is going with their RPGs, I mean the very first quest I’m forced to help the minutemen, and even when I say “no” to helping them (I usually play bad guy) the game objective says I still need to save them. I know every fallout has its share of linear quests but 4 is filled with them. Every time I try to do something different it feels the same and I faceplam myself so hard I give myself nosebleeds. But I get your point RPG elements feel like a secondary mechanic in 3 at times but I can’t find them in fallout 4, no matter how hard I try.
 
Well I guess I’m into RPGs like deus ex, Borderlands and fallout 3. FPS RPGs.

The term I think you're looking for is action RPG. Deus Ex is technically considered to be in its own little niche "immersive sim" genre, but those borrow heavily from RPG design philosophies anyway so I'll give you that one. Borderlands is an open world shooter with role-playing progression elements, though. It's honestly about as much of an RPG as Modern Warfare 2.

My point is this. You're drawing a lot of unnecessary criticism here simply because you're using the wrong lingo. I usually get what you mean, but it seems like a lot of others here don't. Just fucking agree with them that Fallout 3 is a bad RPG and everyone will shut up. It doesn't mean you're stupid for liking the game. It has plenty of redeeming qualities. Just not in that particular genre. You know it and I know it.
 
Well I guess I’m into RPGs like deus ex, Borderlands and fallout 3. FPS RPGs. I don’t understand fallout 4 at all, it doesn’t have any RPG elements at all. The biggest red flag should be the fact that there are no skills and everything is just perks, frankly I’m concerned about the downward spiral Bethesda is going with their RPGs, I mean the very first quest I’m forced to help the minutemen, and even when I say “no” to helping them (I usually play bad guy) the game objective says I still need to save them. I know every fallout has its share of linear quests but 4 is filled with them. Every time I try to do something different it feels the same and I faceplam myself so hard I give myself nosebleeds. But I get your point RPG elements feel like a secondary mechanic at times but I can’t find them in fallout 4, no matter how hard I try.
The term I think you're looking for is action RPG. Deus Ex is technically considered to be in its own little niche "immersive sim" genre, but those borrow heavily from RPG design philosophies anyway so I'll give you that one. Borderlands is an open world shooter with role-playing progression elements, though. It's honestly about as much of an RPG as Modern Warfare 2.

My point is this. You're drawing a lot of unnecessary criticism here simply because you're using the wrong lingo. I usually get what you mean, but it seems like a lot of others here don't. Just fucking agree with them that Fallout 3 is a bad RPG and everyone will shut up. It doesn't mean you're stupid for liking the game. It has plenty of redeeming qualities. Just not in that particular genre. You know it and I know it.
but I don’t think it’s a bad RPG, it allows me to create whatever character I want and make decisions for every town I walk into, you seem to have something against the game being called an Rpg
 
but I don’t think it’s a bad RPG, it allows me to create whatever character I want and make decisions for every town I walk into, you seem to have something against the game being called an Rpg

Uh, no I don't? As a matter of fact, if you recall I even fucking came to your defense earlier saying you were justified in calling it an RPG:

While Fallout 3 is of course still an RPG for the reasons you stated (character creation, narrative choice), those mechanics take a definitive backseat to the title's moment-to-moment gameplay.

I just take issue with people thinking Fallout 3 is a good RPG. It's like when people tell me that Big Macs are 'good' hamburgers. I agree that they're burgers, the sauce is alright, and the triple decker thing is unique, but holy fuck how uncultured are you to think that's what high quality food is? At the end of the day it's still an opinion, but wow, it just makes you sound ignorant as hell.

I guess I had more respect for you as a video game enthusiast than that. Maybe someday you'll actually play a decently designed RPG and realize why Fallout 3 isn't one.
 
Uh, no I don't? As a matter of fact, if you recall I even fucking came to your defense earlier saying you were justified in calling it an RPG:



I just take issue with people thinking Fallout 3 is a good RPG. It's like when people tell me that Big Macs are 'good' hamburgers. I agree that they're burgers, the sauce is alright, and the triple decker thing is unique, but holy fuck how uncultured are you to think that's what high quality food is? At the end of the day it's still an opinion, but wow, it just makes you sound ignorant as hell.

I guess I had more respect for you as a video game enthusiast than that. Maybe someday you'll actually play a decently designed RPG and realize why Fallout 3 isn't one.
Jesus Christ I just stated an opinion. Why do you refer to me as uncultured and ignorant just because I like something you don’t?

And I have played fallout new Vegas and fallout 1, but I still think fallout 3 is good in this regard. You know what? Why don’t we just chalk up the roleplaying mechanics as to a subjective topic, like the Big Mac/burger reference you gave. I can’t convince you it’s a good RPG and you can’t convince me it’s a bad one, mostly because our experience with roleplaying in the game are too different to compare
 
This whole thread reads like that "Do people like F2 over F3" thread except the OP seems less trollish and merely overly reactionary to perceived slights. Though some posts do throw NV under the bus for 3's 'benefits' and the OP does seem to ignore points raised so there's that.

That said, I'll throw in my piece. Fallout 3 is a terrible successor to Fallout 1 and 2 but a playable and fun mindless game to muck about; it's just not a good RPG but merely a mindlessly fun game.

New Vegas is superior to it but is hampered by the Gamebryo engine's limitations. I am not bothered by people enjoying 3 (now unironically loving 4 will raise eyebrows) but I do think that misconceptions and misunderstandings on 3's supposed positives deserve to be corrected at times

Edit: I wonder what these forums were like during POS's days. I wonder if POS had defenders.
 
Jesus Christ I just stated an opinion. Why do you refer to me as uncultured and ignorant just because I like something you don’t?
Uh, no I don't? As a matter of fact, if you recall I even fucking came to your defense earlier saying you were justified in calling it an RPG:



I just take issue with people thinking Fallout 3 is a good RPG. It's like when people tell me that Big Macs are 'good' hamburgers. I agree that they're burgers, the sauce is alright, and the triple decker thing is unique, but holy fuck how uncultured are you to think that's what high quality food is? At the end of the day it's still an opinion, but wow, it just makes you sound ignorant as hell.

I guess I had more respect for you as a video game enthusiast than that. Maybe someday you'll actually play a decently designed RPG and realize why Fallout 3 isn't one.
i mean seriously, do what if people think fallout 3 is a good RPG, are my experiences roleplaying and everyone else’s, invalid or bad because you think so?
 
Well companions in fallout 3 are OPTIONAL, most fans of the game often travel alone rather than with a companion.
I don't want to throw wood to the fire. But by my experience, this is not true at all.

One of the most asked and used mod that people use when playing TTW is unlimited followers. JIP CCC is another mod used by the majority of people, and we had people come to the forum just to ask if they can use JIP CCC with FO3 companions or asking for compatibility (which is unnecessary, since it works out of the box). People were also quick to create and share FO3 portraits for JIP CCC.

Another most asked mod for Fallout 3 part of TTW is no karma requirements for recruiting followers, it was so asked about that we decided to turn the Charisma Bobblehead optional effect into removing the Karma requirements to recruit FO3 followers.

Follower perks for FO3 followers were also one of the most asked for features for TTW before we implemented it, another feature was making FO3 followers being able to wait in the Lucky 38 casino presidential suite and for us to implement a "normal" place for FO3 followers to wait in the Mojave.

I have seen more than a few people playing the game with more than 5 followers at the same time. I don't understand why anyone would want to play it like that, to be honest, but it happens more than you can imagine.


Anyway, I'm glad you enjoy Fallout 3. But be warned that in here (or most forums to be honest), people will want to debate stuff. When someone posts, they should expect counters. I don't agree with people who attack your taste on things. But be careful when you stop talking about what you like and go into the danger area of mentioning things as fact. That will open a can of worms because people will jump at the chance to debate.

Anyway, if you can see past the argumentative people around here, most of us are quite nice, some are a bit bitter and some also don't mince words. We are a nice place for thoughtful debates and change of ideas.
 
You can't do anything to change your relation with any of these characters (you can save Butch's mum, but even if you bash her head in with security batton you took from dead guard he'll always join you as a companion if vault is opened in Trouble on the Homefront).

:shock: :shock: :shock:

This is true?

If you kill his mother he can still be a companion?

Does he at least make a protest?
 
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