I would like to participate more seriously, but I see that this is kind of turning into 'Do people still rank F2 above F3?' kind of thread. And before, he's also trying to discredit New Vegas to elevate Fallout 3, for some reason. He's stated that Run Goodsprings Run/Ghost Town Gunfight were no different than The Power of the Atom. That's not personal taste anymore. And this is what he had to say about it: No where did he even try to elaborate on why he thinks any of that has any similarities with Goodsprings's quests, but fine, I'll do it. Seems like he's stated his opinion based on the fact that both respective quests in F3 vs. NV is 'Us vs. Them' type of quests. Except, the difference between the quests is huge. In Fallout 3, Alistair Tenpenny had no reason to wipe out Megaton, other than 'it's ruining the view' (oh my, so evul!). In New Vegas, the reason they want to take over the town is to settle a turf for themselves. Based on what you have done in Goodsprings, there will be rewards and consequences. Help Ringo and the folks at Goodsprings, you'll earn good reputation with them, Ringo will reward you once you meet him at Crimson Caravan headquarter, but you'll be shot by the Powder Gangers on sight since you now have Vile reputation with them. Help Joe Cobb, earn good reputation with the Powder Gangers, and earn a free ticket to pass Dawes without having pay 100 caps to enter NCRCF, but you're now hated by the folks at Goodsprings, and the ending slide changes for the town. Meanwhile, what do you get for blowing up Megaton, a room at Tenpenny Tower (which is by itself nonsensical)? And the consequence? Scolded by Daddy.