Never played Daggerfall then I guess. Frankly, it was all generic and most even randoom and some people gave it the name ... Buggerfall. But they at least TRIED it. They [foremost Bethesda] dont even try today anymore to push the limit higher or even create something further to "their" immersion busswords. They are copycats that simple, and that since Morrowind as that was the last time they gave a unique game "life". No one of the people in charge at Bethesda since Morrowind was able to pull out a "own" franchise, story with fleshed out background and mechanics. No all they keeped doing since then was using already established mechanics and franchises to water them down "for greater accessibility" as how they say. Though ...sadly this was never Fallout. And even if they repeat it a 100 times, it makes it not "more" falloutish.DOF_power said:Because to TRULY render a city with millions of inhabitants each with their own personality, AI, jobs, habits and so forth you need a supercomputer.
Video games have at best have about 1000+ NPCs and are very very very limited whether they're 2D or 3D.
Just one suggestion. Stop it. The one or other could take it a bit offensively you know and even might get the idea ... you ... know ... would be trolling ... or something like that. And you registered here to tell people YOUR point of view.DOF_power said:...
Get it thru your thick skulls fanboys the fact that a game is 3D doesn't mean it's not condensed/"symbolic" like the good all 2D games.
Debatable. But I guess that is a oppinion here.DOF_power said:1] It isn't OK, but it's reduced enough not to be that annoying.
Who ever said Turn Based combat in Fallout 1/2 was perfect or had no room for improvements? Do you suggest now seriously "real time is better then Turn Based" here? See, many people here say even that Tactics had really "ok" combat (even though when it was designed in favour for Real Time ... and still it was no real progress to turn based) but it was not a good Fallout game. If you want to see some good Turn Based mechanics give Jagged Alliance 1 and 2 a try, or if you can not stand the graphics try Silent Storm, I heard X-Com was good also. The mechanics in Ja2 are excelent. Fallout 3 has done here NO step forward only sidewards [so much to Bethesdas "we improved everything" here]. It still has a very mediocre like real time mechanic almost copied over from Oblivion. Even the way how your skills work (the higher your skills the more damage your weapons do) is from Oblivion. Gone are even the critical misses by you and your enemies.DOF_power said:3] Vanilla F3 combat isn't a charm but it way better then the TB system and as a Bethesda game it can be easily modded. I play it with mods BTW.
by the way. A game should be enjoyable for most without mods. Mind you, Fallout 1/2 were very enjoyable for many without mods (the restauration project here is not changing mechanics, they give more quests/story thats a difference).
Go and play that part of the game again. It is not our job to educate you in Fallout and its dialogues. Try to read carefully again what the scientist explained to you how he would make it happen to rescue your people. Simple.DOF_power said:4] How the hell does the FEV distinguish friends from foes to leave your people/allies alone but kill almost all the other Enclave enemies civilians/staff ?!
I can understand that that you and soldiers have armors/helmets but I didn't knew a virus could take sides.
And why didn't BIS designed the game to allow you to avoid fighting Horrigan ?!
By the way. Why you or others register here to suggest that 'Fallout 3 has holes in the plot. Fallout 1/2 had holes too! So its ok for Fallout 3 to have [even biger] holes'. Awesome logic.
Food preserved for more then 200 years "fitt" the setting at one point. It perfectly matches about the 50s future and Fallouts timeline. Computers wondoursly working somewhere in the wasteland after 200 years, cars exploding in nuclear mini-fireballs or buildings and installations with some look like the bombs droped last week do not fitt the Fallout world.DOF_power said:6] Ditto for 3D games.
And how about them 200 year noodles ?!
Or that 200 years plus car ?!
Or them 200 year + GECKs and waterchips ?!
RPGs are in the traditional sense not about "immersion". They are about what their name suggest. Playing a Role. You can make immersive RPGs, but that was not the target of Fallout. By the way I am sure many people here will agree when I say that Fallout 1/2 was immersive to many in some way. Just probably not in a way like Fallout 3 ...DOF_power said:7] The spreadsheet is NOT a major part of any RPG.
RPG means immersion in a role in a fantasy world, choices and their consequences, influence over the world/quest/sidequest.
Was Doom a RPG for you?DOF_power said:...
There's no such thing as a video-game true/pure/real RPG, there never was and until a Matrix type of AI there won't be.
There are video-games that have RPG elements, but that's it.