They have a support towardin the modding community anyone modding Bethesda games can only dream about ...
...mainly because Bethesda usually piss all over them
They have a support towardin the modding community anyone modding Bethesda games can only dream about ...
Well I would not say "that" exactly ... but its more the constant ignoring of the modding community and their concerns and a lot of people think that Bethesda is holy for their "construction sets" or something as like those would be the real developer tools (infact they are not, they are not quite completely the same).Public said:They have a support towardin the modding community anyone modding Bethesda games can only dream about ...
...mainly because Bethesda usually piss all over them
Phil the Nuka-Cola Dude said:Profit said:I played Fallouts 1 & 2... About a year ago I think? Thinking of starting F2 up again to see if my recollections are accurate. F1 just isn't quite big enough to justify yet another playthrough (Stupid-runs just aren't for me, and I've played it 2 or 3 times already).
Make sure you fully patch it with killap's fixes.
Oh, and if you haven't tried it yet; play through as unarmed or melee. Killing with the power fist or super sledge is much more satisfying (and difficult when going up against ranged opponents/deathclaws) than insta-gibbing everything with the gauss rifle or bozar.
They are actually very supportive of the mod community.Public said:They have a support towardin the modding community anyone modding Bethesda games can only dream about ...
...mainly because Bethesda usually piss all over them
And in which way ?Dionysus said:They are actually very supportive of the mod community.Public said:They have a support towardin the modding community anyone modding Bethesda games can only dream about ...
...mainly because Bethesda usually piss all over them
...
Well, if they were really interested in pissing all over the mod community, then they probably wouldn't release mod tools and interview modders on their company blog. I'm not saying that they are the most supportive, but they've released mod tools for all of their recent games, which is better than the norm.Crni Vuk said:And in which way ?
as I said already several times ... they dont "piss" over the mod community or anything. They just more or less "ignore" it. Its there. Nothing more. That simple.Dionysus said:Well, if they were really interested in pissing all over the mod community, then they probably wouldn't release mod tools and interview modders on their company blog. I'm not saying that they are the most supportive, but they've released mod tools for all of their recent games, which is better than the norm.Crni Vuk said:And in which way ?
AFAIK, Bioware has made one game with mod tools. That's what I'm talking about. I don't think Jade Empire, Mass Effect, or KotOR had any mod support from the developer. Mod tools are not the norm or the industry standard. Bethesda isn't ignoring the community when they post features and interviews on their blog. Starting with Morrowind, they have been pretty good about this sort of thing, and it's a little silly to suggest otherwise.Alphadrop said:Or Bioware releasing extra models and scripts in their patches of NWN2 and NWN to help modders, as well as developers often (well compared to other companies) showing up on the forums to offer advice.
Beth by comparison release a rather buggy CS after being rather tetchy about the whole thing.
So since 2000, Bioware is 1 for 6. I'm not saying that BGS is setting records here, but they have established a good reputation. You can recite a bunch of other games that included mod tools, but that doesn't mean anything. You have to think about all of the games as a whole and consider the average level of mod support. It's ridiculous to cherry-pick NWN and ignore the fact that it's Bioware's only game with notable mod support.Ausdoerrt said:^ Both NWN games had mod tools released. Witcher had mos tools released. Strategy games like Heroes of Might and Magic have historically been released with map editors.
As for the features and interviews on Beth's blog, I call it PR, or if you will, advertizing.
We are not talking here abotu actoins from individuals. When was the last time Bethesda as company did something specificaly for the "modding" scene apart from providing the construction kits.Dionysus said:AFAIK, Bioware has made one game with mod tools. That's what I'm talking about. I don't think Jade Empire, Mass Effect, or KotOR had any mod support from the developer. Mod tools are not the norm or the industry standard. Bethesda isn't ignoring the community when they post features and interviews on their blog. Starting with Morrowind, they have been pretty good about this sort of thing, and it's a little silly to suggest otherwise.
NWN and NWN2 are two separate gsmes on two different engines, BTW. Oblivion and FO3 are on the same engine.
I'm referring to Beth's official blog (which I believe is run by their community manager). It features certain mods and has interviews with modders.Crni Vuk said:We are not talking here abotu actoins from individuals. When was the last time Bethesda as company did something specificaly for the "modding" scene apart from providing the construction kits.
Talking about a "blog" and some interviews with featuers that will be in the game anyway is not a support in my eyes. Support, real support to the modders is a bit more then just that.
Really? You don't think that developer-provided mod tools facilitate mod development? I don't remember the mod scene for Daggerfall being nearly as robust as the mod scene for Morrowind. I don't think there would be as much of a mod community without Beth's support.Crni Vuk said:As said. As company Bethesda is pretty much more or less accepting the fact that a modding scene for their game exists. But nothing more.
Again this is public relations. Interviews, showing mods etc. I am talking about "real" support. Interaction between modders and developers! Talking about issues with the engine, listening to the issues suggestoins of the modding community. They get constantly "ignored" by Bethesda. Just like they tend to ignore their usual fans and include a character named M'aiq (or something).Dionysus said:I'm referring to Beth's official blog (which I believe is run by their community manager). It features certain mods and has interviews with modders.Crni Vuk said:We are not talking here abotu actoins from individuals. When was the last time Bethesda as company did something specificaly for the "modding" scene apart from providing the construction kits.
Talking about a "blog" and some interviews with featuers that will be in the game anyway is not a support in my eyes. Support, real support to the modders is a bit more then just that.
Where did I said it makes it not easier? And are you serously comparing the same kind of support some almost 15 year old game received with a title released in 2008? or 2005. Dont be ridiculous.Dionysus said:Really? You don't think that developer-provided mod tools facilitate mod development? I don't remember the mod scene for Daggerfall being nearly as robust as the mod scene for Morrowind. I don't think there would be as much of a mod community without Beth's support.Crni Vuk said:As said. As company Bethesda is pretty much more or less accepting the fact that a modding scene for their game exists. But nothing more.
What I mean is... Do the devs' expect modders to make maps, quests, write scripts, write full blown total conversions or just tweaks?
If its new NPC's and quests, then having a "[b]Please speak with my assistant for details[/b]" line for at least a few official NPC's would allow modders to add a custom quest giving NPC and add a custom question to a major character like Lucas Sims that leads into it. Like...
Providing mod tools for every game isn't supporting the mod community or having good relations with them. Yes, NWN is the only Bioware developed game with mod tools (that I know of) but Bioware has been pretty good to their mod community, adding tools and options when there is demand. No, they aren't perfect, NWN still has a black box that requires pretty extensive programing knowledge to reach into (Red Golem [professional programmer] is the only person I know of doing it to a large extent, back when he made Abyss 404) but they interact with the community, implement much of what is asked for, and are pretty straight about what they will not allow to be edited.Dionysus said:So since 2000, Bioware is 1 for 6. I'm not saying that BGS is setting records here, but they have established a good reputation. You can recite a bunch of other games that included mod tools, but that doesn't mean anything. You have to think about all of the games as a whole and consider the average level of mod support. It's ridiculous to cherry-pick NWN and ignore the fact that it's Bioware's only game with notable mod support.
I get what you are saying, but my point is that they don't simply accept the mod community, and they certainly don't piss all over the mod community. They fostered their mod community. They are, in-part, responsible for the mod community.Crni Vuk said:Again this is public relations. Interviews, showing mods etc. I am talking about "real" support. Interaction between modders and developers! Talking about issues with the engine, listening to the issues suggestoins of the modding community. They get constantly "ignored" by Bethesda. Just like they tend to ignore their usual fans and include a character named M'aiq (or something).
I'm going to give you the benefit of the doubt and assume that you are just kidding around.UncannyGarlic said:Providing mod tools for every game isn't supporting the mod community...
It would be nice if we could stop to move in circles. If you would not have a friendly behaviour I would be almost inclined to say that you want to put words in my and other peoples mouth. But I have the feeling this is not your intention. We should not mention "piss all over the mod community" again as I and others already said clearly that this is definetly not the issue. I would even defend Bethesda here in this case. They definetly never would intetionaly "piss over" any community, for that they have to much fear of hurted sales [see Japanese Fallout 3 version ...]Dionysus said:I get what you are saying, but my point is that they don't simply accept the mod community, and they certainly don't piss all over the mod community. They fostered their mod community. They are, in-part, responsible for the mod community.Crni Vuk said:Again this is public relations. Interviews, showing mods etc. I am talking about "real" support. Interaction between modders and developers! Talking about issues with the engine, listening to the issues suggestoins of the modding community. They get constantly "ignored" by Bethesda. Just like they tend to ignore their usual fans and include a character named M'aiq (or something).
But he [garclic] is right. Such things have become today a pretty widely accepted standart by gamers and companies alike to release tools. Now it is not officialy "demanded" but it reached a point were some games go up and down with content and modders! Troikas Vampire is the best example of it.Dionysus said:I'm going to give you the benefit of the doubt and assume that you are just kidding around.UncannyGarlic said:t;]Providing mod tools for every game isn't supporting the mod community...