DOF_power said:
1] It isn't OK, but it's reduced enough not to be that annoying.
2] More than both 1 and 3. And sometimes they're more annoying.
3] Vanilla F3 combat isn't a charm but it way better then the TB system and as a Bethesda game it can be easily modded. I play it with mods BTW.
4] How the hell does the FEV distinguish friends from foes to leave your people/allies alone but kill almost all the other Enclave enemies civilians/staff ?!
I can understand that that you and soldiers have armors/helmets but I didn't knew a virus could take sides.
And why didn't BIS designed the game to allow you to avoid fighting Horrigan ?!
5] I only repeated what one of the designers of F2 said.
6] Ditto for 3D games.
And how about them 200 year noodles ?!
Or that 200 years plus car ?!
Or them 200 year + GECKs and waterchips ?!
7] The spreadsheet is NOT a major part of any RPG.
RPG means immersion in a role in a fantasy world, choices and their consequences, influence over the world/quest/sidequest.
1) I just think there's nothing wrong with self references in games. But claiming that for one game it's fine and for another it's not is just ridiculous. In FO2 there is one place with self-reference in my memory that is not a special encounter/easter eggs.
2) IMO not more annoying that Beth's dungeon crawls. And notice, a large part of so-called "fetch" quests were side quests, unlike the mandatory FO3 dungeon-crawls.
3) Well, it's just your preference against TB. I have my preference for TB. Mods do not count for anything when we're comparing games, otherwise Troika's TOEE would be a AAA title by now =) It's not what the company made. Besides, FO3 battles all play out exactly the same and get boring quickly, especially since strategy changes little depending on type of weapon of character stats.
4) You need to learn to read in-game dialogue. The doctor at the Enclave oil rig gives you a shot that temporarily gives you resistance to the virus. If you don't get the shot, you die just like everyone else. And IIRC you do not really have to launch the virus into the ventilation system.
The fight with Horrigan is kind of lame, but at least you do not have to take him on personally, you can have the remaining soldiers or the turrets make quick work of him.
5) Quote please?
6) I wasn't the one who said that total immersion is what's most important in games, Bethesda did. Thus, according to their ideology, what we see is what is really there, or they failed at making "immersion" happen. FO1/2 designers did not have graphical immersion as a goal, and thus cannot be held to the same standards. It has nothing to do with the games' graphics or perspective, but with the companies' statements and actual results.
200 y.o. foods are only edible in FO3
The car was a piece of junk until you found working details. That model also has very little electronics, so it had a chance to survive if properly handled and repaired (which it was). This was discussed before. In any case, it is more plausible than cars that yield mini-nuclear explosions when you sneeze on them.
The technologies remain well-preserved in FO1/2 only in special (most often sealed) installations that were intended to survive that long. I'm pretty sure they did not put as much effort into offices and supermarkets as they did into vaults and military bases
7) It's a major part of any CRPG for sure. Also, as Brother None noted, PnP RPGs have to be governed by certain rules, of which the most popular form is... you guessed it, rulebooks and stat sheets. It's an abstraction to represent what kind of character you are playing, which makes role immersion possible. By your logic Half-Life is a better RPG that Baldur's Gate, because it has better graphics and makes you feel like you are really Gordon Freeman.