Monco
The Duck of Death
"Whatever Joshua, go ahead and execute chief goboldegook over here" classicI never went to Zion without the sneering imperialist perk, some the funniest lines in the game.
"Whatever Joshua, go ahead and execute chief goboldegook over here" classicI never went to Zion without the sneering imperialist perk, some the funniest lines in the game.
"Whatever Joshua, go ahead and execute chief goboldegook over here" classicI never went to Zion without the sneering imperialist perk, some the funniest lines in the game.
Yeah, those little things turned a good RPG in one of my favorites of all time, the little moments...
Screaming ICE CREAM! And be granted top-level clearance at REPCONN was priceless
Character sculpting (altho with some major tweaks) and the Power Armor (minus the Fusion Cores running out so fast, or them being so common and given out so early).
Yeah, those little things turned a good RPG in one of my favorites of all time, the little moments...
Screaming ICE CREAM! And be granted top-level clearance at REPCONN was priceless
Yeah dialogue was done really well in NV, and the originals of course.
Yeah, those little things turned a good RPG in one of my favorites of all time, the little moments...
Screaming ICE CREAM! And be granted top-level clearance at REPCONN was priceless
Yeah dialogue was done really well in NV, and the originals of course.
Was there any low intelligence dialogue in New Vegas like the originals? I haven't played as a low intelligence character in New Vegas.
Yeah, those little things turned a good RPG in one of my favorites of all time, the little moments...
Screaming ICE CREAM! And be granted top-level clearance at REPCONN was priceless
Yeah dialogue was done really well in NV, and the originals of course.
Was there any low intelligence dialogue in New Vegas like the originals? I haven't played as a low intelligence character in New Vegas.
Yeah, those little things turned a good RPG in one of my favorites of all time, the little moments...
Screaming ICE CREAM! And be granted top-level clearance at REPCONN was priceless
Yeah dialogue was done really well in NV, and the originals of course.
Was there any low intelligence dialogue in New Vegas like the originals? I haven't played as a low intelligence character in New Vegas.
Rarely, though when it happened... beautiful. It wasn't retarded, but oh my god... it's hilarious.
Yeah, those little things turned a good RPG in one of my favorites of all time, the little moments...
Screaming ICE CREAM! And be granted top-level clearance at REPCONN was priceless
Yeah dialogue was done really well in NV, and the originals of course.
Was there any low intelligence dialogue in New Vegas like the originals? I haven't played as a low intelligence character in New Vegas.
Rarely, though when it happened... beautiful. It wasn't retarded, but oh my god... it's hilarious.
It sounds glorious. Meanwhile I feel that the dialogue in Fallout 4 is either purposely low intelligence dialogue since they can't write anything good and then say screw it they'll like this crap or they really don't realize the stuff they're writing is garbage. I still can't get over the scene where Piper is trying to get into Diamond City and the way she flops her arms around and talks seems like it came from a really bad comedy show.
1> Companions work reasonably well in combat, some of them (Deacon, Kait) have a good story.
2> Aiming and shooting in and outside VATS is good.
Apropros of pathfinding AI, is it just me or are some companions dumber than others? I store my power armours in a shed in Sanctuary Hills, and some companions (especially Cait and to some degree Piper) are utterly incapable of walking through that door while for example Curie and MacCready have less problems with it.
Not that it makes any difference if they have power armour or not, as they're immortal, anyway...
Apropros of pathfinding AI, is it just me or are some companions dumber than others? I store my power armours in a shed in Sanctuary Hills, and some companions (especially Cait and to some degree Piper) are utterly incapable of walking through that door while for example Curie and MacCready have less problems with it.
Not that it makes any difference if they have power armour or not, as they're immortal, anyway...
Apropros of pathfinding AI, is it just me or are some companions dumber than others? I store my power armours in a shed in Sanctuary Hills, and some companions (especially Cait and to some degree Piper) are utterly incapable of walking through that door while for example Curie and MacCready have less problems with it.
Not that it makes any difference if they have power armour or not, as they're immortal, anyway...
You have to manually click and point them around shit sometimes. It is so dumb. It took me 5 minutes to get one of my companions to walk through the door, step behind the armor, and get in.
Apropros of pathfinding AI, is it just me or are some companions dumber than others? I store my power armours in a shed in Sanctuary Hills, and some companions (especially Cait and to some degree Piper) are utterly incapable of walking through that door while for example Curie and MacCready have less problems with it.
Not that it makes any difference if they have power armour or not, as they're immortal, anyway...
You have to manually click and point them around shit sometimes. It is so dumb. It took me 5 minutes to get one of my companions to walk through the door, step behind the armor, and get in.
I had Piper jump into my armor without my permission, then afterwards tells me something along the lines of "This power armor is useful, you should get yourself a pair.". Yeah like the power armor you currently sitting in and currently won't give me because this atrocious sorry excuse for a companion command wheel.