Impressions thread for negative impressions

Donnellon1960, man, before I knew it I found myself reading that whole thing... :D

Not much to add on the matter, but shared sentiments. My most immediate dissapointments playing FO3 for the first time was the ready availability of any kind of gun - right away. With my FO2-expectation (or at least hope!), I felt like the bossest-of-bosses when I came across a hunting rifle early on. I thought I had made the scoop of the year. Then, obviously, I found assault rifles, laser pistols, and grenade launchers. Right away.
"What the... "

My first experience with addiction.
"Oh no! Fuck... didn't save beforehand either. Ah well, better just ride it out then!"
*visits doctor to sell off mountains of loot*
"Can u fix my addiction? Ok!"
No... no no no... I'm not a BABY! I was gonna ride it out damn you!!!
 
I have no idea why, but I felt like typing out all my dislike for the decline of video game quality and those who like it in the form of a response to a fan of Fallout 3:

"So, you enjoy fallout 3? Well, I hate you. I do not know you. I do not know who you are. I can not possibly know what you look like. I don't know your gender. I do not know how much we are alike or unalike. I have no idea whether you are a good person who never did anything wrong, or a scumbag constantly breaking the law. I haven't the faintest idea how intelligent you are. Wether you enjoy art in however many ways? I can't know that. But I hate you. I can not abide any love for a game 2 years in the making. 2 years of the barest changes from it's predecessor, Oblivion, already an insult of a game. 2 years of the very worst quests any developer could offer. 2 years to make the gravest insult to the fans of Fallout, and Fallout as a franchise. An insulting piece of garbage that spits on the idea of an rpg. For liking that, I hate you."
 
Akratus said:
"So, you enjoy fallout 3? Well, I hate you. I do not know you. I do not know who you are. I can not possibly know what you look like. I don't know your gender. I do not know how much we are alike or unalike. I have no idea whether you are a good person who never did anything wrong, or a scumbag constantly breaking the law. I haven't the faintest idea how intelligent you are. Wether you enjoy art in however many ways? I can't know that. But I hate you. I can not abide any love for a game 2 years in the making. 2 years of the barest changes from it's predecessor, Oblivion, already an insult of a game. 2 years of the very worst quests any developer could offer. 2 years to make the gravest insult to the fans of Fallout, and Fallout as a franchise. An insulting piece of garbage that spits on the idea of an rpg. For liking that, I hate you."
This sounds like that line from 'Taken'. Don't know whether you did this on purpose, but it sounds really similar :D
Also, I think hating somebody because of the games they enjoy is stupid. I like to replay FO3 every once in a while but I still think it sucks as a Fallout game.
 
I have recently given Fallout 3 another try as I really wanted to replay The Pitt and Point Lookout again.
I have heavily modded my game before I started, adding new open buildings, critters, graphic improvements etc before I started but it really did not help.

As I started to play again I realized I soon travelled from place to place to basically just shoot things, there are barely any people to interact with and to give you quests that make it worth going to out of place locations.
There are barely any settlements and there really isn't much structure to the layout of the land, visiting the South, West, and North is in general pointless as almost all quests are mostly focused on the East.

Also, going from one 'dungeon' to another becomes boring very quickly, why waste creating all those Vaults when they are basically prettier looking caverns and ruins.
Discovering a Vault is not interesting any more at all. (FNV also had this to a mild degree)

I rather have less locations that are very well worked out than loads of them that basically serve as filler.

Well this dealt with any 'forgiveness' I might have felt for this game.
 
The big problem with all of this is that Bethesda's style of design is not in any way compatible with franchises like Fallout. And how could they be? They can't be, this franchise was not about quantity or exploration.

The best possible choice Beth can make right now (besides hire better writers/designers) is to simply drop Fallout and The Elder Scrolls, and take on some other franchises more suitable to them. Mad Max for instance, it's not known for great stories or a great setting/factions and politics and such. A mad max game based on exporation and combat would not be a problem with it's fans, or gamers.
 
The Elder Scrolls? Seriously? Every single TES game has been first person, and they were all about exploration and quantity. Daggerfall might even be the worst offender in that regard: It's main focus are the immense dungeons and overall size of the game. Its story is thin to say the least, and it's quite easy to miss the main storyline.
 
The Dutch Ghost said:
There are barely any settlements

Megaton
Rivert city
Arefu
Andale
Big Town
Little Lamplight
Canterbury Commons
Temple of the union
Paradise Falls
Underworld
Tennypenny Tower
Republic of Dave
Twillight vampire group that i forgot the name of.
Oasis
Citadel


Yeah.. Barley any settlements my ass :P And i'm sure i forgot something.


On another note.. I've done like 30% of the locations and the Pitt and i randomly fellt like i should have done something different and now i feel like restarting.. God damn it!
 
Akratus said:
None of them make much sense, or have much interrelation with any quests, however.

The only ones that doesn't really make sense is Little Lamplight the vampire freaks and somewhat oasis. And they are spread out around the waste so unless you are running straight for the main quest you may skipp most of them but that would be like going straight for the ending in NV and missing out like 50% of the locations + :P
 
Makta, outside Megaton, Rivet City, and perhaps Underworld, what was there to do in those places?

What involving quests or characters were there that made you return again.
 
But stuff like Arefu? Those two huts under the bridge? The Republic of Dave? A whole lot of bullshit. And none of the "major" settlements make sense, either.
Rivet City is supposed to be the main producer of food for the whole region. How? In fact, no settlement produces food. Megaton still relies on the 200 year old supermarket next to it.
Many locations had a lot of potential. Take Rivet City. Add greenhouses on top and farmland and poor people's huts around it. Would make a whole lot more sense.
Arefu is a good idea in principle, works the same way. Have a nice fortified settlement on the bridge, some farms below. The bridge makes for a very easily defensible settlement.
Have Canterbury Commons be a real trading hub and not like five people and a stupid superhero gimmick.
But no, everything went useless instead.
 
Makta said:
Akratus said:
None of them make much sense, or have much interrelation with any quests, however.

The only ones that doesn't really make sense is Little Lamplight the vampire freaks and somewhat oasis. And they are spread out around the waste so unless you are running straight for the main quest you may skipp most of them but that would be like going straight for the ending in NV and missing out like 50% of the locations + :P

No, no no no. NONE of them make sense. None have enough food supplies, none have proper population, none have enough competent people to keep the things afloat, none have any leadership or structure, and none could realistically survive in the unrealistically destroyed landscape of the game world amidst Deathclaws and Supermutant and Enclave armies. Megaton is a complete farce, Rivet City makes no sense, the Republic of Dave is a joke, Big Town is a waste of computer space, Canterbury is empty and useless, Arefu as well, Oasis is a slap in the face of F1&2 fans, Paradise Falls is embarrassing. . . need I go on?
 
I always thought that the location which made the most sense was that slaver/raider camp with the giant Supermutant in the midle which they have traped.

Would have been awesome if that was actually a "town" and not just some camp for you to kill everyone inside. I am not talking about the Slaver town that you actually CAN visit. I mean a place full of raiders and shaks next to some kind of factory. It really looked like it would make sense.

I think F3 has to many locations anyway. Would have been better if they made 2 towns, but actually fleshed out. Like with lots of quests, and some infrastructure. One target could be to get create a trade route between those two locations.
 
The Dutch Ghost said:
Makta, outside Megaton, Rivet City, and perhaps Underworld, what was there to do in those places?

What involving quests or characters were there that made you return again.

There is no reason to return to any town in any Fallout besides vendors and quests!

Hassknecht said:
Rivet City is supposed to be the main producer of food for the whole region. How? In fact, no settlement produces food. Megaton still relies on the 200 year old supermarket next to it.
Many locations had a lot of potential. Take Rivet City. Add greenhouses on top and farmland and poor people's huts around it. Would make a whole lot more sense.
Arefu is a good idea in principle, works the same way. Have a nice fortified settlement on the bridge, some farms below. The bridge makes for a very easily defensible settlement.
Have Canterbury Commons be a real trading hub and not like five people and a stupid superhero gimmick.
But no, everything went useless instead.

Megaton does not rely on the supermarked.. The only thing you are sent there for is to help writing a book about survival for wastelanders not for the town itself!

And sure i would not mind more people in the towns but think of the problems people without top end computers would have had then in many of the locations back then.
Altho there should be more of the town behind the wall/debris i guess but i guess they decided to only have the most important part avaliable?



Akratus said:
Makta said:
Akratus said:
None of them make much sense, or have much interrelation with any quests, however.

The only ones that doesn't really make sense is Little Lamplight the vampire freaks and somewhat oasis. And they are spread out around the waste so unless you are running straight for the main quest you may skipp most of them but that would be like going straight for the ending in NV and missing out like 50% of the locations + :P

No, no no no. NONE of them make sense. None have enough food supplies, none have proper population, none have enough competent people to keep the things afloat, none have any leadership or structure, and none could realistically survive in the unrealistically destroyed landscape of the game world amidst Deathclaws and Supermutant and Enclave armies. Megaton is a complete farce, Rivet City makes no sense, the Republic of Dave is a joke, Big Town is a waste of computer space, Canterbury is empty and useless, Arefu as well, Oasis is a slap in the face of F1&2 fans, Paradise Falls is embarrassing. . . need I go on?

And where did you get the not enought food supplies from? Most places has a leader figure in one way or another. The enclave super mutants and deathclaws are in F2 to ;)

But i give it to you with Oasis.. Been there twice and there is no reason not to skipp that part.. Permanently.

Crni Vuk said:
I always thought that the location which made the most sense was that slaver/raider camp with the giant Supermutant in the midle which they have traped.

Would have been awesome if that was actually a "town" and not just some camp for you to kill everyone inside. I am not talking about the Slaver town that you actually CAN visit. I mean a place full of raiders and shaks next to some kind of factory. It really looked like it would make sense.

I think F3 has to many locations anyway. Would have been better if they made 2 towns, but actually fleshed out. Like with lots of quests, and some infrastructure. One target could be to get create a trade route between those two locations.

I agree. There is to many places in F3.. Especially in the SE part. And you meant http://fallout.wikia.com/wiki/Evergreen_Mills ! I do like that place.
 
And where did you get the not enought food supplies from? Most places has a leader figure in one way or another. The enclave super mutants and deathclaws are in F2 to Wink

You're serious?
Why anyone would want to live in Capital Wasteland, place WITHOUT WATER (derp) and full of people wanting to kill you: raiders, super mutants, Enclave, slavers, a lot of dangeorous mutants. It isn't like in Fallout 1/2 with ALL california having few cities.... Capital wasteland is completely overpopulated, and with monster, who want to take out all human race.
Place being war zone for 200 years, WHY!?
It's so hard to go like 50 km east and then be like 50x more safely, without mutants and that one-big-band of raiders (that's another story, I'm wonder how they reproduce).)
Answer is easy.
It's Beth, you know, because who cares about such stuff like logical distribution of the population...

Second, in FO1/FO2 there always was background how specific city gained food.
Fallout 3? No food, no crops, ANYTHING.
Just rubble... look at FNV:
Goodsprings - bighorners, crops.
Primm - crops.
Novac - crops and brahmins.
Fallout 3? NOTHING

And even your post provides 0 arguments...
0 specifics

"the enclave super mutants and deathclaws are in F2 to "
Dont shit, but super mutants from f2 were mostly friendly, and those fanatics didn't wanted destroy everything at time, (or went already to east, how lore established) you know, only dumb-dubm survived around Mariposa.

How Megaton survived with only 3 guards?
2 super mutants and there we are, dead city.
And I will not even say anything about Rivet City, city, what is for 200 years under super mutants siege, but hey, people want to live there! Ah, I forgotten. It's better to live there, than near nuclear bomb...

And Arefu and all others villages, are villages. 5 people and you want to call it town or city?

Just look at FNV, one big city, zero bullshit.
 
And what's funnier is how accepting the FO:3 fans are of the illogical bullshit. Like when I started writing my LW fanfic I got so many negative comments about how I changed the world to make sense. Such as adding farms and stuff around Megaton. In my universe they grew crops, had brahmin, made and sold leather goods, produced weapons, had more guards, etc... Guess logical survivability is lame and not post apocalyptic enough
 
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