In the future, will Bethesda be capable to...

I remember playing NV with a mod that made nights really dark and others that changed the visuals plus some mods that multiplied enemy numbers(hope I'm not confusing this one with a similar FO3 mod), damage was modified to the point where it became 1-2 bullets to the body=death (needless to say headshot=death) and various other misc. mods. It was one of the best videogame experiences:D
Imagine something like 12 vs 12 Legion/Ncr ambushing each other on the map and the victory being decided in seconds.
 
I remember playing NV with a mod that made nights really dark and others that changed the visuals plus some mods that multiplied enemy numbers(hope I'm not confusing this one with a similar FO3 mod), damage was modified to the point where it became 1-2 bullets to the body=death (needless to say headshot=death) and various other misc. mods. It was one of the best videogame experiences:D
Imagine something like 12 vs 12 Legion/Ncr ambushing each other on the map and the victory being decided in seconds.

Woah do you have a list?
 
I think you can find them on NV nexus. The dark nights one was pretty popular but the name eludes me right now. The damage modifier was part of "Project Nevada mod" with the damage options tweaked. ( I think you had to mess with the Lvl/HP, DT, etc etc to get a lethal outcome)
You can also find shit like no doors in new vegas, you just walk from the followers to NCR embassy, better casino games/wages, new guns, cool snipers, populated NV and so on.
 
I think you can find them on NV nexus. The dark nights one was pretty popular but the name eludes me right now. The damage modifier was part of "Project Nevada mod" with the damage options tweaked. ( I think you had to mess with the Lvl/HP, DT, etc etc to get a lethal outcome)
You can also find shit like no doors in new vegas, you just walk from the followers to NCR embassy, better casino games/wages, new guns, cool snipers, populated NV and so on.

Yeah loads of mods. Thanks!
 
Electro-city is another great mod to check out, it adds lights to all the streets and more lights to all the settlements. Darnified UI fixes things like only showing 3 responses at a time and shows them all at once if I recall correctly. Those are a must for me along with some other mods.
 
Electro-city is another great mod to check out, it adds lights to all the streets and more lights to all the settlements. Darnified UI fixes things like only showing 3 responses at a time and shows them all at once if I recall correctly. Those are a must for me along with some other mods.

Cool! Thanks!
 
As far as New Vegas mods go, you can't go wrong with:

* NMC's Texture Pack: Improves the textures of almost everything in the game, and has options from having the same resolution as vanilla textures to HD, so you don't have to experience a drop in quality;

* New Vegas Anti Crash: I never had a lot of crashes when playing but this mod brought that number down to a definite zero, good for anyone.

* Wasteland Flora Overhaul: Improves the look and distribution of plants in the Mojave, with options for both a vanilla-like barren landscape to a more lush (but still believably desertic) one.

* MTUI: I prefer this one to Darnified, it's far more practical but still holds the same feel as the base game.

* Interior Lightning Overhaul: Adjusts the placement, color and intensity or nearly every interior light source in the game. Subtle differences that add up for a great effect on the overall game.

* One HUD: Turns off parts of the interface that aren't currently being used, with configurable patterns. You won't know how much this improves immersion until you try it.

* A Familiar Friend - Pip-Boy 2500: This is a personal favorite of mine, it changes your Pip-Boy to a handheld version inspired by the classic games. I like it more than most other Pip-Boy mods because it's a better design than the vanilla one but still looks right at home within the game's general aesthetic. There's also a wrist-mounted version.

* Enhanced Shaders ENB: You may not want to use ENBs if your computer can barely handle the vanilla game, but trust me, this one is the lightest New Vegas ENB around and it's also one of the best ones. The pictures don't do it justice - the effect on the look of the game is amazing, making everything more colorful and real while keeping the original artistic vision. Definitely worth a 3-4 FPS drop, less if you configure it for even better performance.

* New Vegas Restoration + The Strip Open: Walk through the New Vegas Strip as it was intended to be. This makes the whole Strip look cleaner and nicer (but still fully recognizable) and a single worldspace, no gates. It's more performance intensive than most parts of the game but you shouldn't experience any FPS drop if you use both mods and can run the game well normally. A must-have for any player who spends a lot of time in and around the Strip. Note: use the "NVR VMinimum" version of the first mod, as later versions add unecessary new content.

These, as well as bug-fixing mods like Mission Mojave, are essential for a great modded NV experience. You could also download more to make it a whole new game, but I like these as a base for a better, but still mostly vanilla gameplay. Enjoy.
 
The title of this thread is "In the future, will Bethesda be capable to..." and my answer is simply "No. No they won't."

It seems they have reached the same point EA did - they have reached a level of success and revenue that they will become creatively bankrupt. Then, a small development firm will produce something spectacular, the sequels will be mediocre to sell more to wider audiences, and the cycle will repeat itself.
 
The title of this thread is "In the future, will Bethesda be capable to..." and my answer is simply "No. No they won't."

It seems they have reached the same point EA did - they have reached a level of success and revenue that they will become creatively bankrupt. Then, a small development firm will produce something spectacular, the sequels will be mediocre to sell more to wider audiences, and the cycle will repeat itself.

I think that they became more profit‐orientated when they released Morrowind for the Xbox, which doubtlessly owes much of its success to being released on multiple platforms, and the console release almost certainly lead to features being simplified (though having not touched Morrowind in over a decade, I can’t really point to any examples). The Xbox, I believe, made it facile to transfer computer games to a console format, and a console can be less difficult to deal with compared to a personal computer, which requires continuous updating.

Of course, the profit motive has always had a rôle in game design, but it seems like at some point, marketers commenced exercising more & more power over the designers, and pretty soon mainstream designers went from being creatively‐driven to profit‐driven.
 
As far as New Vegas mods go, you can't go wrong with:

* NMC's Texture Pack: Improves the textures of almost everything in the game, and has options from having the same resolution as vanilla textures to HD, so you don't have to experience a drop in quality;

* New Vegas Anti Crash: I never had a lot of crashes when playing but this mod brought that number down to a definite zero, good for anyone.

* Wasteland Flora Overhaul: Improves the look and distribution of plants in the Mojave, with options for both a vanilla-like barren landscape to a more lush (but still believably desertic) one.

* MTUI: I prefer this one to Darnified, it's far more practical but still holds the same feel as the base game.

* Interior Lightning Overhaul: Adjusts the placement, color and intensity or nearly every interior light source in the game. Subtle differences that add up for a great effect on the overall game.

* One HUD: Turns off parts of the interface that aren't currently being used, with configurable patterns. You won't know how much this improves immersion until you try it.

* A Familiar Friend - Pip-Boy 2500: This is a personal favorite of mine, it changes your Pip-Boy to a handheld version inspired by the classic games. I like it more than most other Pip-Boy mods because it's a better design than the vanilla one but still looks right at home within the game's general aesthetic. There's also a wrist-mounted version.

* Enhanced Shaders ENB: You may not want to use ENBs if your computer can barely handle the vanilla game, but trust me, this one is the lightest New Vegas ENB around and it's also one of the best ones. The pictures don't do it justice - the effect on the look of the game is amazing, making everything more colorful and real while keeping the original artistic vision. Definitely worth a 3-4 FPS drop, less if you configure it for even better performance.

* New Vegas Restoration + The Strip Open: Walk through the New Vegas Strip as it was intended to be. This makes the whole Strip look cleaner and nicer (but still fully recognizable) and a single worldspace, no gates. It's more performance intensive than most parts of the game but you shouldn't experience any FPS drop if you use both mods and can run the game well normally. A must-have for any player who spends a lot of time in and around the Strip. Note: use the "NVR VMinimum" version of the first mod, as later versions add unecessary new content.

These, as well as bug-fixing mods like Mission Mojave, are essential for a great modded NV experience. You could also download more to make it a whole new game, but I like these as a base for a better, but still mostly vanilla gameplay. Enjoy.

I'm reinstalling NV. Let's see if I can get those mods working together with no errors. :D
 
The title of this thread is "In the future, will Bethesda be capable to..." and my answer is simply "No. No they won't."

It seems they have reached the same point EA did - they have reached a level of success and revenue that they will become creatively bankrupt. Then, a small development firm will produce something spectacular, the sequels will be mediocre to sell more to wider audiences, and the cycle will repeat itself.

Inxile and Obsidian however are companies that I fully support. They've proven themselves good RPG makers.
 
The title of this thread is "In the future, will Bethesda be capable to..." and my answer is simply "No. No they won't."

It seems they have reached the same point EA did - they have reached a level of success and revenue that they will become creatively bankrupt. Then, a small development firm will produce something spectacular, the sequels will be mediocre to sell more to wider audiences, and the cycle will repeat itself.

Inxile and Obsidian however are companies that I fully support. They've proven themselves good RPG makers.
Bethesda also showed they are good RPG makers with Morrowind. Once a company grows large enough someone makes a decision to move towards a full profit-oriented business rather than a game development studio. InXile and Obsidian are funding their games through kickstarter, so they are not even near the point of being big enough to go down that road yet. Their higher-ups likely have recognized this flaw of big studios and are choosing to stay on the path of creativity and making good RPGs rather than trying to maximize their consumer base.

It's essentially a choice in who you make CEO - someone from Marketing and Finance or someone from Research and Development. In the case of EA I think it is clear.
 
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The title of this thread is "In the future, will Bethesda be capable to..." and my answer is simply "No. No they won't."

It seems they have reached the same point EA did - they have reached a level of success and revenue that they will become creatively bankrupt. Then, a small development firm will produce something spectacular, the sequels will be mediocre to sell more to wider audiences, and the cycle will repeat itself.
I think, although they aren't saying it as bluntly, Ninja Theory shares this view. They are pushing the whole Indie-AAA thing because they all have the experience of creativity and artistic integrity being stunted once a studio grows to a certain size or has a bit of success.

Inxile and Obsidian however are companies that I fully support. They've proven themselves good RPG makers.
Bethesda also showed they are good RPG makers with Morrowind. Once a company grows large enough someone makes a decision to move towards a full profit-oriented business rather than a game development studio. InXile and Obsidian are funding their games through kickstarter, so they are not even near the point of being big enough to go down that road yet. Their higher-ups likely have recognized this flaw of big studios and are choosing to stay on the path of creativity and making good RPGs rather than trying to maximize their consumer base.

It's essentially a choice in who you make CEO - someone from Marketing and Finance or someone from Research and Development. In the case of EA I think it is clear.
I think, although they won't say it bluntly, Ninja Theory shares this view. They are pushing the whole Indie-AAA thing because they all have the experience of creativity and artistic integrity being stunted once a studio grows to a certain size or has a bit of success .
 
The title of this thread is "In the future, will Bethesda be capable to..." and my answer is simply "No. No they won't."

It seems they have reached the same point EA did - they have reached a level of success and revenue that they will become creatively bankrupt. Then, a small development firm will produce something spectacular, the sequels will be mediocre to sell more to wider audiences, and the cycle will repeat itself.
I think, although they aren't saying it as bluntly, Ninja Theory shares this view. They are pushing the whole Indie-AAA thing because they all have the experience of creativity and artistic integrity being stunted once a studio grows to a certain size or has a bit of success.

Inxile and Obsidian however are companies that I fully support. They've proven themselves good RPG makers.
Bethesda also showed they are good RPG makers with Morrowind. Once a company grows large enough someone makes a decision to move towards a full profit-oriented business rather than a game development studio. InXile and Obsidian are funding their games through kickstarter, so they are not even near the point of being big enough to go down that road yet. Their higher-ups likely have recognized this flaw of big studios and are choosing to stay on the path of creativity and making good RPGs rather than trying to maximize their consumer base.

It's essentially a choice in who you make CEO - someone from Marketing and Finance or someone from Research and Development. In the case of EA I think it is clear.
I think, although they won't say it bluntly, Ninja Theory shares this view. They are pushing the whole Indie-AAA thing because they all have the experience of creativity and artistic integrity being stunted once a studio grows to a certain size or has a bit of success .

It's been happening a lot, too much to discard that theory aside.
 
Bethesda also showed they are good RPG makers with Morrowind. Once a company grows large enough someone makes a decision to move towards a full profit-oriented business rather than a game development studio. InXile and Obsidian are funding their games through kickstarter, so they are not even near the point of being big enough to go down that road yet. Their higher-ups likely have recognized this flaw of big studios and are choosing to stay on the path of creativity and making good RPGs rather than trying to maximize their consumer base.

It's essentially a choice in who you make CEO - someone from Marketing and Finance or someone from Research and Development. In the case of EA I think it is clear.

To say this, I liked Morrowind a lot and it was the first Bethesda game I ever played. Now I have read somewhere that Morrowind was a pretty heavy change from previous Elder Scrolls games already. Maybe even a bigger change than from Morrowind to Oblivion. Morrowind was a very straight forward game, with only very little choices for the player. I can not say if that was different with previous TESO games. However, I have read that some say Daggerfall had 6 some say even 7 different endings.


  • If the Hero activates the Mantella himself while in possession of the Totem of Tiber Septim (the controlling device of the Numidium), the Numidium will slay the Hero, go out of control, and be destroyed by Imperial forces. This ending actually did not exist in the game. It is possible that this ending was planned for the game but was never added into the finished game, as it is mentioned in The Daggerfall Chronicles strategy guide.
  • If the Hero gives the Mantella to the Underking, he absorbs its power, passes into eternal rest, and creates a large "magicka free" area around himself.
  • If Gortworg is victorious, he uses the Numidium to destroy the Imperial forces and the "Bay Kings," the "rulers" of the several provinces of the Iliac Bay. The Underking arrives shortly thereafter to destroy the first Numidium once and for all, losing his own life in the process. Gortworg then succeeds in creating Orsinium, a kingdom of Orcs.
  • If the Blades are victorious, they succeed in recreating the first Numidium and use it to defeat the Bay Kings, defeat the Orcs, and to unite all the provinces of Tamriel under the Empire once again.
  • If one of the Bay Kings wins (any of them), they use the first Numidium to defeat all the other kings just before the Underking destroys it and himself.
  • If Mannimarco receives the Mantella, he uses it to make himself a god.

http://elderscrolls.wikia.com/wiki/The_Elder_Scrolls_II:_Daggerfall

Thinking about it, in that sense, Morrowind could be already seen as the game that started the trend of dumbing down the Elder Scrolls. Guess who started his TESO carreer with Morrowind as well? Exactly. Todd Howard. He was a lead designer or something. No clue.
 
Thinking about it, in that sense, Morrowind could be already seen as the game that started the trend of dumbing down the Elder Scrolls. Guess who started his TESO carreer with Morrowind as well? Exactly. Todd Howard. He was a lead designer or something. No clue.
The decision actually had very little to do with Todd, even people at Bethesda before Morrowind, such as Ken Rolston, thought it was a dumb move to have all those endings, as well as numerous other things that changed between Daggerfall and Morrowind.

His words on the subject were
https://fallingawkwardly.wordpress.com/2010/09/02/the-metaphysics-of-morrowind-part-2/
"I particularly admire the conceit of the Dragon-Break, which I think was Kirkbride’s scheme, probably collaborative with Kurt Kuhlmann, who was his passionate partner in design thought crimes. What a wonderful designer response to the criminally irresponsible design scheme of having Daggerfall’s multiple endings in an epic heroic fantasy setting certain to be followed by sequels."
 
What's the excuse for Oblivion than, which was Todds project?

Not to mention Todd was the project leader and designer for Morrowind, to think that he had no say in the project or any influence on it would be pretty naive.
 
Bethesda also showed they are good RPG makers with Morrowind. Once a company grows large enough someone makes a decision to move towards a full profit-oriented business rather than a game development studio. InXile and Obsidian are funding their games through kickstarter, so they are not even near the point of being big enough to go down that road yet. Their higher-ups likely have recognized this flaw of big studios and are choosing to stay on the path of creativity and making good RPGs rather than trying to maximize their consumer base.

It's essentially a choice in who you make CEO - someone from Marketing and Finance or someone from Research and Development. In the case of EA I think it is clear.

To say this, I liked Morrowind a lot and it was the first Bethesda game I ever played. Now I have read somewhere that Morrowind was a pretty heavy change from previous Elder Scrolls games already. Maybe even a bigger change than from Morrowind to Oblivion. Morrowind was a very straight forward game, with only very little choices for the player. I can not say if that was different with previous TESO games. However, I have read that some say Daggerfall had 6 some say even 7 different endings.


  • If the Hero activates the Mantella himself while in possession of the Totem of Tiber Septim (the controlling device of the Numidium), the Numidium will slay the Hero, go out of control, and be destroyed by Imperial forces. This ending actually did not exist in the game. It is possible that this ending was planned for the game but was never added into the finished game, as it is mentioned in The Daggerfall Chronicles strategy guide.
  • If the Hero gives the Mantella to the Underking, he absorbs its power, passes into eternal rest, and creates a large "magicka free" area around himself.
  • If Gortworg is victorious, he uses the Numidium to destroy the Imperial forces and the "Bay Kings," the "rulers" of the several provinces of the Iliac Bay. The Underking arrives shortly thereafter to destroy the first Numidium once and for all, losing his own life in the process. Gortworg then succeeds in creating Orsinium, a kingdom of Orcs.
  • If the Blades are victorious, they succeed in recreating the first Numidium and use it to defeat the Bay Kings, defeat the Orcs, and to unite all the provinces of Tamriel under the Empire once again.
  • If one of the Bay Kings wins (any of them), they use the first Numidium to defeat all the other kings just before the Underking destroys it and himself.
  • If Mannimarco receives the Mantella, he uses it to make himself a god.

http://elderscrolls.wikia.com/wiki/The_Elder_Scrolls_II:_Daggerfall

Thinking about it, in that sense, Morrowind could be already seen as the game that started the trend of dumbing down the Elder Scrolls. Guess who started his TESO carreer with Morrowind as well? Exactly. Todd Howard. He was a lead designer or something. No clue.

I have no experience with Elder Scrolls before Morrowind primarily because if you see those games played - they have not aged well to put it lightly. People sometimes say Fallout 1 and 2 are too old and have not aged well. Show them Arena or Daggerfall and then ask them.
 
What's the excuse for Oblivion than, which was Todds project?

Not to mention Todd was the project leader and designer for Morrowind, to think that he had no say in the project or any influence on it would be pretty naive.
What do you mean?

The company as a whole has disliked the idea of multiple endings since before Morrowind, as I pointed out in that quote.

Ken Rolston, MK, Kurt Kuhlman, all of them have thought the idea of multiple endings in TES games was a terrible idea, given that they would all be followed by sequels

I'm really not sure what you were trying to ask because the question you did ask was already answered in my previous post in the quote i provided.
 
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