In the future, will Bethesda be capable to...

I loved it how the Powder Gangers, a group of RAIDERS could be allied with and how the fiends could be talked with in a limited manner.

Huge powder gangers fan here too :D

Yeah they're great guys. First playthrough I killed them all and then learned more about them, which is when I regretted it. Then I played another character who allied with them.

Not a fan of the Powder Gangers to put it mildly but I do like and appreciate the fact that you were able to interact with them and even the Fiends to some extent and that there was more to them then them being more useless and mindless cannon fodder to shot and stab at. With Fallout 4 we didn't even get that with many of the minor or enemy factions. There was no real life or character to them other then that they are generic raiders or thugs attacking you. Its like Fallout 3 and Skyrim all over again.

You... hate the powder gangers? Then fight is inevitable. But I was so surprised when I could talk my way through the Fiends. Instead of killing them I used them as a quick drug sell place and base.
 
I loved it how the Powder Gangers, a group of RAIDERS could be allied with and how the fiends could be talked with in a limited manner.

Huge powder gangers fan here too :D

Yeah they're great guys. First playthrough I killed them all and then learned more about them, which is when I regretted it. Then I played another character who allied with them.

Not a fan of the Powder Gangers to put it mildly but I do like and appreciate the fact that you were able to interact with them and even the Fiends to some extent and that there was more to them then them being more useless and mindless cannon fodder to shot and stab at. With Fallout 4 we didn't even get that with many of the minor or enemy factions. There was no real life or character to them other then that they are generic raiders or thugs attacking you. Its like Fallout 3 and Skyrim all over again.

You... hate the powder gangers? Then fight is inevitable. But I was so surprised when I could talk my way through the Fiends. Instead of killing them I used them as a quick drug sell place and base.

At lest you had the option to role play as a drug dealer!:grin: I just love the fact that we were given that option in New Vegas!
 
I did not know that!

Yeah, it's part of the Aba Daba Honeymoon questline--you can ask Motor-Runner about the history of Vault 3 and sell him drugs from your personal stash at a slight markup.

It's a shame Motor-Runner's dialogue is bugged to the point where interactions with him are limited. Also, there is a lot of cut dialogue for the other Fiend commanders suggesting that the developers intended for them to be interacted with to a small extent--Violet and Cook-Cook are both off their rockers (big surprise), Nephi is rude, menacing, and has unpleasant things to say about the ghoul in the Aerotech Office Park.

Yeah they're great guys. First playthrough I killed them all and then learned more about them, which is when I regretted it. Then I played another character who allied with them.

I dug the fact that the Powder Gangers were a loose conglomerate of splinter factions.

There was Eddie and his crew holed up in the prison. Some were assholes like Scrambler while others, like Carter and Hannigan, were more sympathetic--just small time crooks who got caught up in the prison break and stuck around for the simple fact they had nowhere else safer to go.

Then you had small roving groups of them roaming around, doing their own thing and causing trouble... Joe Cobb and his boys, Chavez's crew, the guys who sacked Primm, Boxcars and the group from Nipton, etc.

Finally, you meet up with Samuel Cooke and his gang and find they're squabbling over leadership and direction.

I really appreciate the depth these guys were given and the fact that they were something more than just another bunch of nameless mooks to mow down.
 
And that ghoul has cut dialogue that suggests he's a New Canaanite and so was Nephi before he became an addict and fell in with the Fiends.
 
Bubba is right, but I didn't need the quest. I stumbled inside, saw the Fiends and almost freaked out but they talked to me and asked my business. With my speech so high I got in!
 
And that ghoul has cut dialogue that suggests he's a New Canaanite and so was Nephi before he became an addict and fell in with the Fiends.

It's amazing how much more this game could have been if they had the time.
I heard it was in development for 7 years, if that's the case time wouldn't help this game. They just need competent writers.

I was talking about New Vegas, but yeah I agree.
 
And that ghoul has cut dialogue that suggests he's a New Canaanite and so was Nephi before he became an addict and fell in with the Fiends.

It's amazing how much more this game could have been if they had the time.
I heard it was in development for 7 years, if that's the case time wouldn't help this game. They just need competent writers.

Was talking about New Vegas. Imagine if that game had 7 years and the same budget Failout4 had.
 
And that ghoul has cut dialogue that suggests he's a New Canaanite and so was Nephi before he became an addict and fell in with the Fiends.

It's amazing how much more this game could have been if they had the time.
I heard it was in development for 7 years, if that's the case time wouldn't help this game. They just need competent writers.

Was talking about New Vegas. Imagine if that game had 7 years and the same budget Failout4 had.

The Masterpiece...
 
We know it wasn't 7 years, tho, that's just PR talk

It was 4.

As a side-project of porting skyrim to the xbone.

...Yeah.
 
And that ghoul has cut dialogue that suggests he's a New Canaanite and so was Nephi before he became an addict and fell in with the Fiends.

It's amazing how much more this game could have been if they had the time.
I heard it was in development for 7 years, if that's the case time wouldn't help this game. They just need competent writers.

I was talking about New Vegas, but yeah I agree.
Oops I thought you guys were still talking about Fallout 4, my apologies.
 
I don't see 7 years worth of development time reflected in Fallout 4, it definitely feels more like 4 years when playing it. You'd need 7 years if you actually added significant features rather than subtracting them. I don't know anything about coding, but I don't think settlement crafting and procedurally generated quests would take 7 years.
 
I don't see 7 years worth of development time reflected in Fallout 4, it definitely feels more like 4 years when playing it. You'd need 7 years if you actually added significant features rather than subtracting them. I don't know anything about coding, but I don't think settlement crafting and procedurally generated quests would take 7 years.
It's possible they spent 3-4 of those years gutting the hell out of things New Vegas brought to the table and removing skills. There's also the aging engine they have to bolt features to. I admit this game looks like it was put together in around 2 years.
 
And that ghoul has cut dialogue that suggests he's a New Canaanite and so was Nephi before he became an addict and fell in with the Fiends.

Yup and there's still a bit of leftover dialogue from that cut content, which you can find by talking to Bert after taking out Nephi. He says he heard Nephi died and hopes his soul finally found peace.

Confused the hell out of me the first time I heard it, until I remembered Bert said he was from Utah and figured out the Nephi reference.

Bubba is right, but I didn't need the quest. I stumbled inside, saw the Fiends and almost freaked out but they talked to me and asked my business. With my speech so high I got in!

It is nice that there are multiple options to finagle, infiltrate, or talk your way into certain areas. Way things are going now, if Vault 3 were in Fallout 4 the door would likely be inaccessible until you've reached a certain point in a quest.

Evolution of roleplaying my ass.

It's amazing how much more this game could have been if they had the time.

Oh definitely, especially Freeside which would have included roaming pickpockets, an entire quest centered around Rotface, and a funny little expository bit regarding that dude Jean-Baptiste incinerated inside the Silver Rush.
 
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