That's another thing, pretty strong with kick-starter/crowd funding. Yet, any developer and publisher seems to avoid it like the plague. Hey! I am not asking for making CoD or Doom turn based ... I just don't know ... there clearly IS a market for TB games. And it's not even thaaat small.
I'm sorry, but 6 million dollars of profit is pocket change for anyone corporate business. Why make that when you can make 60 millions?
No clue? Maybe for the same reason why there are people making Age of Decadence or working at InXile? Some people want to earn money and do something different. What do I know.
I don't feel games like CoD are a problem. Or the ones that sell 30 million copies with big corporations like EA, Blizzard and the like - even though it can be argued that Blizzard has lost its way kinda, but that's a different story.
Point is, I like sometimes to eat at Mc Donalds, I don't hate them, I think they have actually quite a few really good tasting products even! What I would absolutely hate though, is if Mc Donalds wast he only source for food. And that is kinda what the AAA business with games feels like to me. I understand that a turn based cRPG, even by a large company, would not sell as much like the typical FPS game with awesome visuals. But who ever said it has to? Get a small team on it, with small expenses, and it could still turn out to be a sizeable profit.
I just would like there to be more diversity. I like to think, it is also healthier for the market and game development as whole, if you can have developers releasing projects like Planescape Torment or adventure games like Monkey Island but also other developers releasing a game like CoD or Doom. There should be room for all of it, and once there was! I mean not every developer is suited for everything anyway. I would not be even surprised if there is a large number of developers that would actually feel more comfortable to work, at least sometimes, on what is considered today niche titles, but they don't because those are not really supported by the gaming industry. And they end up again to work on the same old shooter concept or mobile/facebook/MMO game for the 10th time ... there is only so much you can do with it, so many times of making the same concept art with genric soldier dudes in generic ruined city landscapes or a generic fantasy dude with generic dragon fighting to work with. It's like that one time where we did nothing but web-design for months, at some point, it will get on your nerves and you would die to work on something else.
Why would you want them to sell as much as first person games? I mean, think about it. How many first person shooter games out there are truly games that you will return to time and time again years after you first played them? Personally, I can't think of a single one I've felt an itch to return to. Bioshock 1 maybe? And why ain't there a lot of FPS' I want to return to? It's cause they are meant to be good for a first run but hold nothing of value that makes me want to return. So if cRPG's became mainstream then chances are we'd get shitty stories, scripted cinematic events and shit like that.
No thanks.
We should also not ignore the fact that not ALL shooters out there are actually succesfull or even
good quality games. I would even say that only a selected view, really regularly sell 30 million units.
I mean the number of failed attempts at recreating this CoD effect is also pretty long. And not only by smaller companies, but also bigger ones. Medal of Honor would be a relatively famous one, the last MoH games have seen quite a lot of criticism. And you have Aliens Colonial Marines, Homefront, Rage and many more. Just because something is labeled as action game doesn't make something an instantaneous success.
Both Eidos Interactive and Interplay pretty much ruined their best franchises with this idea of making fast money with pandering to a wider audience, I guess Interplay was blinded by the success of Diablo 2, selling millions of units while Fallout not more than 300 000. And Eidos by games like CoD/MoH. So they ried to turn Commandos in a WW2 shooter. In the end, they ended up pleasing no one and just alinating their core fanbase.