It all comes tumbling down, tumbling down.

The fact that people keep insisting that what happened to Fallout isn't a complete shift in focus and design philosophies but "evolution" is more than proof enough of the modern gamer dispostion towards turn based. The declaration itself implies that turn based is obsolete and that a switch from it is progress. Some people have even said that if it hadn't evolved it would "still be just an isometric RPG" like that's an automatic negative.

Hell, say you prefer Fallout 1 and 2 and Bethesda fans will say you just want a 640x480 clone of Fallout 2.
Honestly though, if we got a new game with a new story that only reused assets from Fallout 2 without the higher resolution patch I'd still love it. So yes, I do want a 640x480 Fallout 2 clone. At least it'd be a Fallout game.

I agree, it would be nice to see another Fallout game like that, not sure how all of that would work out but it would fix that itch for another Fallout game like the originals.
 
That's another thing, pretty strong with kick-starter/crowd funding. Yet, any developer and publisher seems to avoid it like the plague. Hey! I am not asking for making CoD or Doom turn based ... I just don't know ... there clearly IS a market for TB games. And it's not even thaaat small.
I'm sorry, but 6 million dollars of profit is pocket change for anyone corporate business. Why make that when you can make 60 millions?

No clue? Maybe for the same reason why there are people making Age of Decadence or working at InXile? Some people want to earn money and do something different. What do I know.

I don't feel games like CoD are a problem. Or the ones that sell 30 million copies with big corporations like EA, Blizzard and the like - even though it can be argued that Blizzard has lost its way kinda, but that's a different story.

Point is, I like sometimes to eat at Mc Donalds, I don't hate them, I think they have actually quite a few really good tasting products even! What I would absolutely hate though, is if Mc Donalds wast he only source for food. And that is kinda what the AAA business with games feels like to me. I understand that a turn based cRPG, even by a large company, would not sell as much like the typical FPS game with awesome visuals. But who ever said it has to? Get a small team on it, with small expenses, and it could still turn out to be a sizeable profit.

I just would like there to be more diversity. I like to think, it is also healthier for the market and game development as whole, if you can have developers releasing projects like Planescape Torment or adventure games like Monkey Island but also other developers releasing a game like CoD or Doom. There should be room for all of it, and once there was! I mean not every developer is suited for everything anyway. I would not be even surprised if there is a large number of developers that would actually feel more comfortable to work, at least sometimes, on what is considered today niche titles, but they don't because those are not really supported by the gaming industry. And they end up again to work on the same old shooter concept or mobile/facebook/MMO game for the 10th time ... there is only so much you can do with it, so many times of making the same concept art with genric soldier dudes in generic ruined city landscapes or a generic fantasy dude with generic dragon fighting to work with. It's like that one time where we did nothing but web-design for months, at some point, it will get on your nerves and you would die to work on something else.

Why would you want them to sell as much as first person games? I mean, think about it. How many first person shooter games out there are truly games that you will return to time and time again years after you first played them? Personally, I can't think of a single one I've felt an itch to return to. Bioshock 1 maybe? And why ain't there a lot of FPS' I want to return to? It's cause they are meant to be good for a first run but hold nothing of value that makes me want to return. So if cRPG's became mainstream then chances are we'd get shitty stories, scripted cinematic events and shit like that.

No thanks.

We should also not ignore the fact that not ALL shooters out there are actually succesfull or even good quality games. I would even say that only a selected view, really regularly sell 30 million units.

I mean the number of failed attempts at recreating this CoD effect is also pretty long. And not only by smaller companies, but also bigger ones. Medal of Honor would be a relatively famous one, the last MoH games have seen quite a lot of criticism. And you have Aliens Colonial Marines, Homefront, Rage and many more. Just because something is labeled as action game doesn't make something an instantaneous success.

Both Eidos Interactive and Interplay pretty much ruined their best franchises with this idea of making fast money with pandering to a wider audience, I guess Interplay was blinded by the success of Diablo 2, selling millions of units while Fallout not more than 300 000. And Eidos by games like CoD/MoH. So they ried to turn Commandos in a WW2 shooter. In the end, they ended up pleasing no one and just alinating their core fanbase.
 
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Don't forget about what happened when Eidos tried to open up the Thief series with Thief 4 and how that turned out. Took a niche game series and tried to collect a wider audience to make more money.
 
I'm bored and while we're on the subject of cRPG's I figure this may be of use to someone here.
Some Metacritic scores for the revival of cRPG's and tactical turn-based combat games:

Wasteland 2
81 - 7.3

Wasteland 2: Directors Cut
86 - 8.2

Underrail (still in early access)
N/A - 8.3

Pillars Of Eternity
89 - 8.4

Dead State
70 - 6.4

XCOM Enemy Unknown
89 - 8.1

XCOM Enemy Within
86 - 7.9

Divinity Original Sin
87 - 8.7

Shadowrun Returns
76 - 7.4

Shadowrun Dragonfall
87 - 8.3

Shadowrun Hong Kong
81 - 7.8

Age Of Decadence
83 - 8.3

They seem to be faring well enough to me. Apart from Dead State, which while I can understand what people would criticize about it I still enjoyed it quite a lot. Lots of choice and consequence in that one.

Ratings don't sell games. Star Wars Battlefront is getting rightfully slammed by both players and critics and will still make more dosh than most of those games combined, if not all.
 
Hell, say you prefer Fallout 1 and 2 and Bethesda fans will say you just want a 640x480 clone of Fallout 2.
Honestly though, if we got a new game with a new story that only reused assets from Fallout 2 without the higher resolution patch I'd still love it. So yes, I do want a 640x480 Fallout 2 clone. At least it'd be a Fallout game.

A mod maybe. Not an actual game from a game studio. I want a fully developed Fallout 1-2 like game with 2015 technology and design ideas that Fallout developers have introduced over the years(from Planescape, Arcanum, KOTOR 2, Alpha Protcol and Fallout: New Vegas). I want it to be as new and as daring as Fallout 1 was in 1997. Anything less is not worth my time.
 
Hell, say you prefer Fallout 1 and 2 and Bethesda fans will say you just want a 640x480 clone of Fallout 2.
Honestly though, if we got a new game with a new story that only reused assets from Fallout 2 without the higher resolution patch I'd still love it. So yes, I do want a 640x480 Fallout 2 clone. At least it'd be a Fallout game.

A mod maybe. Not an actual game from a game studio. I want a fully developed Fallout 1-2 like game with 2015 technology and design ideas that Fallout developers have introduced over the years(from Planescape, Arcanum, KOTOR 2, Alpha Protcol and Fallout: New Vegas). I want it to be as new and as daring as Fallout 1 was in 1997. Anything less is not worth my time.
Wasteland 2?
 
The first game in a series is guaranteed to be the best and probably the only good one now. After that first innovative game enjoys some success, the businessmen come along and monetize everything and try to sell the sequels through increased marketing and cashing in on the success of the original.

Really? There are so many examples that contradict this sentence. Especially in the year MGS V came out. What about Half Life 2? Mario Maker is probably one of the best games I've played in the past 10 years. The Witcher 3. That's pretty good.
 
Especially in the year MGS V came out.
I know A LOT of people, most of which are long time MGS fans, who DESPISE MGSV.
A. For not being stealth game anymore
B. because of that retarded plot twist at the end which retconed so much shit for literally no reason.
 
The first game in a series is guaranteed to be the best and probably the only good one now. After that first innovative game enjoys some success, the businessmen come along and monetize everything and try to sell the sequels through increased marketing and cashing in on the success of the original.

Really? There are so many examples that contradict this sentence. Especially in the year MGS V came out. What about Half Life 2? Mario Maker is probably one of the best games I've played in the past 10 years. The Witcher 3. That's pretty good.

I'm not going to dispute your examples except for Witcher 3. Witcher 1 and 2 were PC exclusives (Witcher 2 was released on consoles a LONG time later) and were not widely known when Witcher 3 rolled around. The series was successful as a PC game, but it wasn't successful as a mass marketed game. When games become a mass success things start going south because that kind of money attracts the businessmen and marketing executives who do not care about video games as art and whose sole purpose is to sell to as many as possible.

Also Nintendo might as well not even exist anymore for me.
 
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Especially in the year MGS V came out.
I know A LOT of people, most of which are long time MGS fans, who DESPISE MGSV.
A. For not being stealth game anymore
B. because of that retarded plot twist at the end which retconed so much shit for literally no reason.

Fair enough. A great many people adore the game and hold it as a high point in the series. Though that plot twist. Man.
 
Fair enough. A great many people adore the game and hold it as a high point in the series. Though that plot twist. Man.
True, but the same can be said of every game in every series.

ITs pretty hard to find a universally hated game unless its one of those infamous titles like Fallout: BoS, ET, Super Man 64, Big Rigs, the Zelda CDI games, etc. etc. that are just plain broken.
 
Also Nintendo might as well not even exist anymore for me.

I can sense the feeling is deep, but Mario Maker is amazing. Honestly. It's the only reason I own a Wii U but I can't ever see myself regretting the purchase.
Nintendo just doesn't really do anything of value for me anymore. I appreciate that it's games are different, and often happier, and therefore provide more variety to the market but there is just no reason for me to even pay attention to them or their games. I'm not buying a Nintendo console. If I was going to buy a console I would buy a PS4. I enjoy Super Bunnyhop's Nintendo reviews though as they show that there are some nice things about them. Also I think they've been sucking on that Mario teet long enough now and it's about time they made something new.
 
Some points of negativity admittedly seem trivial.

That said I think Bethesda doesn't really understand Fallout, or maybe the fans are stuck in their old way of thinking.

I mean, a lot of cringe worthy humor in F4 especially such as the Kid in the Fridge, which I think should be funny and also a reference to Indiana Jones 4, is because the writers sit throwing ideas at the wall thinking: "But Fallout is whacky... right?"

That said, speaking as someone for whom themes and story are more important than gameplay(up to a point obviously), I enjoy seeing how *probably unintentionally* thematically the games are progressing.

I do however despise two step quests such as a) go there b) kill them c) quest completed.

In contrary to Fallout 3, Fallout 4 has really disappointed me with it treatment of Fallout 3 lore and how many would be interesting progressions and threads got thrown out of the window. Say for one, Desmond is hunting pre-war people of power as part of the great game (when you are an immortal ghoul small things stop matter I guess) and we come out of the vault which literally had pre war people in it, so put a few officials tie it with Desmond, maybe he is the one who wakes us up and not magic.

That said, I just want Bethesda to make good games be it fallout or Elder Scrolls. Don't experiment, just focus on creating something great than once again throw a bunch of ideas at the wall. Settlement mechanic actually makes a lot of sense for Fallout 4, Special/skill mix being a thing would be a great thing if there was a level cap, Diamond City is great place, companions are great, the Glowing Sea is great.


Least favorite thing about Fallout 3 is that there was barely any content in it. Fallout 4 didn't expand on it. I am still playing the game, and enjoying it, but it get harder to see that when you see so much potential thrown out the window.
 
The kid in the fridge is actually a reference to a problem back in the 40's and 50's, when refrigerators had latches that could only be opened from the outside. Kids would go out and play, find an abandoned fridge, crawl in it, and get trapped and die inside them.

It was actually such a problem that people used to form groups to go out and find abandoned fridges, and break their doors off, so it couldn't happen.

Eventually, in like 1956, laws were passed forcing refrigerators to be able to be opened from the inside, which is why we now have magnetic lock refrigerators instead of latch based ones.
 
-The refrigerator isn't airtight, hence why his voice comes out of it.
-Ghouls are healed by radiation.
-We have seen numerous examples in the last two games of feral ghouls being in places that have been locked for 200 years, with no food, yet they are still alive.
-Many people have survived very long periods of time alone without going crazy.

Its dumb, yes, but not impossible by any means given the lore.
 
Fair enough. A great many people adore the game and hold it as a high point in the series. Though that plot twist. Man.
True, but the same can be said of every game in every series.

ITs pretty hard to find a universally hated game unless its one of those infamous titles like Fallout: BoS, ET, Super Man 64, Big Rigs, the Zelda CDI games, etc. etc. that are just plain broken.

I dunno, there are a few that aren't necessarily universally hated (that's a strong term) but are genuine disappointments. Mario Sunshine would be one for me. Resident Evil 6 (and 5 for lots of people). The most recent Sim City was a disaster. Fable 3 was a damp squib. Hotline Miami 2 = dud. There are lots of games that are greeted with a disappointed sigh but aren't universally hated. And I wouldn't ever group MGS V in with those kinds of games. Controversial? Sure. But this is MGS. That's part of the fun. The contrarian nature of the series is almost a metagame in itself.
 
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Well the last one is an incredibly hard... for a child impossible. That's how they train astronauts by locking them in one room for prolonged periods of times. Its hard, and not everybody can do it, not a child, especially after the horror that he just turned into a zombie like being. Why can he still function properly? 200 years is a long time. Single handedly this is the thing I hate most about fallout now...
 
Also Nintendo might as well not even exist anymore for me.

I can sense the feeling is deep, but Mario Maker is amazing. Honestly. It's the only reason I own a Wii U but I can't ever see myself regretting the purchase.
Nintendo just doesn't really do anything of value for me anymore. I appreciate that it's games are different, and often happier, and therefore provide more variety to the market but there is just no reason for me to even pay attention to them or their games. I'm not buying a Nintendo console. If I was going to buy a console I would buy a PS4. I enjoy Super Bunnyhop's Nintendo reviews though as they show that there are some nice things about them. Also I think they've been sucking on that Mario teet long enough now and it's about time they made something new.

I had a big break from Nintendo after the GameCube. Though I must say I'm getting a lot of use out of the Wii U. Some of the enjoyment is probably nostalgia. There's a sense of familiarity and comfort from Nintendo's presentation, but their pure gameplay is so refined and satisfying that it reminds you why you ended up falling down the rabbit hole that is gaming. They won't be the be all and end all for my gaming life, but they deserve at least a chunk of my game time.
 
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