OFF
Heh, as soon as I read the news post I knew at least one person would complain about ME's repeated dialogues
It's true that often, regardless of the choice of keyword, Shepard said the same thing, and it felt pretty cheap.
But imho they've improved a lot on that when ME2 came out, I felt the keywords represented the spoken dialogue a lot more closely and encountered much less repetition.
Plus, as someone said, it's defining the character of your commander, regardless what he says or what the outcome is- like when you could choose to join the Master in Fallout 1, yet ended your game immediately. You can only put so many choices in your games, especially when there's voice talent to be paid.
Also, thanks to the less black-and-white moral choices, I missed so many Paragon points that I could not persuade Jack to remain loyal to me after her mission, which resulted in her death in the suicide mission. Great stuff.
And I absolutely adored the interrupt system- sometimes I played nice and saved some lives, and very often (even though I usually play noble characters) I used the Renegade interrupts to satisfying effect- anyone remember the interrogation scene in Thane's loyalty mission? I enjoyed the hell out of beating that guy to a pulp.
So yes, agreed with Sawyer, and yes, Bioware has still lessons to learn regardless how great the experience was compared to the first instalment, but at least Bioware knows a thing or two about voice acting, writing and execution in contrast to Bethesda and their supposed third instalment of the Fallout franchise, which was a mediocre mess. Thane alone was a character which had more effort put into him than any of the interchangeable John Doe's of F3.
I'm so very, very curious to see what Bioware will do with ME3 and, of course, Obsidian with New Vegas. Aside from the horrid visual design (Thank you Bethesda!) it definitely piqued my interest.
ON
One thing Sawyer missed is the sin of having multiple characters with the exact same information, ie. questions you could ask them and the answers they gave. Annoyed me extensively in Oblivion.
Thus, it's better to have fewer characters with lots and lots of unique dialogue instead of many cloned characters without any value to the player whatsoever.
Btw, are Obsidian's games any good?
(Sorry for the off-topicness

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