Not spaceships, then, space shuttles.
Special Cases for Canon:
Ah, Zax was in Fallout 1. I wasn't sure which game it appeared in. Was he the one that played chess and you needed an insane intelligence to beat him? I wasn't sure about that one.
But that still leaves the bionic implant question answered as, "Because I like it more." That's not an acceptable answer from an objective standpoint.
And as much as you may hate it, canon is what is in the game, not what the creators wish was in the game. Otherwise there would not be such a backlash against hairy deathclaws and we would have an insane EPA office. Oh, and talking raccoons.
Bionic implants. Subdermal metallic plates, stat boosting bionic implants, direct neural connections to teach you speech!
Bombs:
That picture of a plane dropping bombs was the Enola Gay, which means you have a 150 year old plane wiping out China? Like I said in my other post, it's just as likely a metaphor for nuclear destruction, just like the Los Alamos bomb testing picture. Take that one with a grain of salt. By the way, the first nuclear ICBMs, under the Minuteman program, were developed in the late 1950's.
Urban decay vs. Urban destruction:
The line of thought with dystopic vs. post-nuclear is the same line of thought with space vs. post-nuclear. It is a matter of taste, not compatibility, and if the elements exist for such forces to be, like the Mordinos and Salvatores, then they are products of their environment.
The source of urban decay is not "urbanization," it's "de-urbanization," or the collapse of organized social groups lost to the effects of poverty. Which is what you have in a post-apocalyptic setting.
You had drug dealers, conflicts over gold, racial tensions, etc. I mean it would make for good story plots in other settings but a post apocalyptic world should have knocked some sense back into us huh?
Intoxication, fornication, and xenophobia. The three basic elements in every society.
The fact that they were ignored in the first game made absolutely no sense to me once I saw them in Fallout 2. People will always make drugs from whatever they can find, people will always pay for sex, and people will always be wary of those who are different from them. Even, sadly, after a nuclear bomb turns the world into a lawless wasteland and everyone into little more than animals.
Personal opinion time:
To me, Fallout 1 was dramatically droll until "Lou" appeared, and without its great sense of humor I would probably have lost interest. It wasn't dark, it was merely depressing. But when the elements from Fallout 2 were introduced, I really felt like I was witnessing the vestiges of a lost world. But that's just me.
And I found it interesting that you thought the Enclave were boring. Try these themes on for size. Fallout 1 represented isolation versus unity as its primary theme, the Brotherhood, the Gunrunners, the Vault Dwellers. The enemy was the unifying force...very much like Communist Russia.
Then turn it around. The Fallout 2 theme was hatred of the Other, xenophobia. Broken Hills, Arroyo, Vault City, Modoc, San Francisco, NCR. This time the enemy wasn't unifying, it was paranoid about the wasteland...afraid of contamination. It was the United States of America and not only in name. It was
us!
The Master's Army was a socialist one with a great, unifying ideal. The Enclave was a capitalist one driven by a desire to secure its personal interests.
I mean, when I saw who the badguy was, when I learned of the Enclave and heard the President give his speech, I fucking fell out of my chair and screamed, "Holy SHIT, this is just too damn much!"
Both games together would be enough to create one utterly complete and brilliant story.
Tech:
Everybody and their grandma had a minigun in Fallout 1, which was ridiculous enough. Who had plasma weapons? Gunrunners, the Master's Army, and the Brotherhood of Steel. The Supermutants as much ammo and technology as the BoS as well. If "too much tech" was an excuse in Fallout 2 it is also a worthy complaint for Fallout 1.
In Fallout 2, the only people with plasma weapons were Supermutants, the Enclave, the Brotherhood of Steel, and that Chinese dude...which puts them in the hands of almost the same number of people. The complaint that high tech weapons were easier to find is unfounded, and the reasons for these people having such powerful weaponry is completely related to their histories.
Computers:
Washing machine? You can't fit a washing machine on
top of your
desk.
For the computer, go to Broken Hills in Fallout 2, go to the shop in Downtown, and there's a desk. On the desk is a computer. You can do a look and it says, "A desk with a simple computer." There's also one in the Hole in the Den and in Fallout 1 I think there's one in Killian Darkwater's, another at the guard station in Junktown, another in the Hub in one of the shops. Also, in Redding, go to the rundown place where you find Frog Morton and in the back room far to the west I think there's a desktop computer.
I had a hell of a time finding these, but I don't have a website so I can't save and upload screenshots. I'm not really all that sure how to make screenshots either.