Look at what I found

Exactly.

If you ask one of the repair techs inside the Brotherhood Headquarters, he will tell you that only the best of the brotherhood are allowed power armor. I can only assume they take the same view in regards to heavy weapons such as anti-tank, gatling and energy weapons.

FYI: This is the same guy you who tells you you can keep the power armor if you manage to repair it.
 
The brotherhood aren't exactly trusting towards strangers, they're hardly going to dole out the means to destroy them.
 
If the enclave didn't plan on killing everyone, I would say it is ridiculous for the army to give out military grade weapons to common criminals like the Salvatores.

"Hey, I have an idea. Lets go arm the Crypts with a few 50cal machine guns so they can destroy the police and become a destabilizng factor in the region".
 
The Enclave seemed to only give out Laser Pistols, which aren't exactly military grade, I think it says in the description that they're for civilian use.
 
Yeah but its the whole concept. Anyone without power armor or tesla armor would expect to recieve some heavy losses when facing energy weapons like laser pistols. (You are correct, they are labled civillian models)

You go talk to the Wrights and Jules and they will explain about the famous "Ash Sunday" massacre where a few Salvatore punks managed to kick out the bishops, the wrights and even the mordinos with those things. (Note I said just a few punks, kicked out multiple families that were encroaching on their territory)

PS: Thats why the Wrights asked you to go to clear up the SAD so they could stand a chance.
 
Encounters are designed to kill you, they are a gameplay element, not a story element. Vault 15=no gatling/energy. Raider camp=no gatling/energy. They exist for the sole purpose of PHAT LEWT.

There's no way you can treat gameplay separately from a story in a role-playing game. Role-playing game describes a world that must be authentic and believable, and you can't just go in and out of RP-mode whenever you feel like it. That's why many people got so sensitive when a number of easter eggs reached a critical mass.

I didn't miss it, but if someone poses that as an actual argument and defends it using something which is fallacious, then I can argue against it.

That is implied. People who were arguing that there is too much high tech in FO2 are not referring to the state of things in Fallout universe in general. On the other hand, there are certainly people who do feel like that, but that's not whom we were discussing.

Think about the gunrunners? You know, those guys who sell you a plasma rifle? You have to expand your definition if the logic of Fallout 1 is to remain intact...and that includes commerce and trade.

I didn't state a rule of thumb for tech levels for post-war groups and organizations, I was using style as a base for explaining Brotherhood and The Unity having a lot of weapons and old technology. And Gunrunners are not just a regular gun store, they are known throughout the wasteland for selling bigger guns than anyone else. They are in effect demonstrate how low-tech the guns that the rest of the wasteland uses are, which is 180 opposite to what you were suggesting.

I don't know why the fuck you insist on trying to prove to me that there is no violation of style just because something is logical. Like I said before, this is the discussion about style, not plausibility.

The Shi are the Chinese equivalent of the Brotherhood of Steel. The Enclave are also the equivalent of the Brotherhood of Steel, an army maintaining technology through time. There are Supermutants with chain guns as well and police in the NCR. These are all armies.

Quick note: an army is not a big mob of armed men in uniforms, which is strangely most people in the world appear to believe in. That's why The Unity remnants and NCR police does not fit the bill.

But there are outliers. Red 88, NCR, and the Salvatores. In the first game, the gunrunners gained access to high-tech weaponry through trade and shared their tech with NCR. Red 88 is their spiritual successor, gaining access to Shi technology through trade. The Salvatores, too, gain access to laser weapons through trade.

Quick note: Gunrunners didn't get their weaponry by trading, they used to be a gang with a really big cache of high-tech loot; Salvatores aren't even supposed to exist.

It's the Enola Gay.

Way to miss my point, dumbass.
Quicknote: Enola Gay is not a bomber model.

Like bottle caps and a centralized commercial body? In a post-nuclear wasteland, commodities would most likely become currency, and gold is and always has been throughout time a commodity. One person's, "ridiculous" is another person's, "duh."

Gold was a commodity, true. It is still used in international trade. It won't, however, be a commodity after the nuclear war because it would have no value, just like a TV would be worthless because there is no electricity - a worldwide collapse of all financial institutions will take care of that, and a demand for food, water, and ammunition would greatly exceed a demand for a worthless lump of shiny metal.
Bottle caps on the other hand are feduciary money, they are ensured by financial stability of Hub Merchants who control the water supplies and the busy trade intersection.

You can easily come up with arguments on why NCR could've switched to gold coins, but this has nothing to do with the established idea that after the Bomb, gold would be worthless.

You mean the general disdain towards a group of rampaging, kidnapping murderers? It's not prejudiced if someone hits you with a super sledge...it's judging. One guy makes a rude comment about the Necropolis and there's a dialogue option about the BoS eating puppies and that somehow constitutes an accurate depiction of xenophobia? Not in the least. So, yeah, it gets ignored.

Oh my bad, what did you expect, Jim fucking Crow laws? You want prejudices, you have prejudices. Whether or not you feel that they are too mild is subjective.
Hey, you're not one of those "Christian game players", are you?
 
As far as the desktop go - they are actually modern-day computers, more or less. There is such a computer in FO1 demo, and you can even play Fallout on it. But the rest of them in the final game is just a placeholder art. My guess is that it fell through the cracks and designers didn't notice it or decided not to be so anal as far as nonfunctioning furniture is concerned.
 
I have already said that in one form or another for at least half a dozen times, but I feel that there is a need to stress this separately:

Complaints about stylistic divergence of FO2 from the canons set by FO1 are not rooted in some perceived logical flaws of FO2's world design.

For that reason it doesn't make any sense trying to argue against these complaints without taking the question of style into consideration.

Not only that, putting logic above style in works of fiction constricts creativity - a very bad idea if the work in question belongs to entertainment media. For this reason game developers are not to be expected to explain everything, except only if it can be reasonably expected from them to do so.
 
Basil Zen said:
The funniest poster on these boards is Blade Runner, not because he has said anything worth laughing at, but because he is so eager to be accepted by what many people here think is right that he cannot imagine disagreeing with others. There is something seriously wrong when Blade Runner has a crisis over whether or not he can like Fallout 2 for reasons beyond it being just plain fun.

:eek:

You have just about lost all of my sympathy, Basilisk.

First of all: as you are pretty new to these boards, you don't have a bloody clue. I used to be just as eager as you to oppose the opinions of guys like Saint_Pro, APTYP and Rosh considering FOT, which is still one of my favourite games. But seeing how they were much better informed on the subject, I finally admitted I was wrong.

Secondly: seeing how desperately you want to remain the smart ass n00b you are, you are going to get your arse kicked on these forums real soon. And then I'm going to be around just for laughs. After all, I am the funniest poster around, in your opinion.

Thirdly: if you would have taken the effort to read more than one of my posts on these forums, you would have soon found out that I am not eager at all to be accepted by people around here. On the contrary, Basilicon. But if I'm wrong about something, I tend to admit that. I don't see the point in making a complete fool out of myself, something that you will learn in due time.

Oh, and if you think I had a crisis because someone pointed out that FO2 isn't exactly canonical, then you don't know what a crisis is. As I wrote before, I was just curious, and knowing that someone like APTYP knows a lot more about Fallout than I or you ever will, I just felt somewhat disillusioned when I heard the truth, that's all. That does not mean I suddenly started to hate FO2 - it means that I shouldn't have accepted everything that is in FO2 (like space shuttles...) which I initially did. I still think FO2 is fun. I just don't think it's funny that the developers added a whole bunch of crap to that game just to please stupid teenage gamers who desperately want to screw as many prostitutes as possible in a game, or who want lots and lots of sci-fi weapons just because they think they're Captain Kirk.

And just one last remark, twerp: who gave you the fucking right to piss me off anyway? Did I attack you in this thread? Huh? Did I get personal with you? Huh? No sir. I stayed neutral because I don't want to get my head bashed the way your head is going to get bashed real soon. So guess what? For being such a complete fucktard and for just trying to make me look stupid, you just made it on my list of people who will get skullfucked by me everytime they open their stinking mouths. And hey: the only other dumbwit on that list is Jebus, another n00b from the planet Asshole. Congratulations, mofo! :clap:
 
Basil Zen said:
Not spaceships, then, space shuttles.

Keep in mind, there were a shitload of bad ideas tossed in to Fallout 2 without any rhyme or reason as to why they should be there. That spaceshuttle would be a big one.

Bionic implants. Subdermal metallic plates, stat boosting bionic implants, direct neural connections to teach you speech!

There's nothing "bionic" about slapping polymer armor under your skin.

Those stat boosting memory cards weren't implanted in anything other than the machine itself.

The "direct neural connection" thing is nothing more than something you put on, it zapped your puny mind, and you were done with it. And.. It was a stupid idea.

That picture of a plane dropping bombs was the Enola Gay, which means you have a 150 year old plane wiping out China?

No, the one with DOZENS of bombers.

Intoxication, fornication, and xenophobia. The three basic elements in every society.

The fact that they were ignored in the first game made absolutely no sense to me once I saw them in Fallout 2. People will always make drugs from whatever they can find, people will always pay for sex, and people will always be wary of those who are different from them. Even, sadly, after a nuclear bomb turns the world into a lawless wasteland and everyone into little more than animals. :)

All three of those things were in the original game. Have you even played it? Hell, the easiest way of getting the anti-radiation drugs is from a drug dealer in The Hub. Booze was all over the place as well.

Do you remember how Harold and the other ghouls were treated in Fallout? Eh? Harold was a big caravan owner until he got ghoulified, when we see him in Fallout - he's an outcast, barely tolerated.

As for the sex thing, ApTyp covered it.


Everybody and their grandma had a minigun in Fallout 1, which was ridiculous enough. Who had plasma weapons? Gunrunners, the Master's Army, and the Brotherhood of Steel. The Supermutants as much ammo and technology as the BoS as well. If "too much tech" was an excuse in Fallout 2 it is also a worthy complaint for Fallout 1.

The Mutant Army.. The one that was created in the HIGHLY SECURE MARIPOSA MILITARY INSTALLATION? That Mutant Army? Gosh, I have no idea where they'd get their weapons from! Dumbass.

In Fallout 2, the only people with plasma weapons were Supermutants, the Enclave, the Brotherhood of Steel, and that Chinese dude...

The Salvadores had laser weapons, the NCR had gauss weapons, and there were bands of raiders with plasma and gauss weapons.

While I'm on the subject, the Shi were one of the stupidest things in Fallout 2. You have the remnants of the United States military chain of command holed up on an oil rig, they use a tanker programmed to travel to and from San Francisco to get to the mainland - what do they find? The Chinese! The big enemy that nuked the whole country! What do they do? Absolutely NOTHING. How retarded is that?

which puts them in the hands of almost the same number of people. The complaint that high tech weapons were easier to find is unfounded, and the reasons for these people having such powerful weaponry is completely related to their histories.

No, the big complaint about the tech level isn't totally about the guns, it's about everything. Computers everywhere, powered towns, forcefield fences, Vault City's turret fence, ghouls running a nuclear power plant, scientists making intelligent radscorpions, slavers with electronic slave pens, etc.

For the computer, go to Broken Hills in Fallout 2, go to the shop in Downtown, and there's a desk. On the desk is a computer. You can do a look and it says, "A desk with a simple computer." There's also one in the Hole in the Den and in Fallout 1 I think there's one in Killian Darkwater's, another at the guard station in Junktown, another in the Hub in one of the shops. Also, in Redding, go to the rundown place where you find Frog Morton and in the back room far to the west I think there's a desktop computer.

Like the other man said, those look like cash registers to me.

That doesn't explain why there's a cash register in the guard's station where no one actually buys anything.

No, no law enforcement groups ever have use for a cash register. Nope, can't think of a single reason why they'd have that there other than say.. For people buying permits or licenses for something, paying fines, paying taxes, paying bail, and so on.

or you can entertain the idea that post-apocalyptic California had desktop computers.

Of course there's the whole thing where one of the developers was quoted as saying, Imagine a world where the transistor never existed.

I thought bombing a country to hell made no sense. (With our historical supply of bombers, it really does make no sense.) But I could see, with a large fleet of bombers and a large enough nuclear payload, that it is possible to wipe out all of the major cities in a nation. And remember, we only see the US of the Fallout universe in pieces.

Yeah, because you'd need a few million of them to nuke a whole country because the blast radius of a nuke is so tiny and all.

Hell, I have seen someone complain about snow in Fallout Tactics, as if a nuclear holocaust miraculously raises the temperature of the world 30 degrees.

Because that's what they thought would happen in the 1950s.

How many 20 year old Jewish kids hate 20 year old German kids? And that's less than 60 years of peace.

Ask them if they like nazis.
 
Basil Zen said:
The funniest poster on these boards is Blade Runner, not because he has said anything worth laughing at, but because he is so eager to be accepted by what many people here think is right that he cannot imagine disagreeing with others. There is something seriously wrong when Blade Runner has a crisis over whether or not he can like Fallout 2 for reasons beyond it being just plain fun.

Obviously you haven't gotten into a conversation about implants recently :D

Let me just recapitulate on my stance concerning several key issues in this discussion:

1. Guns: As for small guns, I found theoir number and availability quite appropriate. As for cutting-edge plasma tech, I imagine that Gun Runners would obtain their weaponry by various means. The Brotherhood would probably not share the most powerful weapons with the Wasteland, but , there may be other sources. The Glow and the Mariposa before the mutants set in, for that matter. Some scavs or "treasure hunters" would infiltrate such locations and loot whatever high-tech weaponry they could find, selling them with a profit to the Gun Runners, who'd in turn offer them to any interested Vault Dweller :D Just because there are no such locations, apart from the Glow, marked off on the world map , doesn't mean they didn't exist at all.

2. Specie: Only value that money has, is , in fact , enforced on us by our respective states. If there would no longer be any such states, the currency would have no value. The bottle caps are endorsed by the Hub merhcants, so their value is also enforced on the Hub's area of influence, but I imagine that they would not be accepted as currency outside it's boundaries. Therefore, I found it hard to believe that there was a "legal tender" in F2. Who was supposed to enforce it from Klamath to San Fran ? :?

3. Spacecraft: I suppose that since the space race was such an important constituent of Cold War policies, it is prudent to assume that there was some quite advanced space tech in the world of Fallout. The question is, whether it is prudent to include it in a game of post-apocalyptic setting.
 
Silencer said:
3. Spacecraft: I suppose that since the space race was such an important constituent of Cold War policies, it is prudent to assume that there was some quite advanced space tech in the world of Fallout. The question is, whether it is prudent to include it in a game of post-apocalyptic setting.

no
 
Just a minor addition.

Mariposas defenses were fully online when Richard Grey's expedition arrived. When you talk to Herold and he recalled the large amount of casualties the group had sustained, you would imagine they were the first to arrive.

1. All military base personnel recieve evacuation/transfer orders to head to the crystal springs bunker/Brotherhood HQ.

2. Richard Greys expedition arrives to find a fully secured and heavily defended military installation.

3. After sustaining heavy losses, the few remaining members either head to the installatiions core, where they also die, or they went back up to the surface because they were wounded.

Conclusion: Richard Greys expedition ran into a fully secure and operational Mariposa facility. If anyone else had gotten there first, then I am sure that atleast some of the base defense would have been de-activated and most security droids dispatched.

The Glow would be the only alternative exlanation. However, we also discover the same problem with this explanation as we had with Mariposa. West Tech, although bombed to oblivion, still managed to have working base defenses. The Brotherhood detachement was the first to arrive and therefore had to deal with the same crap Grey did at Mariposa.

Conclusion: Brotherhood members were the first on the scene in regards to West Tech. They took heavy losses from the few remaining base defenses that were still operational. Their doom was final when they lost the member who had carried their prized anti-rad drugs that would atleast allow them to retreat. Also, there was no mention of seeing anyone else there by the brotherhood team that went into West Tech.
 
One small addition only
2. Specie: Only value that money has, is , in fact , enforced on us by our respective states. If there would no longer be any such states, the currency would have no value. The bottle caps are endorsed by the Hub merhcants, so their value is also enforced on the Hub's area of influence, but I imagine that they would not be accepted as currency outside it's boundaries. Therefore, I found it hard to believe that there was a "legal tender" in F2. Who was supposed to enforce it from Klamath to San Fran ?
This is not entirely true. If you delve into history, you will find that monetary value carries beyond the boundaries of the country where they are from. For instance, Arabic coins from around 800 AD(IIRC) have been found in large stashes hidden away as treasures or for safekeeping, all the way up to Scandinavia. When there is some kind of powerful counry, city or community somwhere, and that community starts trading with others using their own currency, then that currency will become used in those communities as well. In other words, currency carries over to other communities, and there is no real need for enforcement of money outisde of the community to which it is inherent.
Thus, the fact that there is a currency used throughout Fallout 2 isn't that astonishing.
 
Sander said:
When there is some kind of powerful counry, city or community somwhere, and that community starts trading with others using their own currency, then that currency will become used in those communities as well.
The reason to this (i think) is that an "ancient" coin itself often had a value other than just being used as currency. Like silver or gold coins.

If a foreigner offered me some dirty bottlecaps for whatever, I would punch him in the face.
 
No, because it's been demonstrated that those coins were simply used because of the value hey had as coins, not as the material itself.
;)
 
Ohh.. Well, no wonder they were found in Scandinavia then.
 
Sander said:
One small addition only
This is not entirely true. If you delve into history, you will find that monetary value carries beyond the boundaries of the country where they are from.

I agree with you totally. Even in communities that use barter, it is not at all strange to find some commodity (e.g. shards of metal or patches of textile) adopt the role of specie.

The difference is, that in a state which enforces a currency it is "legal tender" and must be accepted in all transactions, while if it spreads outside the boundaries of that one country, it may be accepted if traders consider it reliable, but they may also consider it of no value and refuse the transaction at their whim.

My point is, again, one of semantic nature: the coins in Fallout are called "legal tender for the world of the Wastes" while IMHO they should be callled "tender widely accepted in the world of the Wastes", because there is no centralized financial institution (at least, none that we are told about) to enforce this currency.
 
Since your case is purely about semantics, I'll just have to agree with you. Heh.
 
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