Main enemy for F03....

I have an idea remember how in the end of Fallout 2 it said that the vault 13 inhabitants and the people of arroyo traveled east and started their own city with technology from the vault and the survival skill of the people of arroyo? Well what if the city grew extremely sucessful(more so than ncr) over the years. So raiders started attacking the city(in name of someone in another city ring any bells:New Reno and Vault City in FO2) so more and more cities started attacking your city for it's resources. But once again the people pick someone to be the [paste desired name here(chosen one, savior, hero, etc.)]to rid the city of it's problems but theirs a difference from fo1+2 you get to choose a group of people to aid you during combat and it could be tm or rt combat. You can control all the members of your party and you can either blow everyone into oblivion or do it diplomatically(You: Do you know what kind of gun this is???It's called a Bozar and it can tear you to pieces in an instant. So take me to your leader or you'll REALLY know hor much this gun hirts. Him: uhhh....YES SIR!! do you want some coffe??
YOU: Yes so hurry :twisted: .) Once you win peace is restored or is it??.....
 
Hmm, it seems you have a certain thing called FOT-complex. Seriously, I see no originality, and I can't see how a group of raiders can _possibly_ pose a threat to a city larger and more succesful than the NCR.

And ehmm...woul you be Chuck Cuevas in disguise?
 
Well I met those Khan Raiders in Fallout 2 (And Fo1 of course), can't really say they would make a good main enemy.
 
Sander said:
Hmm, it seems you have a certain thing called FOT-complex. Seriously, I see no originality, and I can't see how a group of raiders can _possibly_ pose a threat to a city larger and more succesful than the NCR.

And ehmm...woul you be Chuck Cuevas in disguise?

ROFL.

anyway back on topic.

I agree with the thing that allows the char to join different factions, this would allow the player to experience a different type of style for each side.

Eg. The BoS in FO2 were lying low so if u joined them, expect to do alot of silent observation, covert operations etc instead of blasting your guns and killing everyone you see. Gun-fest galore will be possible with the Super Muties. Or hell, you can even be the Chosen's Ones disciple.
 
How about indians from a former reservation in Canada come taking our land? Or africans migrating to USA via Europe-Siberia-Canada and enslaving our folks? That would be killer. Seriously, whatever the evil side might be, it would be nice to be able to join them.

offtopic: controlling your followers like in Commandos/Baldurs Gate/FO: Tactics would suck. That would ruin FO3 as far as I'm concerned.
 
Santa_Claws said:
offtopic: controlling your followers like in Commandos/Baldurs Gate/FO: Tactics would suck. That would ruin FO3 as far as I'm concerned.

I absolutely agree, Fallout should concentrate on a "you against the world" theme, fully controlling other characters would take away from and completely change the feel of the first two games

Recently listening to disturbed, I thought of the idea of having several main enemies to wage war against including, as done before, a paramilitary group, but also possibly some mutated freaks that wear masks who get off on kidnapping people and performing various atrocities on them, possibly cannabalistic. But they were technologically advanced enough to rival other factions for power in certain regions. I was kind of thinking a bunch of guys similar to the villian in the movie, "SAW" except without the violent lesson in life.
 
Tempistfury said:
Another Idea, I thought of was the BOS minority of Brotherhood Tactics. In the game they were basically imperialists and would have much greater numbers than the West Coast Brotherhood. Unfortunatly (sp?), this would sort of mimic an Enclave type of plot...

I like this idea. Both sides BOSes would have almost equal power. With the new one having Vault zero, and well the other one being the original one. I guess the background would be that the two met in maybe a campaign against raiders, mutants (even though mutants joined the new brotherhood), or reavers. and the two meet on the same campaign and the real fighting begins.

How the player actually ends up in this, i dunno. Id think youd start with the new BOS or... The two are now racing for resources. Resources they can only find in vaults. So naturally your vault gets cracked open, maybe its the old brotherhood and you get enslaved or something or its the new one. dunno, and it just goes from there, but you get to decide which one you want to join.
 
Tilkor said:
Tempistfury said:
Another Idea, I thought of was the BOS minority of Brotherhood Tactics. In the game they were basically imperialists and would have much greater numbers than the West Coast Brotherhood. Unfortunatly (sp?), this would sort of mimic an Enclave type of plot...

I like this idea. Both sides BOSes would have almost equal power. With the new one having Vault zero, and well the other one being the original one. I guess the background would be that the two met in maybe a campaign against raiders, mutants (even though mutants joined the new brotherhood), or reavers. and the two meet on the same campaign and the real fighting begins.

fuckno.png
 
friendly community. :? Maybe bethesda should just drop the entire thing and start the story from scratch as though it was fallout 1.
 
In case you haven't noticed -- FOT isn't canon. Hence the reactions.
 
Holy crap.....gravedigging anyone?


Anyways, the variable location/evil enemy idea seriously has merit. I would even hesitantly venture to say that the enemy could perhaps even be yourself? I am not saying to rip off Torment, but perhaps you could have your character trying to come to grips karma-wise with their own actions via flashbacks (depending on good or evil)?
 
I actually liked the fact that you had one main enemy behind it all in F1/2. I guess that would make F3 more linear, but personally, I like a LITTLE linearity (if that's a word) to a game. I would much rather prefer another dark plot than complete freedom where you have no idea what to do and how the game is meant to be experienced in the minds of its creators. I do love different endings though. One main villain does not mean there can't be fractions you can join, even evil ones. Therefore, different endings are still possible.
Already developed fractions that you know little about would suck. If there are to be fractions then I'd rather they be primitive. The reason for that is I have played Morrowind and I don't want Bethesda doing the same thing with the fractions in F3. I can't even explain why, it was boring.
That said, a foreign enemy would be welcome, that could be pretty interesting since we know so little about how everything developed in other parts of the world from previous Fallouts. We could learn from the enemy or the enemy fraction, if you will, how people survived there and that could make the world of F3 less developed and closer to F1/2 (if say the enemy homeland was developing slower and into a more primitive and savage place). Maybe even include a possibility to travel to a foreign town where everything is more anarchic like in Fallout 1 or the Wasteland. Also, i think Fallout should be more about survival than politics, just my preference.
 
Tilkor said:
friendly community. :? Maybe bethesda should just drop the entire thing and start the story from scratch as though it was fallout 1.
Great idea! Maybe they should drop the name too and start from scratch as though it was a completely new game. :P
 
Ok, didn't read the entire topic, so I don't know if this has been suggested yet... but I say the main enemy should be... *drum-role* SHEEP!!!

With their white fluffyness they try to take over the world from within Vault 8 (VC is the first to succumb to the Sheep's Uprising). Your character should then try to undermine the sheep's effort for global domination by training an army of Brahmin. The last mission should then be an all out war between sheep and brahmin... and you... with a rocket launcher... and a Gaus rifle... and a Vindicator!
 
Since we don't know exactly what happened to the Vault Dweller and he was pretty much screwed over by V13, he could be the villain. I had this idea when I played F2 for the first time. I thought that maybe I will get to meet the old and now evil Vault Dweller at the end of the game in the same setting VD met the master (not in the same form though). I couldn't wait to see what I could talk to him about and if there is a possibility of different endings based on the outcomes of the conversation. Well, that's not what happened at the end of F2 but it would be cool if it did. Just my personal opinion, I'd love to know that something unusual happened to him eventually.
 
Simbay said:
Since we don't know exactly what happened to the Vault Dweller and he was pretty much screwed over by V13, he could be the villain.

You mean we don't know what happened to him after he founded Arroyo, had a daughter, helped build the city and finally left as an old man?

You're right, we don't know what happened to the decrepit old geezer, but since he depleted the power armour battery to build the Temple of Trials (ehehehehe), I don't think he's an interesting or big potential enemy. Especially not since he already showed he was a good guy.
 
Simbay said:
Since we don't know exactly what happened to the Vault Dweller and he was pretty much screwed over by V13, he could be the villain. I had this idea when I played F2 for the first time. I thought that maybe I will get to meet the old and now evil Vault Dweller at the end of the game in the same setting VD met the master (not in the same form though). I couldn't wait to see what I could talk to him about and if there is a possibility of different endings based on the outcomes of the conversation. Well, that's not what happened at the end of F2 but it would be cool if it did. Just my personal opinion, I'd love to know that something unusual happened to him eventually.

If I recall, he would be...I don't know....over 90 by this point? That and the fact that I believe in the manual it said he passed away or just sorta bowed out?
 
You know what? I completely don't remember that he had a daughter in Arroyo and established the city. For some reason I kept remembering his statue in NCR and the ending of F1 and thought he just vanished or something. It's probably due to the fact that the last game I finished was F1, I couldn't start F2 once more cause of the damn Temple of Trials, why did he have to go and create that thing? it sucks!
But yea I guess the both of u r right but I did think I'd meet him at the end and I still think it would have been cool.

Does it say anywhere why he came back to V13 to help them out, or any details about that?
 
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