I was actually going into this unsympathetic of AIs (I can't know that they're not just advanced copies, and besides, they'll compete with people i'm sure are human for resources) until I met Nick. Once again, did Bethesda kidnap a decent writer for him?
Nick Valentine just has good voice acting, he isn't particulary well written, but he isn't badly written either. The voice just helps a lot.
Something that doesn't really help companions is that they all can't be sent back to their home when dismissing them, they basicaly give up on their entire life after joining you, even Piper who will actually abandon her little sister forever.
I also found out that having Dogmeat around doesn't count as having a companion so I still get the benefits of Lone Wanderer even when traveling with the flea bag.
I played quite a bit of the main quest (I think at least, I've met Father) and I think it's better, yes. At there so far there has been no facepalm-worthy moment nor was I forced to side with a faction. The writing picks up from Diamond City onwards too; it never becomes truly good, but it stops being awful.
I also heard there are 6 ending variations, which is quite a lot. I don't expect a completely different quest each time, but even a New Vegas-esque deal where a battle is played differently depending on faction would be cool.
The worst aspect was how unfazed the main character was to their predicament, of course. You can still emote about the situation to the right person, but not enough IMO.
I played quite a bit of the main quest (I think at least, I've met Father) and I think it's better, yes. At there so far there has been no facepalm-worthy moment nor was I forced to side with a faction. The writing picks up from Diamond City onwards too; it never becomes truly good, but it stops being awful.
I also heard there are 6 ending variations, which is quite a lot. I don't expect a completely different quest each time, but even a New Vegas-esque deal where a battle is played differently depending on faction would be cool.
The worst aspect was how unfazed the main character was to their predicament, of course. You can still emote about the situation to the right person, but not enough IMO.
I played quite a bit of the main quest (I think at least, I've met Father) and I think it's better, yes. At there so far there has been no facepalm-worthy moment nor was I forced to side with a faction. The writing picks up from Diamond City onwards too; it never becomes truly good, but it stops being awful.
I also heard there are 6 ending variations, which is quite a lot. I don't expect a completely different quest each time, but even a New Vegas-esque deal where a battle is played differently depending on faction would be cool.
The worst aspect was how unfazed the main character was to their predicament, of course. You can still emote about the situation to the right person, but not enough IMO.
The idea is interesting but he is still a boring and generic "Merc" character. He doesn't have any more depth than the dude harrassing Jacobstown in New Vegas.
I disagree. I actually think the flashback sequences were some of the most interesting in the entire game, I ended up really liking Kellogg. Wish they had fleshed his character out more, though. Wasted potential really
He was a thug from the Hub, his family got killed by Raiders in San Francisco and then he became a Mercenary but was turned into a Cyborg by the Institute.
The end.
He doesn't even have any goals or anything interesting to him. He just does generic "Badass" and IBOLS stuff like shooting your wife in the head and leer at you with an IBOL grin. He also looks pretty generic as far as character design goes. I really felt like he was a completely uninteresting and dull character. You can't even spare him like you could with Benny. The "Memory Den" section just felt like a Tacked on Animu style flashback of the character's sad backstory. Worse yet is that you can't even skip him over in later playthroughs as I found out that not only is Fort Hagen's commander center locked with "Requires key" normally and if you get inside his room before rescuing Nick Valentine the button to his secret room doesn't even exist. The first half of the main quest is literary the worst part of the main quest, it picks up dramatically once you get inside the Institute and you are no longer chasing after a generic merc as it's also the point where you can start the Faction questlines.
I played quite a bit of the main quest (I think at least, I've met Father) and I think it's better, yes. At there so far there has been no facepalm-worthy moment nor was I forced to side with a faction. The writing picks up from Diamond City onwards too; it never becomes truly good, but it stops being awful.
I also heard there are 6 ending variations, which is quite a lot. I don't expect a completely different quest each time, but even a New Vegas-esque deal where a battle is played differently depending on faction would be cool.
The worst aspect was how unfazed the main character was to their predicament, of course. You can still emote about the situation to the right person, but not enough IMO.
Brotherhood destroys Institute, Institute destroys Brotherhood, Railroad destroys both, Minutement destroy Institute, Minutemen destroy both, Railroad + Minutement alliance destroy Institute.
That's 6, if what I heard is right of course.
Even if its only 4, that's enough. My main beef is how, next to the Institute and Brotherhood, the other two factions are so underdevelopped and minor. Heck, one of them is down to literally one guy at the start of the game. And the Railroad, for what I've seen of them, are just lame. Like, really, with all the problems the Commonwealth has, android rights is the hill you jokers want to die on?
I played quite a bit of the main quest (I think at least, I've met Father) and I think it's better, yes. At there so far there has been no facepalm-worthy moment nor was I forced to side with a faction. The writing picks up from Diamond City onwards too; it never becomes truly good, but it stops being awful.
I also heard there are 6 ending variations, which is quite a lot. I don't expect a completely different quest each time, but even a New Vegas-esque deal where a battle is played differently depending on faction would be cool.
The worst aspect was how unfazed the main character was to their predicament, of course. You can still emote about the situation to the right person, but not enough IMO.
Brotherhood destroys Institute, Institute destroys Brotherhood, Railroad destroys both, Minutement destroy Institute, Minutemen destroy both, Railroad + Minutement alliance destroy Institute.
That's 6, if what I heard is right of course.
Even if its only 4, that's enough. My main beef is how, next to the Institute and Brotherhood, the other two factions are so underdevelopped and minor. Heck, one of them is down to literally one guy at the start of the game. And the Railroad, for what I've seen of them, are just lame. Like, really, with all the problems the Commonwealth has, android rights is the hill you jokers want to die on?
I don't know. I like this incarnation of the Brotherhood, very Midwestern-esque. And they are farily humanized, albeit that's mostly via terminal entries. You get the sense they are mostly in due to a strong personal loyalty to Maxson, rather than just blindly following the Codex as the Mojave chapter did.
The Institute is a nice concept but so far doesn't really go deeper than the ''science is awesome, wastelanders are stupid, Synths are slaves'' shtick. They are also pretty clearly evil or at least morally corrupt, with with all the kidnappings, murders, creating the Commonwealth's FEV and so on. The BoS are hardly angels but they at least don't end up creating even more problems for the common wastelander. Albeit I liked the bioscience guy and his pet Synth gorilla project.
Minutemen are pretty bland, that's true. I would have loved to be able to pervert their purpose in a way and make them the PC's personal army and become warlord of the Commonwealth.
I also like Goodneighbor.
I mean, of course compared to New Vegas the factions lack detail, but we're comparing Bethesda to Obsidian so there's no contest in writing ability here. I feel that Beth put some effort into it, so that's that at least. And multiple endings hasn't been a thing in their games since Daggerfall so it's nice.
All endings have the same exact cutscene, it's not even like in the original Mass effect 3 endings with 3 colors, they are exactly the same one that doesn't even address anything about the faction you supported or the future of the other Settlements. Worse yet, it's a narration about your character telling YOU how S/HE feels, they are all shit, pretty much. And not that many effects on the overworld after you continue playing as you will still find members of the factions you destroyed.
AngryJoe said pretty much the same thing about the ending. It's different flavors of retarded, basically. Also he directly showed an example of excellent Fallout 2 dialogue in comparison to the shit dialogue in FO4.
While it's true he could've been better the story was setup so he has a possibility of coming back in a future DLC should Bethesda pursue it. IMO he honestly deserves some time in the spotlight and a DLC would be perfect for it.
In regards to the OP: I believe Fallout 4's questline is superior to Fallout 3's. When I played Fallout 3 I was constantly finding myself gnashing my teeth wondering when things were gonna be over so I could finish/get my reward. In Fallout 4 however I honestly enjoyed most of the quests and despite beating the game twice I've still many to complete too.
AngryJoe said pretty much the same thing about the ending. It's different flavors of retarded, basically. Also he directly showed an example of excellent Fallout 2 dialogue in comparison to the shit dialogue in FO4.
I think the 8/10 is deserved its like poop with cubic zirconia(fake diamonds)in it in a sea of diarrhea. ive gotten my bang for my buck with the game hvnt beaten n got abt 80 hours so when I beat the game it will be about .50 cents per hour. fallout isn't the only game being dumbed its been nothing but garbage games since the "next gen" consoles came out with only the metro games being of any note even tho they are from last gen... the game is just an fps now and its relatively fun(not as fun as it would have been if it was an rpg), but I bought the game thinking I was going to play an upgraded new vegas in a new setting so that left me personally(id imagine nma too) pissed off.
I think realistically all we can do is hope they will treat the game the way cod is like infinity ward had their take on cod and treyarch has theirs. so Bethesda will have the casuals happy and obsidian has the people who can appreciate a good rpg and story happy.
AngryJoe said pretty much the same thing about the ending. It's different flavors of retarded, basically. Also he directly showed an example of excellent Fallout 2 dialogue in comparison to the shit dialogue in FO4.