Main Questline: Better or worse than Fallout 3's?

The idea is interesting but he is still a boring and generic "Merc" character. He doesn't have any more depth than the dude harrassing Jacobstown in New Vegas.
 
And why do they need people related to him? Why not just abduct another couple of popsicles so they could have more backups in case the first died? I mean the institute has access to teleportation technology so they kidnapping a few Vault Dwellers wouldn't even be a hassle to transport, they could've taken the entire Vault. It really makes no sense.
This question is answered in the game.

All synths are based on his DNA, they would need someone genetically close to him to complete their DNA base should he die. Using someone else would mean going back to square one and having to redo the synth's entire genetic base.

They also have teleportation technology.... Why did they even left Shaun with Kellog for 10 years? Weren't they after UNMUTATED DNA? Why leave their sole cell donor living in a wasteland city for 10 years? This game introduces "Radiation storms" so wouldn't that just defeat the propouse of getting an unmutated human in the first place?
They didn't leave Shaun with Kellogg at all.

If you actually pay attention to the memory, you hear Travis talking about Piper's article about the mayor, the one that got her kicked out and trying to get back in as we see her in Fo4. That was the synth Shaun, not the real Shaun.

Real Shaun says himself that hes never been outside The Institute since he was brought there.
 
Last edited:
Why do synths need a genetic base exactly?
When you get to The Institute you end up seeing the synth creation process, they aren't robots anymore, they are actually flesh and blood creations.

You even see them assembling the bones in a suspended gravity field thing, grafting the muscles on, and dipping them into a vat of DNA stuff to finish them.
 
In my opinion it's worse. I can't be bothered to even attempt it. I've got about 70 hours plugged in right now and it's all running around shooting stuff/building settlements for loot farming purposes so I have endless supplies.
 
The idea is interesting but he is still a boring and generic "Merc" character. He doesn't have any more depth than the dude harrassing Jacobstown in New Vegas.

I disagree but I know you are exaggerating. Kellogg has enough backstory (one of the most interesting parts of the game up to that point) to warrant a little more credit than some random merc with no purpose.
 
The Institute uses them as spies, so that's one good reason to have them.

I don't know ... there are easier, more cost effective ways to achieve that. Just saying. We are already talking about a setting that is full of robots and other already proven technology. Hell, if you want a spy you could probably slip a robo-dog somewhere in to it, or robots with stealth boys or what ever. And they all don't require some 200 years of research, genetic material and some unobtainum minerals from giant tree hugging blue space cats.

I am not hating the idea of replicants ... I mean Synths ... I just don't see much use for such an obviously highly sophisticated technology in a setting like Fallout, unless there is a really killer explenation for it. I mean, if we would be talking about a civilisation, and you had someone who's trying to take over the world ... but I have to be fair, I have no clue what the motivations of the institute are. Knowing Bethesda though ... they can't be really very deep.

And honestly, I am not satisfied with an explanation that goes like, "Why are you making Synths again?" - "Because we can!". That's simply lazy writing.
 
Last edited:
Why do synths need a genetic base exactly?
When you get to The Institute you end up seeing the synth creation process, they aren't robots anymore, they are actually flesh and blood creations.

You even see them assembling the bones in a suspended gravity field thing, grafting the muscles on, and dipping them into a vat of DNA stuff to finish them.

Why does it need to be unmutated though? And for that matter, why wouldn't the people at the Institute do?
 
Why does it need to be unmutated though? And for that matter, why wouldn't the people at the Institute do?
Because mutant DNA is broken and flawed, and thus they couldn't use it. That and I doubt they wanted to make a race of degenerate mutant synths when the whole point of the project was improving humanity.

And Shaun says the people of The Institute got irradiated themselves, and are thus not viable subjects. Its explained that The Institute didn't always exist as it was, the survivors of the war originally were just camping out in the CIT building's basement, and thus got exposed to radiation. The Institute we see in-game was built over the generations since the war, but the damage from radiation exposure from shortly after the war was already done.

Though the people of The Institute are unlikely to be anywhere as badly damaged as the people on the surface obviously, it was still enough to make them not viable DNA donors.
 
Why does it need to be unmutated though? And for that matter, why wouldn't the people at the Institute do?
Because mutant DNA is broken and flawed, and thus they couldn't use it. That and I doubt they wanted to make a race of degenerate mutant synths when the whole point of the project was improving humanity.

And Shaun says the people of The Institute got irradiated themselves, and are thus not viable subjects. Its explained that The Institute didn't always exist as it was, the survivors of the war originally were just camping out in the CIT building's basement, and thus got exposed to radiation. The Institute we see in-game was built over the generations since the war, but the damage from radiation exposure from shortly after the war was already done.

Though the people of The Institute are unlikely to be anywhere as badly damaged as the people on the surface obviously, it was still enough to make them not viable DNA donors.

Why didn't they take anyone else in the vault, such as the other people?
 

Ok then I guess I missed that part. I usually hate Backstory infodumps in general.

Still I don't get why he was given little Synth Shaun to take care of at all other than to fake out the player for the "He is an old man" reveal.

I actually think they justified the existence of the Synths in this one, but I still don't think that them taking a single person out of such an unique and large sample of specimens makes any sense specially in light of their possesion of teleportation technology.

I disagree but I know you are exaggerating. Kellogg has enough backstory (one of the most interesting parts of the game up to that point) to warrant a little more credit than some random merc with no purpose.

I really foundf him incredibly dull. Must have something to do with the fact that all your interactions with him are a single dialogue sequence that always results in you killing him.
 

Ok then I guess I missed that part. I usually hate Backstory infodumps in general.

Still I don't get why he was given little Synth Shaun to take care of at all other than to fake out the player for the "He is an old man" reveal.

I actually think they justified the existence of the Synths in this one, but I still don't think that them taking a single person out of such an unique and large sample of specimens makes any sense specially in light of their possesion of teleportation technology.

I disagree but I know you are exaggerating. Kellogg has enough backstory (one of the most interesting parts of the game up to that point) to warrant a little more credit than some random merc with no purpose.

I really foundf him incredibly dull. Must have something to do with the fact that all your interactions with him are a single dialogue sequence that always results in you killing him.

Yeah I disliked his limited character.
 
Also the whole "Memory den" sequence gave me crappy anime vibes, where they defeat an enemy in combat and the next 2 episodes are about his sad sad backstory in uninterrumped flashbcks that you get bored of 10 minutes in.
 
Also the whole "Memory den" sequence gave me crappy anime vibes, where they defeat an enemy in combat and the next 2 episodes are about his sad sad backstory in uninterrumped flashbcks that you get bored of 10 minutes in.

I don't watch anime but that reminds me of second son or whatever where he does that.
 
Let's not forget Shaun's convenient Cancer. The institute apparently can stop aging and keep some random heavy smoker and drinking dude alive for 60 extra years and create perfect synth replicas of people but they can't either detect or treat Cancer. This is just so you can become the Leader of yet another faction.

Why couldn't they just brainscan him an replace him with a Synth after death? They are aware that Synths are capable of sentience and what is even the point of inventing them at all? To sweep floors? To serve as hitmen? But they already have people like Kellog who they seem to be able to turn immortal with implants.... Just because they can? They created slave machines.... because? Why couldn't they just build regular robots? The human form isn't really that versatile when you want massive amounts of work done, specially if you built them with biological functions....
 
Back
Top