Alphadrop
A right proper chap.
I take it Maxis had an extra life as it's currently walking around.
yeah ... but after the shoot the face is not the same anymoreAlphadrop said:I take it Maxis had an extra life as it's currently walking around.
sea said:Best part is that marketing loves this shit. Rule #1 of creating entertainment properties is to constantly leave people wanting more. This is why so many games have so many endings, have cliffhangers, and now have cross-media promotions that are becoming increasingly necessary just to follow what's going on - they want you to buy everything, always dangling a sense of closure just out of reach but never giving it to you. This is why at bare minimum most game franchises are conceptualized as trilogies now, with further opportunities in the same universe still ready to be explored. But in the meantime, hey, here's some additional novels, comic books, breakfast cereal, action figures, even a feature film to keep you salivating.The Dutch Ghost said:Thing about comics and books is that they are suppose to add to a IPs universe, not become mandatory to people to understand what is going on.
I have the same gripe with the Halo books, we are suppose to buy the books and such in order to understand the new games?
The Dutch Ghost said:brfritos, Mass Effect has ripped off various science fiction movie and television IPs as well as various books and games.
It may be hyped as the 'most important sci fi license of this generation', but it would not have gone far without the sci fi from previous generations.
And yeah, truth be told the series is quite mediocre, it had some fun elements but its hardly the masterpiece of art some of the more obsessed fans make it out to be.
I find quite a lot of the dialog juvenile and various ideas worked out very poorly.
Guess better copied then poorly invented huh?
Sidetracking aside, i just wish they'd hire a more competent writer to fill in the holes. I'm heading for a massive disappointment with ME3, from what i'm hearing.
The Dutch Ghost said:brfritos, Mass Effect has ripped off various science fiction movie and television IPs as well as various books and games.
aenemic said:not to mention, it was more or less a spiritual successor to the KOTOR games at first.
Crni Vuk said:I can only agree ME2 was fun. But it felt in the end rather like a filler then really a progress in the story. Kinda like Bioschock 1 and 2 where a sequel really was not needed. Despite that it was fun to play.
The Dutch Ghost said:aenemic said:not to mention, it was more or less a spiritual successor to the KOTOR games at first.
That could really be felt in the first game when it came to skill building.
But I can't say that I completely missed it after they went a different direction with ME2.
I'm not sure what the official word was when ME was first announced, but it's pretty obvious to me they wanted to keep working with the KoTOR model but needed their own universe to put it in.
That was one of my favourite parts. Though I didn't look at it as driving around to look for deposits but exploring new worlds. I just wish more of the worlds were as detailed as Virmire.Madbringer said:I don't care what they would do for ME3, it could not possibly me more aggravating than driving around in Mako, looking for mineral deposits.
KotOR model is also used in NWN 2 and DA:O. It's got nothing to do with being in space but the reliance on the companions to drive the plot. So instead of only recruiting companions that you want, you get them in your party whether you like it or not. Instead of only recruiting enough companions to fill your party you can recruit virtually all of them and while you are fighting for your life to save 'x' your so called friends are sitting around twiddling their mandible claws (though the suicide mission does invert this for once). Plus they no longer can die unless the script calls for emotional angst.Ilosar said:I wouldn't call Mass Effect Star Wars-like. It followed the basic KOTOR model because, well when you're in space the best place to have player headquarters is a spaceship,
KotOR model is also used in NWN 2 and DA:O. It's got nothing to do with being in space but the reliance on the companions to drive the plot. So instead of only recruiting companions that you want, you get them in your party whether you like it or not. Instead of only recruiting enough companions to fill your party you can recruit virtually all of them and while you are fighting for your life to save 'x' your so called friends are sitting around twiddling their mandible claws (though the suicide mission does invert this for once). Plus they no longer can die unless the script calls for emotional angst.