TheVaultKeeper said:
Maybe he did, I don't know that. But it sounds probable.
But that's not the point, the point is that he tried his best. Chuck tried his best and made "tactics". It wasn't a "bad" game in itself, but it wasn't like the previous fallout games and it was not what the fan community expected.
...
No he didn't. First of all, he made FO:BOS, not FO:T. Secondly, he never paid any attention to anything regarding canon. At all. To suggest that he actually tried his best is a poor troll at best.
TheVaultKeeper said:
Now Bethesda are going to try their best, they may succeed or they may fail to create a great game (I believe they will succeed) and they may fail or succeed to please "the most hard pleased fan base that ever graced the face of the earth" (this is somewhat more uncertain).
But all that is beside the point. The point is that now it's bethesdas hands (which is a great great studio) and all we can do is to support them in their quest. So I repeat again; if you can't do anything but hack on bethesda and tell them how bad the game will be when you haven't even played one minute of it - please shut that hole. It's embarassingly immature and not at all constructive.
It's embarrassingly immature to suggest that we have to be supportive of Bethesda just because they own the license. There is nothing to suggest that they have the capabilities to create a good Fallout game, so why should we trust them?
TheVaultKeeper said:
Yes - look what that got us. It got us one of the best games ever made and the winner of numerous game of the year awards. Buhu - unlucky us. Have it ever occured to you that maybe, just maybe, you are the one that is wrong here and that oblivion actually is a great game?
That's not the point. The point is that while Oblivion might be a good *game*, it most certainly is not a game in keeping with the TES series. At all. And almost all TES fans agreed on that. Bethesda supposedly tried their utmost to be true to TES, but they mucked that up in almost every way.
If I were to take the Pro Evolution Soccer series, and instead of making the new installment a realistic football game, I make it an arcade football game where the players carry guns that might be a fun game, but it certainly isn't what you want from a PES game.
TheVaultKeeper said:
Sure - I don't like the levelling system either, it's not perfect. But it *IS* a landmark game. It's probably the single most ambituous 3d game ever made and that it actually turned out to be so polished that it was, when you consider the scale of it, is a small miracle in itself. This is a game that has pushed boundaries when it comes to amount and quality of content and will for some time to come be the game that all other RPGs will have to be measured against. I think you will find that most respectable game sites (like gamespot etc) agree with me.
Ahahahahahahahahahahahahaha.
Are you fucking serious? This game has not delivered in either quantity or quality - anywhere. The leveling system removed any consequences or basis of RPGs, hell almost everything removed choices, and their consequences. The quantity was much smaller than previous TES games (excluding Morrowind, I believe, although even Morrowind might be bigger) as well. The NPCs were generic, and their 'conversations' hilarious to say the least. The mini-games were hardly boundary-pushing and actually detrimental to the principle of an RPG, and again removed most of the consequences to increasing skills. The level-'balancing' again removed any point to increasing your character's skills.
The Gothic series was way ahead of them with most of this, except quantity.
The only thing it might be pushing boundaries with is graphics, and they were overshadowed in that department about two weeks later.
To put it simply: Oblivion was an unashamedly dumbed down game aimed explicitly at the mass-market. To suggest it was a boundary-pushing landmark game is fucking ludicrous.