Megamod 2.3 technical issues and suggestions

Ekhm, is it ok to find Enclave Patrol near NCR? 4 guys + 2 Th Deathclaws. And what is more, only 2 guys attacked me - those with plasma rifle. The another 2 (with gauss pistols) and deathclaws ignored me completely.
 
aFalloutDude said:
I guess he is not supposed to sell it that cheap.

I think it was the TeamX New Year mod that changed ammo prices. I've never noticed that it was so much cheaper from caravans. So, either the codes weren't changed for caravans, or I just messed something up in their scripts. But, I need to know something: are these prices the same all over? Are you certain that your reputation doesn't have something to do with the price disparity?

yghern said:
Ekhm, is it ok to find Enclave Patrol near NCR?...

It's normal... just a very, very small chance of encountering this. This is one of the encounters I was talking about earlier in this thread regarding enemies who do not attack you simultaneously, but as groups. But it is a little weird. I had it to the point where the Deathclaws and the ones with the rifles would attack you at the same time. Those with the pistols would just sit there, as if scripts had not been assigned (which is indeed what is happening).
I have been trying to fix this encounter since I spotted it a year ago. It is a modified TeamX encounter. I thought I had an answer to the problem, by putting in those scripts code to make them all be on the same team... but, as you have seen, it doesn't work. I have a sneaky feeling that there is team information inside the actual proto file among the information that could never be fully figured out. (Ok, now I have one more last ditch idea to try to fix this encounter and the others where one group attacks and then another).
 
MIB88 said:
It's normal... just a very, very small chance of encountering this.

in the games i have played, after i have hacked the Enclave computer in Gecko, and do a few more quests and what nots, i go back to Gecko, and there they are.

it seems to always happen to me. but if you have a high enough INT skill, you can talk you way out of an ass kicking. or not ;) i have tried this with an INT of 5, 6, 7 and 8. and a little luck my have helped as well.
 
Hey ho guys!

I don't know if I realized it properly... but at least for Vault City and Klamath I'm sure.

Everytime I get there and want to trade, the traders got some "standart equipment" to buy. When I sell them something and come back later, all the things I sold them are lost and he's got the "standart equipment" to buy.
I don't really have a problem when items dissapear, since that gives the feeling, that other guys are buying there,too... but always the same things to buy are a little bit annoying. Always ONLY 10 shots of Ammunition... one Stimpack etc... you know the regular stuff.
I'm sure to remember, that the "normal" Fallout traders had a changeable range of items.

Is this on purpose? An unwanted issue? Or an error that occurs just at my game? ^^

greetings

Shayesda
 
aFalloutDude said:
The Tugs who accompany Kaga or one of the Morton Brothers never attack. They don't talk either.

Yeah, this was an attempt to get them all on the same team and attack at the same time. Already with the unmodded game they don't attack at the same time. I just addressed something like this with the Enclave/Deathclaw encounter.

Shayesda said:
... but at least for Vault City and Klamath I'm sure.

Everytime I get there and want to trade, the traders got some "standart equipment" to buy. When I sell them something and come back later, all the things I sold them are lost and he's got the "standart equipment" to buy...

Is this on purpose?...

Intentional. Part of Killap's fix to eliminate the chance of the disappearing Skilldex button and the too many items bug.
 
Is there any savegame editors that work in conjuction with megamod 2.3 ?? or a way to get one of them too I have tried all of the ones posted in the download section but when I try to load the savegames to edit they say they cant find the save game even though it shows up on the list thanks ahead for response
 
Falche 1 works fine with the Megamod. But when you want to edit the Inventory I have no idea. Haven't found any inv. editor that worked. Falche 1 is for Fallout 1 but works with 2, too *G*
 
Shayesda said:
Falche 1 works fine with the Megamod. But when you want to edit the Inventory I have no idea. Haven't found any inv. editor that worked. Falche 1 is for Fallout 1 but works with 2, too *G*

Sorry for the slight OT post but: I missed the Brahmin drive, can I use Falche to somehow reset the quest or forward the date so I can do this quest?
 
After going to gecko and back to vault city, people in vault city have disappeared, namely everyone wearing blue in the council building, and vic's daughter. Is this a mod glitch or just a game glitch, and any ideas as to how to fix?

also what do i do at the shack?
 
Shayesda said:
Falche 1 works fine with the Megamod. But when you want to edit the Inventory I have no idea. Haven't found any inv. editor that worked. Falche 1 is for Fallout 1 but works with 2, too *G*
Any inventory editor should work. You just have to remove the stuff from your inventory that was added by the mod and then the editor should be able to load your savegame. However make a backup first... this might cause problems.
aFalloutDude said:
Sorry for the slight OT post but: I missed the Brahmin drive, can I use Falche to somehow reset the quest or forward the date so I can do this quest?
No and i dont think there is any easy way to edit quests
 
I tried to find this answer some where on the forums, but couldn't find anyone with the same problem as me. I have installed Fallout 2 with the megamod 2.32 and everything is working fine, until now. When I leave the toxic cave, the game crashes to the desktop. I get some weird error code. I am running Vista. Please help. Anyone else have this problem. Should I try a reinstall?
 
Mapper crash on certain maps

When I try and view some of the maps with the official mapper it crashes!

Some of the few maps that crashed in the mapper were 11b21.map, 15.map, icolly1.map.

Load up those maps in the mapper and you will see the error, let me know if anyone knows how to fix it as I have no clue what the technical meaning of those errors is.

I haven't tested them all.
 
Re: Mapper crash on certain maps

jsappiak said:
I tried to find this answer some where on the forums, but couldn't find anyone with the same problem as me. I have installed Fallout 2 with the megamod 2.32 and everything is working fine, until now. When I leave the toxic cave, the game crashes to the desktop...

This has been mentioned a couple of times in this thread. I have not been able to replicate this, and I have no idea for a possible solution.

Rusty said:
When I try and view some of the maps with the official mapper it crashes!...

If the map has a 1 at the begining, then it isn't used in the game, for a number of reasons.
 
Thank you for your quick response. I wish someone knew how to fix this problem. I guess I can reinstall it and start over and see if that fixes it. I just don't want to get 1/2 way through the game and have this problem somewhere else. Once again thanks for trying to help.
 
Being you said it was mentioned in this thread I decided to search for an answer to the TC crash. I found a solution on page 11.

I followed what Shayesda said"

Ha! I solved it! ^^

I entered the cave again... this time I made an extra save for testing. I wanted to leave and the game crashed again. Then I startet the game again and loaded and... I can leave! ^^ No crashes anymore. Can go in and out as many times as I want now. But I think only at this savegame.

It worked for me, so hopefully no more problems.
 
Yeah, it just makes no sense to me. As a heads up, you might also encounter this issue on the Vault City (inner city) map.
 
Im having annoying issue with this megamod.
After uninstalling and installing fallout 2 3 times in order to get that mod work im running out of faith.
I have done all as it is said in the readme.txt, but still the game wont work.
Problem is however that after installing the mod the game wont start. After clicking fallout2.exe file screen goes black for about 2sec and then returns to windows without starting the game.

I have UK version. Should I install the official patch or not before installing the mod. (tried both anyways, but neither seemed to work.

All kind of help is needed. Thanks
 
poramiese..

You dont need to patch it, just install the mod over a fresh f2 game, now about the game not starting open fallout2.cfg in notepad and delete the line art_cache_size=1048 and replace it with free_space=0.

Your game should start now.. well thats what I had to do and I had the same problem, nothing to do with the mod.
 
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