Megamod 2.3 technical issues and suggestions

Ok, this is all very odd. I have never heard of these two errors before, and there is no reason why they should be happening. You said

I think is when I go into the mine to find the watch then return it to Cornelius. When entering the B&B area I'm appear in the toilet.

Enter from where exactly? Please give me a detailed list of what you are doing here. It is entirely possible that something was overlooked.
 
MIB88 said:
Enter from where exactly? Please give me a detailed list of what you are doing here. It is entirely possible that something was overlooked.

Ok I recreate the bug.
I'm in Modoc
from Main Street
I go to the mine, enter the second part where the Mole Rat is with the watch.
I exit the mine and go to the B&B area.
Zap... I'm in the toilet behind the B&B.

I've try and each time I have the same bug, My character, Klint(who still buggy), Sulik and Vic appear in the toilet.

It's look like somewhere I was taking the ladder in the mole rat section to exit in the B&B section. But I can because there is rock blocking the way...

Voila
 
Do you have the quest to get the watch?

I need to know what else you did (including who you talked to).
 
So I Modoc it happen before and afther I get the quest from Corneluis and get the watch. I know I need the watch so I've been there to get it and then go to see Cornelius--> I'm in the toilet
1- I go to get some or, I enter the second part of the mine then go out to see the blacksmith--> I'm in the toilet.
2 -I only go to get some ore, do not enter second part of the mine --> I'm at the right place when enter B&B area.
I been to VC and get back to Modoc and if I repeat # 1 same thing.

Every time I'm doing # 1, I have the same result.

Now I've alomst done all the quest, still have to talk to Karl again, go to Reddin for the tunel, look at the brahmin and Cold Hearts.

I've talk to many NPC but not to Grisham, Miria (still bug with her), Davin and Rose.
 
Touquet said:
So I Modoc it happen before and afther I get the quest from Corneluis and get the watch. I know I need the watch so I've been there to get it and then go to see Cornelius--> I'm in the toilet
1- I go to get some or, I enter the second part of the mine then go out to see the blacksmith--> I'm in the toilet.
2 -I only go to get some ore, do not enter second part of the mine --> I'm at the right place when enter B&B area.
I been to VC and get back to Modoc and if I repeat # 1 same thing.

Every time I'm doing # 1, I have the same result.

Ok, because you have the watch in your inventory, the game believes you have blown up the toilet and this bug results. The easiest fix of all is for me to just add some rocks to block off that northern passage from the mine. I may just do that.
 
MIB88 said:
Ok, because you have the watch in your inventory, the game believes you have blown up the toilet and this bug results. The easiest fix of all is for me to just add some rocks to block off that northern passage from the mine. I may just do that.

If I'm correct there is some rock already in this part to block access to the toilet underground...

But after I give the watch and complete the quest, do other thing and come back later, if I go in the second part of the mine and go back to the B&B area I'm still "spawn" in the toilet
 
Not there. I meant that I will block off the northern edge of the mine map, so you can not go through the tunnels that way to get the watch. It would force the player once again to get the watch the original way only - by blowing up the outhouse.
 
Oh Ok,
it's been a long time since I've play the original version...
:wink:

hehe

About Ian in VC, he still die whatever the dialog you choose.. except that he give you an armor in one way.
 
Yes, I know about Ian. It is not a bug. I just don't know what the original authors intended. I don't know if they meant for him to be killed or just move on. I don't even know if he is supposed to be there or not.
 
MIB88 said:
Yes, I know about Ian. It is not a bug. I just don't know what the original authors intended. I don't know if they meant for him to be killed or just move on. I don't even know if he is supposed to be there or not.

I know that Ian; aka Old Joe, is a part of the Vault village Quest with the NPC Connar and Ann, but I can't tell what part...
 
Keep in mind, I haven't added the Restoration Project, and it is gonna be a long time before I can implement that mod.
 
MIB88 said:
Keep in mind, I haven't added the Restoration Project, and it is gonna be a long time before I can implement that mod.
That ok for me.

edit:

When I'm using a Bozar or been shoot with (NCR guard at Bazzard), there is no sound effect... :s is thsi normal?
 
Touquet said:
Ok then,
I reopen the archive, copy all the proto, reload but still can't trade with hin..
It was working until some days from now...

I found the issue with Klint. While you may have had all the proto files for Klint, a couple of them were wrong. A number of those files were created November 28, 2007. Those are wrong. The correct files are those from September 26, 2005. If you have an older version of the Megamod, then you can get those files from that archive. Or, you can wait a little longer. I have made a number of fixes and am playtesting now. The latest version will be available for download soon.
 
Great, I will wait the next release then! :)

About the Bozar, do you know why I can't hear the sound effect when I shoot with/been shoot with?
 
Hey! I'm having some issues with the megamod (I'm running the newest version of it).

Firstly, sometimes my character starts to use first aid on her own at regular intervals. This does not go away and, when it happens, I have to revert to an earlier save. Kind of annoying. First time it happened was in a random encounter with a Morton brother and posse. The second time was after killing the main bad guy and his buddies in vault 15. Both times I saved during battle, something I seldom do.

Secondly, Klint doesn't seem to level up. I've read about this problem before but I didn't find a solution for it anywhere, besides reverting to an earlier save.

Thirdly, and most importantly, I can't seem to install the voice recognition module in the Vault 13 computer. As I recall you could do this just by clicking the mainframe and selecting open the lid and installing it that way. But there just isn't any option to do this. Using the module on the mainframe doesn't work either. I've tried everything but I just can't get it to work. Very, very frustrating. (On a side note I get the message "You have found Vault 13 and receive 2000xp" "You leveled up" when I load saves from Vault 13. Although this isn't actually true, I don't get xp or level up, just get the messages. Doesn't really worry me, though.)

Not sure if these bugs are related to the megamod but I haven't gotten them playing vanilla.

Any help or input would be greatly appreciated!

[edit]

By the way, I also got the "screen fades out but never back in, except the torches" bug when I tried to marry Miria. First off I tried not talking to her father before I tried. This worked in that it didn't just fade away after sex - then of course was the issue of not clicking her father. I was able to circumvent the issue by pushing Miria, I belive. Worked fine for me, anyways.
 
Prudukt said:
Hey! I'm having some issues with the megamod (I'm running the newest version of it).

Thirdly, and most importantly, I can't seem to install the voice recognition module in the Vault 13 computer. As I recall you could do this just by clicking the mainframe and selecting open the lid and installing it that way. But there just isn't any option to do this. Using the module on the mainframe doesn't work either. I've tried everything but I just can't get it to work. Very, very frustrating. (On a side note I get the message "You have found Vault 13 and receive 2000xp" "You leveled up" when I load saves from Vault 13. Although this isn't actually true, I don't get xp or level up, just get the messages. Doesn't really worry me, though.)

edit:
Oups!
I had the same error in the Megamod 2.1. It was cause with a Duplicate VAULT13.GAM files. But Do not remove the file in \data\Data folder. Look like is not the same error here then.
 
Touquet said:
Prudukt said:
Thirdly, and most importantly, I can't seem to install the voice recognition module in the Vault 13 computer...

I had the same error in the Megamod 2.1. It was cause with a Duplicate VAULT13.GAM files. You have to remove the file in \data\Data folder. You have to remove the file add load a save before you enter the vault to correct this bug.!
look here to proceed.

No! Remove the extra vault13.gam file from the data/maps folder. And that link is the same topic I was talking about. Someone else had also misinterpreted my instructions, and tried to delete the wrong vault13.gam file.

Those other bugs he mentioned have already been addressed, including the issue with Klint just a few posts above. Regarding his first bug, he saved during combat. Crazy things happen when people do that, and I'm not even going to look into that. It's also just possible that one of his party members is trying to use first aid/doctor because they are seriously injured.

Oh, and I'll look into the bozar issue.

EDIT:
From another thread

McRae said:
Demonslayer said:
It would be cool if for example our char sick/crippled or whatever, and we would have to leave him for some time in a recovery facility (hospital or so) and we would have to play as cassidy or something as first char for a while.

It happens in FF7 with Cloud/Cid and i found it interesting.

Yeah, I played FFVII too. A good idea. But we should really stop posting here or MIB88 will kill us all :

MIB88 said:
I've said it before: Stop posting in this thread

:hide:

:lol: @ McRae

Regarding the idea, I don't like the idea of having the player being able to control another NPC. However, you have given me an idea. It makes sense that the party NPC's were out doing something else while waiting for the Chosen One. So, maybe for instances like that (where a significant amount of time has passed), I could add some minor changes to the game world. I don't know what, though... this is just an idea for now. Maybe Sulik caused more trouble in the town. Maybe someone made a new enemy. Maybe slightly modify inventories. Maybe Vic was working as a repairman or trader, or Cassidy in a bar. Maybe they learned of some new locations to explore. I think this idea is worth fleshing out.
 
Missing explosive in Temple of Trials

Seems like this might have been caught already, anyone else have this problem?

I have played Fallout 2 through before and want to try playing it with the Megamod. As I get to the door in the Temple of Trials that must be blown open with the explosive I have to stop. There are no explosives located in the chest on that map (or anywhere else) is this an error or has there been a change that I haven't figured out.

Thanks
 
It's not a bug. There is a new solution. Note that there are new items in the mod and, in many cases, new uses for old items. Read everything. Pay attention. Don't play it like you are used to. If you asolutely can't figure it out, either read through the Megamod gameplay thread or head over to the TeamX forums and read through their thread on the New Vision mod.
 
Didn't post on this thread cuz it doesn't have the word "opinions" which can be associated with ideas :P

What can i say, i'm a creative guy.
 
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