No, it was crashing every time for him. It is a problem due to the version of Windows he is using. It was something that was being discussed in the RP thread.
Darek said:I didn't feel confident enough to mess with the exit grids though, so don't forget to fix that.
No that's not what I meant, I only copied the tile locations, not the whole map. I'm talking about the exit grids between the woods and the village. Saving a map into a text file seems to reset the exit grid data. The green exit grids turn brown and leads to the world map. So you need to set the correct data for those two grids.MIB88 said:Yeah, the extra exit grid is only in Killap's RP, not the Megamod (along with a few other subtle changes). When I get the time to integrate the RP, then I will use his map.
Darek said:I'm talking about the exit grids between the woods and the village.
MIB88 said:Yeah, you did everything just fine. I've just never noticed this before. Well, I really don't know. I suppose you could use a dat extractor and remove those files from the master.dat file and place them inside the main directory along with the .exe file. However, I'll have to search on this site. Maybe there is a solution explained in another mod thread.
[sound]
music_path1=C:\Program Files\MMOD\data\sound\music\
music_path2=E:\data\sound\music\
[system]
cdlock=E:\cdlock.dat
critter_dat=C:\Program Files\MMOD\critter.dat
critter_patches=C:\Program Files\MMOD\data
master_dat=C:\Program Files\MMOD\master.dat
master_patches=C:\Program Files\MMOD\data
art_cache_size=524
Morticia said:Could it be this? I had this problem with the mapper: (From Vaut-Tec wiki, mapper FAQ)
Q. If I start the mapper, it crashs with "couldn't load text/fonts"!
A. If you don't use the english version of Fallout 2, the mapper will crash, if you don't change the language value in the mapper.cfg. As example, for the german Fallout 2 version you have to change "language=english" to "language=german".
Glowing Ghouls said:If so tho, you'd think this issue would have been known a few versions ago.
MIB88 said:Glowing Ghouls said:If so tho, you'd think this issue would have been known a few versions ago.
No, I don't think it has anything to do with the version of the .exe file. This has never changes from the US version since version 1.0.
So, I don't know what is going on, but I will tell you this: everything in the archive is there for a reason. So, those ddraw files - put them in. They are part of Timeslip's work. They are needed to play the game and belong at the same level as the .exe.
MIB88 said:No, it should just link to the data folder... none of the subdirectories. Sorry, but I am at a complete loss here. I can't offer any other suggestions.