Megamod 2.3 technical issues and suggestions

Glowing Ghouls said:
BTW are there any know vistaids compatibility issues with the mod ?

I guess I'm about to find out. Just got my new laptop today. It has Vista on it for now (until I get sick of it and replace it with XP). I'll be doing some testing on my day off tomorrow.
 
Oh, cool.

BTW, I just ran it in computability mode with wnXP. Stil a no-go.

EDIT: You'll proably want to move back fast. Real fast. That said, as long as you get the mod working for me before doing so its all cool.
 
I'll see what I can find out. Could you try something else? Don't install the game. Just copy the folder, give it a new name, and change the paths in the .cfg file. I rarely install the game anymore. I just recopy it.

Which reminds me: Are you trying to run the game by clicking on the .exe? Or from a shortcut?
 
the .exe

And I'll copy+paste it to a new directory now.

edit: Done. Same error message.

You DID mean JUST copy the entire directory of the instaleld mod to a differnt path, correct ?
 
Glowing Ghouls said:
You DID mean JUST copy the entire directory of the instaleld mod to a differnt path, correct ?

Yes, that is what I meant, making sure to change the pathnames in the .cfg file accordingly.
 
MIB88 said:
Glowing Ghouls said:
You DID mean JUST copy the entire directory of the instaleld mod to a differnt path, correct ?

Yes, that is what I meant, making sure to change the pathnames in the .cfg file accordingly.



yup




[sound]
music_path1=C:\Program Files\FO2megamod\data\sound\music\
music_path2=E:\data\sound\music\

[system]
cdlock=E:\cdlock.dat
critter_dat=C:\Program Files\FO2megamod\critter.dat
critter_patches=C:\Program Files\FO2megamod\data
master_dat=C:\Program Files\FO2megamod\master.dat
master_patches=C:\Program Files\FO2megamod\data
art_cache_size=524





MIB88 said:
As for the lightsaber mod, there was one like that being worked on recently. But, I never saw that as a completed mod.


The one I saw was just a set of attack .frm's for the CoC robes and nothing else.
 
I found the answer. Stupid Vista. There is no way I can keep this insane OS for too long. The folder you saved it as doesn't exist where you think it is. It was giving me the same damn error. Then I copied the game folder directly onto the C drive. Don't install it to Program Files... that's where I initially copied it to. It's not set up simply as C:/Program files/MMod like any rational person would think. For me, now, I just have c:/235 (the version of the Megamod I am working on), and it works fine now.
 
lol vistaids.

Thanks man, I plan to spend the rest of the weekend reliving some good memories, but w/o automaticly knowing exactly whats going to happen for a change :D .

edit: nope, copied to the root C: directory, still aint working.



[sound]
music_path1=C:\FO2megamod\data\sound\music\
music_path2=E:\data\sound\music\

[system]
cdlock=E:\cdlock.dat
critter_dat=C:\FO2megamod\critter.dat
critter_patches=C:\FO2megamod\data
master_dat=C:\FO2megamod\master.dat
master_patches=C:\FO2megamod\data
art_cache_size=524
 
Hi, guys! I have a question: will this mod work with resolution patches, like Fallout2 Resolution Patch v1.3?

Thanks
 
@Glowing Ghouls: try deleting that cdlock line. I have no idea what that is. If it still doesn't work, then unfortunately the Fates just have something against you.

akela said:
...will this mod work with resolution patches, like Fallout2 Resolution Patch v1.3?

No idea. I have been working on getting other things to work first.

On the bright side, the game does now work with Timeslip's 1.29 ddraw (I think I was using 1.15 in the 2.33 Megamod).
 
MIB88 said:
@Glowing Ghouls: try deleting that cdlock line. I have no idea what that is. If it still doesn't work, then unfortunately the Fates just have something against you.

I belive the appropiate word in a time like this is, FUCK!

Still no dice.

I hope someone mugs and rapes bill gates, cause I bet its a vista issue of some sort.
 
Glowing Ghouls said:
Still no dice.

Yeah, I am truly out of ideas then.

I did notice something crazy, though. When I copied the game over, it would load up and I could play a new game. However, none of the games that I had saved pon the XP computer would load on the Vista computer.
 
Wierd.

Incase I havent said so before, I fucking hate vistaids.

Just wish I could find my old XP disc, cause then as soon as I burn the contents of my HS (pron/warez) to CDs Id SO fucking reformat this shit.

edit: WTF is a HS, I meant HD :p
 
Hi!

I didn't read all the topic caus I don't want to spoil my fun.

I started playing V2.33 mod and I encounter few problems and errors/bugs.

The first time you meet "the aunt that never liked u" :lol: her dialog txt is in the place of Players anwser. So basically ure responding with her line's.
Afterwards everythings fine. I love the strangle motive :P

I've got problem with Hakunin, I don't know how to clean his garden from those plants. Whenever I use force he is not satisfied :? How to complete this task without violence??

Secondly I ask Minoc to sharpen my spear. He do it only 2 times and he declines after. There is a option to teach me how to do it, so I will not bother him anymore. I gained that "skill", but donno how to use it! I've put the spear on the ground, try to use backpack, put the in active slot, no nothing. So how sharpen the spear with the flint on ure own???

My last prob so far is regarding Klamath. I rescued Smiley talk to Slim bout the passage to undergrounds located in garage in West section of the Trapper part. The building its a old house with Crismon Company ( water traders in F1 as i recall). I tried to get through squize in but I coulnt see the entrance :( I used many items on those rocks, except Dynamite (sold it to buy armor, the trader don't have it anymore :| ), u think the C4 is the key?. How to get down to the Klamaths undergrounds??

Regards

Bridgekeeper
 
Hi Brydżkiper,

* Hakunin gives you 2 bags of powder - which look identical to healing powder. That's what you use on the plants.

* Sharpening a spear is done with Mr. Fixit skills. 'Look' at your character with the binoculars and it should take you to the Mr. Fixit screen where you can sharpen your spear.

* If you are in the garage behing the Crimson Caravan sign, then that is the right pile of rocks. It needs to be blown up though, so you'll have to find some explosives.

You can find other answers from the guide page in my sig below, there is also a Megamod Gameplay thread to post questions in.
 
Hi Morticia,

Yeah I saw those bags in my inv, but didnt bother to examine them. My Fault:) Actually I wanted to be a shaman type, but after the return from Klamath, he tells me that it took my too long and he is no longer intrested:// Was really the shaman function so cool? Or the warriors guild??

Aaa yes I can se Mr. Fixit skill , thanks!!

So, it's down to the plastic hehe u know where I can find some dynamite closest to Klamath?? I tried venturing east but did not encounter Modoc :shock: I've reached east frontier and then some random ghouls pack shoot me :P with their assault rifles.

Anyhows, thank you very much!!
 
I have a problem with rescue smiley quest. When I went to toxic caves location, game crashed. I tried to enter this location many times, but always I only get error. Any idea why?
edit: I reinstalled game and mod. After that it is ok.
 
Good to hear.

While being in ScrapTown I discovered the game crashes after asking Lenny why the brahims smells so bad :(

Also when u try to open the refrigerator in the house right in front of the entrance, the discriptions in your lower left hand menu, got strange symbols.. :shock:
 
Thanks for the report.

A crash there does not make sense. However, I will look into this.

Also, if you ever see any strange symbols, it's usually a language problem. For example, maybe some text file still has some Cyrilic letters in it or some other special character, but it can't be displayed properly. I will look into this one as well.
 
Problem with game locking up in Klamath during fight with Ned. I saw the post in the Gameplay thread covering this and having same problem.

At the end of the first round of fight with Ned the game locks up. I have Klint and Sulik in party but have tried it with them nearby and with the left in Trapper Town. I have tried it before and after doing the Sewers and same. Dog is not nearby or even apparent on screen. (I never gave him the jerky.)
What seems to happen is after everyone has had their turn it should be checking to end turn or end combat but just locks up instead.
I have killed Ned and still had him alive at end of first round and same. It seems like a script error but not sure.

Any suggestions or anything you want me to try?
 
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