More fun finding faults guaranteed! Or your money back...
Hi MIB88.
I'm new to this, so please bear with me.
Got some errors for ya.
#1 is a random encounter with bounty hunters. (Yes, I killed some children. By accident, but that started me down the 'dark' path))
When they spout their random taunts at me, sometimes they say "You see a bounty hunter"
Have a savegame with this if it helps.
#2 is also a bit weird. When entering Klamath for the first time, I ran to the town square where the dog with the key is. Then I went up to the bathhouse, where suddenly the master trader comes running after me, hellbent on my death.
I dropped him like a bad case of the munchies, went out of combat and that was that. Everything else went well.
This was during my first install with your mod. Going to see if I can get this to happen again.
#3 is a also a random encounter, this time with a bunch of raiders.
After killing all but one female, she's dropped by a nice shot and is unconcious. If I walk a few paces upward and leave combat status, she still lies on the ground, but spout her taunts at an....amazing pace.
Got a save on this one too.
#4 is some lout in the holding 'cell' in the 'open' part of vault city.
I've unlocked and opened the door, but he doesn't care. Still yells that the door is locked. And the guards (#1 and #2...maybe give them a name perhaps, with a sidequest to let you open the door ?)don't talk, or even care if I touched the door they 'guarded'.
I have a savegame of this as well. Just hope I'm wrong in thinking it might already have been mentioned in the wiki...
#5 is the encounter with the vertiassault squad after tomfooling around with the enclave quard via the computer in Gecko's reactor core. Are their corpses supposed to disappear ?
Mine did.
Then we have our man Klint. Is he SUPPOSED to be a walking tank ?
Not that I'm complaining, but my character feels a little weak compared to his 275 HP and 575 (!) carrying capacity...even if she is a woman.
Sure am glad I reloaded that time I shot him in the back in the sewers of klamath....
Finally, we have a suggestion. I accidentally (hrm) shot one of the sons in the firefight over the Ghost farm ONCE (I had agreed to help them) and they turned their guns on me!
Other friendly npc's allow you to shoot them once or twice I think, before they go psychotic on your ass...maytbe this could be done here too ?
I've just gotten around to find the abbey and bunker 21, and I'm looking forward expecially to the EPA...thanks for a great mod!
EDIT: I have a problem with Panda antivirus that won't let me play Fallout 2 without turning the protection off! If I do, the game works like it always has...
Maybe you've heard of someone else having this problem ?