Megamod 2.35 technical issues and suggestions

What do you mean you delete those files in both those folders? Those files are only found in one of those folders, maybe, once you start playing the game and that is data/proto/critters. Care to rephrase that? What did you do to your game?

Having those files in the other folder isn't really a big deal, but if you put them there, or if they just appeared there, then it leads me to wonder what else is going on with your game.
 
MIB88 said:
What do you mean you delete those files in both those folders? Those files are only found in one of those folders, maybe, once you start playing the game and that is data/proto/critters. Care to rephrase that? What did you do to your game?
Having those files in the other folder isn't really a big deal, but if you put them there, or if they just appeared there, then it leads me to wonder what else is going on with your game.
Yes, those two files did keep reappearing in both folders. No matter how many times I delete them. That's just weired.

I installed MM 2.35(.2) with clean FO2 manual install (two .dat, a .cfg, and music files), extract MM files, apply the hi-res patch, and run the batch file. Then start playing.
 
I've heard of issues with Vic from time to time, but never experienced it. And I've never heard of Sulik forgetting his levels. I'm at a total loss here.

NovaRain said:
Yes, those two files did keep reappearing in both folders. No matter how many times I delete them. That's just weired.

Uh... Killap?
 
Know those stupid cockroaches? They stopped attacking abruptly. Now if I don't kill one before it manages to shoot (it doesn't matter, both the small and large versions do this) while it starts doing the little movement animation before 'spitting' at me, it just loops and becomes stuck in that little jerky-movement. The odd part is that its worked fine for the entire game with them, and only started doing it when I was going towards Primitive Village and the ensuing encounters since. Makes for lots of game restarts (because when its looping, I gotta manually crash the game with an alt+ctrl+del maneuver )
 
Time to address some more things.

I figured out why trying to use the BOS Bunker's elevator crashes, since it brings up a dialogue box when you try using it, if you're in combat it will crash the game.

Even after helping the BOS kill all those mutants, if you enter the Bunker, everyone in it (and now outside of it) goes hostile. Edit: Actually, I just figured it out that you have to solve the siege quest to go in there, so nevermind.

BOS Bunker is very buggy in general, if you reload while the place is under attack or hostile in general, the game (and possibly your whole system will crash).

Also, the BOS Facility seems to forget who you are when you return, which causes problems. If you enter their research floor, and go past the door, the guy behind the table goes hostile in 60 seconds (which makes it nearly impossible to do any quests related to that area).

Lastly, near the bottom of the map (far south from those BOS locations) is a location that if you enter, it crashes the game.


I also have a question, is there any place I can get the Steyer IWS 2000 (w/o me having to kill the BOS for them)?
 
Naminator5 said:
I figured out why trying to use the BOS Bunker's elevator crashes, since it brings up a dialogue box when you try using it, if you're in combat it will crash the game.

I'll add a code to prevent using it in combat.

Naminator5 said:
Even after helping the BOS kill all those mutants, if you enter the Bunker, everyone in it (and now outside of it) goes hostile. Edit: Actually, I just figured it out that you have to solve the siege quest to go in there, so nevermind.

It's still broken, though. You are not supposed to be able to go in until you complete that quest. My intent was that the door would only be unlocked once you completed the Siege quest.

Naminator5 said:
BOS Bunker is very buggy in general, if you reload while the place is under attack or hostile in general, the game (and possibly your whole system will crash).

Regarding this, are you trying to load a game that was saved in combat? Are you trying to load a game in which you changed Klint's armor?

Naminator5 said:
Also, the BOS Facility seems to forget who you are when you return, which causes problems. If you enter their research floor, and go past the door, the guy behind the table goes hostile in 60 seconds (which makes it nearly impossible to do any quests related to that area).

I didn't change anything with that location from 2.34 and 2.35, so I don't understand why that would happen. I'll look into it.

Naminator5 said:
Lastly, near the bottom of the map (far south from those BOS locations) is a location that if you enter, it crashes the game.

What version of the game do you have? Did you install the 2.35.2 patch? Did you get the game from NMA?

Naminator5 said:
I also have a question, is there any place I can get the Steyer IWS 2000 (w/o me having to kill the BOS for them)?

I honestly don't remember.
 
Okay, I rushed through the whole game and finished it. Here's some more things to address.

The computer at Vault City that used to give infinite experience doesn't do that anymore, was this fixed for some reason?

I went and wiped out the whole BOS Bunker, and I never lost a point of Karma, which is strange. I liked the new armor you could get there, even though it's kinda sluggish in animation. Also, Steyer IWS 2000 is quite possibly the most powerful weapon, perhaps too powerful, since one aimed shot to the eyes can do over 1k damage.

Lastly, the diplomatic conclusion with Kaga is broken. You still go into combat, and all that happens during it is that both of you talk in Errors during it. After killing him, you get some Peyote and Mushrooms for some reason.
 
I guess that one quest giver guy in the Ruined Reactor have one Steyer IWS 2000. But you have to kill him too.
 
I'm not the Megamod guy or anything, but I'm pretty sure I remember him (or someone) saying they removed that computer which gave infinitum experience. *Chin-scratch.* Don't quote me on this though, I could be wrong but I suspect that I'm not.

Seriously, with everything in this game, why do you even Need something like that? What does getting all that unlimited experience do exactly? Games done, and what really is the point of it? >_> Thats one of those useless features in my opinion, that is also akin to cheating.
 
@Naminator5: Derajo is correct about the computer in Vault City. It was fixed in one of Killap's patches, and I have included it.

I'll add the code to the BOS personnel so that you lose karma if you attack/kill them.

The diplomatic way to deal with Kaga is part of the RP, and has not been included yet. As for the peyote and mushrooms, are those added directly to your inventory as soon as you kill him?
 
MIB88 said:
The diplomatic way to deal with Kaga is part of the RP, and has not been included yet. As for the peyote and mushrooms, are those added directly to your inventory as soon as you kill him?

They're added directly to the inventory either during combat or after you kill him, I never really checked exactly.
 
I've rechecked his script. There is no reason to get these items when you kill him. There is no reason to get them during combat. Did this happen when fighting him in the last Kaga encounter? And, are you absolutely certain it happens during a Kaga encounter and not as a result of talking to someone else (like Max from Vault 23)?
 
MIB88 said:
I've rechecked his script. There is no reason to get these items when you kill him. There is no reason to get them during combat. Did this happen when fighting him in the last Kaga encounter? And, are you absolutely certain it happens during a Kaga encounter and not as a result of talking to someone else (like Max from Vault 23)?

Oh, I forgot I just did Vault 23's quest just before the Kaga encounter. I might've got those there, but I don't know as you get Error text when you talk to him after killing the boss there.


I also have a few suggestions for Megamod, I just want to know if I should post them, no matter how stupid they are.
 
Please be certain of the bugs you report before I go off on some wild goose chase. Also, I thought I had Max and the computer in Vault 23 fixed, as I created new proto files for them. Hmm.

I want you to try something for me. I want you to open the data/scripts folder. Find the file scripts.lst. Open it with Notepad. Find this line

MAKS.INT ; v23 Maks script # local_vars=0

I want you to change that 0 to a 1. Save the file and then play. Go back to Max at Vault 23 and please let me know if he still speaks in errors.


I also have a few suggestions for Megamod, I just want to know if I should post them, no matter how stupid they are.

True this is a suggestions thread. Feel free to post them. I consider myself to be a receptive person to well-thought out ideas. If you have suggestions to improve the game, then share them, and I can add them to my list or at least let you know if something is possible or not. If you are thinking of posting something that even you think is truly dumb, why bother posting it? And if you have thin skin, and are afraid of even constructive criticism, again, you should not post.
 
Here's a few suggestions.


Have the cockroaches spit faster, it takes around 5 seconds for them to do their spit attack.

Time for the stupid ones:

Add encounters with guys that have high luck and Better Criticals perk, but weak weapons. Actually, more different encounters would be awesome.

Add a area that unlocks after finishing the game, that has an optional boss that has 999 HP, max skills, max attributes, all the powerful combat perks (like better criticals and sniper/slayer), alot of APs, and make it a critter that cannot be insta-killed (Like Frank or a Deathclaw). When you kill it, you get a alot of experience and/or a powerful item/weapon.
 
Naminator5 said:
Have the cockroaches spit faster, it takes around 5 seconds for them to do their spit attack.

Add encounters with guys that have high luck and Better Criticals perk, but weak weapons. Actually, more different encounters would be awesome.

Add a area that unlocks after finishing the game, that has an optional boss...

I can't do anything about the speed of the roaches' attacks.

Yes, more different encounters would be good. But, it takes some serious planning to devise ones that seem interesting and balanced. In some cases new encounters can't be added... there is just no room. In other locations on the worldmap there is room to grow. The Fallout 2 XP mod attempted to make things a little more interesting on the worldmap. I have included some of these. But, as I said, there is still room for growth. However, this rates up there with my "something needs to be added" comment in my readme file. If you've got other specific suggestions, great, lay them out there. But other than adding a couple of perks to the bad guys as you mentioned in your example, what else you got? (As for your example, I am not going to waste space on adding in more encounters with raiders, claim jumpers, slavers, etc. Instead, it is easier to modify those scripts to randomly add in those perks from time to time. And still I might not even do that, because, while you might like such an encounter, many others may not.)

And what is the point of this end boss? Why have him? What does it add to the game? Do you already have a location put together or maps created? I am not about adding in stuff to the MM "just because". Well, I might, if it was really easy to implement. After all, there is a lot of empty space on the eastern side of the worldmap. But, taking time out to create such things only detracts from me being able to add in those weapons, critters, locations, and quests that do add to the game.
 
It would be awesome to see enemies in random encounters to have specific or random combat abilities/perks, it might add more of a challenge.

As for the "UBER" boss, I dunno, I was just thinking from a different mod I played.
 
For those who go traveling way to the south and find a location from F1, don't go there with your car. The car will be created properly as long as you have the 2.35.2 patch. Unfortunately, you won't be able to use the car... like you can't reach it. I moved it just a couple of hexes and it works fine now, and will be available in 2.35.3 along with a few other changes.
 
Was NCR computer (for Abbey) fixed? I still have same problem as I have in 2.34. I tried to use science on computer (I have 170 science) I used Abbey holodisk (if you put it in the hand, game crashes, like several other items) - it said something like 0%.... 10%....15%.... Error, you need key. What key do I need? I dont have implant from Abbey.

I don't know it is MegaMod issue, but I can't talk with Lynnete about wiping out Raiders. VC Captain of the Guards send me to Lynnete, but still, no dialogue about them. But as I said - fault can be on my side.
 
That is odd. I thought I set it so that if your science is high enough you could hack that computer. Then again, maybe you need the implant too. I really don't remember at the moment. I'll recheck that script. But, considering where you are, who would have a key to that computer? Who's house are you in? (I don't need you to answer that here... it's a rhetorical question to give you the answer without saying it directly.)

Edit: I'm looking at the source file, and you do need the key or the implant with a high science skill. Try using the key and then the disk on the computer. Don't use dialog with the computer. I could have sworn I had fixed this. That's the problem with working on different computers: things get lost.

The only thing I have included from the RP is the Den Residential area.
 
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