Megamod 2.35 technical issues and suggestions

Yes, that may settle his video problem (a problem I thought he solved since he said he only got it the first time he played). However, I don't think this would affect the sluggishness that he is experiencing. I hope I'm wrong, though.

Edit: I think I have that armor test/cockroach issue resolved. I couldn't find an issue with the relevant scripts, so I modified the map. Hopefully the problem will be resolved in the next version.
 
MIB88 said:
Tom9k said:
Do I have to examinate bodies in order to complete quest Find out where the Enclave troops disappeared to? Because I have done MB earlier and I get all holodisk but still doesn't seems to be enough for general Briggins.
I honestly don't know the answer to this one. I'll take apart some scripts and find out.
This is what I reported earlier, I think it's still valid:
This is what the guide thinks about all this, and which I think is wrong since the bodies have no scripts:
"You must examine the bodies and find all five of the holodisks at the Military Base to know what has happened to the troops.
It may not be possible for the player to 'understand' anything from examining the bodies until after receiving this quest from the BOS. Therefore, it probably cannot be completed if you have already entered the Military Base."

Bugs:
*You are supposed to be able to go to the Military Base before ever getting the quest, and then report that you already know what happened to them. What sets Gvar 1076 to +1 (it needs to be either 1 or 3 to be able to report anything)? It should be something in Mariposa is my guess. Don't think there are any new scripts except for the computer terminal. The holodisks haven't been changed to my knowledge.
I think you will need to add scripts to all the dead bodies (maybe it's enough to do it only for the last one) or add a check in the dude object script to set gvar 1076 to +1 when all the holodisks have been read. Alternatively you could change the holo scripts to use another gvar as counter for read holo's. 1085:GVAR_UNKNOWN_MB_USED may be the one to use (I don't think it's used, and it might even have been it's intended use from the beginning).
 
Ah, yeah, I remember this now. Thanks, Darek. I'll add/modify the relevant scripts/global variables.

I overlooked this:
Derajo said:
Using Steal on them to change inventory without having to speak to'em. Won't let me do it with the Robobrain Skynet. He could be empty and when I try planting, says he's full.

Not sure what is going on there.

Edit:
Tom9k said:
Game crashes after I tell to bunker guard I have delivered holodisk to Professor Steel AND I have machinery device. If I tell him that I have done only delivery and nothing else, game won't crash.

Code was bad. Corrected.
 
MIB88 said:
Derajo said:
Using Steal on them to change inventory without having to speak to'em. Won't let me do it with the Robobrain Skynet. He could be empty and when I try planting, says he's full.
Not sure what is going on there.
This is an engine limitation (so it's the same in the vanilla game).
When the body type in a critters proto is set to robotic or quadruped it's only possible to steal from them, but not to plant stuff on them.
Not sure what they were thinking and if it should be considered as a bug.
 
Hi

I’ve encounter few bugs old&new.

The new one is, I cannot drop the body of Metzger Mum. It's quite heavy and it pisses me off. There even a line in SlaversGulid Chief, saying hand over my mum and we will reach an agreement. Well I wanted to drop her in front of him, but I got ERROR message in bottom-left screen

The old shit is, when there is a pile of corpses. If a new opponent steps on them and for example u got minigun or any other burst weapon u do minimal damage if any..

Also that undetectable knife called sniv or smt. When inserted into active slot, cannot be used.

Also there is a funny weapon from that flying insects found randomly in the desert. I picked the weapon up + some of its spit/venom. Put it in my hands and despite seeing dmg, cost of a shoot, targeting system it still will not fire!

BTW Where is the key to open the vault 14 door???
 
You'll find the key in a special encounter after you talked with Marcus about mutant armor. There, you'll find two dead mutants. One of them has the Master Key.
 
About weather mod: sometimes its raining even at undergrunds.

Sentinty bot mod, ist working perfectly just like it was said.

The world map is to big at the east(there is just: nothing[you can travel and travel])

In the cave of V13 you can find a geck, hint book, and Adv power armor mkII? For me its to much facitilation. Even if you have a geck, and dont enter V13, the quest isnt complete.

Leveling of our comrades isnt working well. They've get level up if u have a luck.
 
There is old method for level up friends. When you are sure you will have a lvl up, save game before exiting combat mode. End comat mode and see that any of your friend got lvl up, if not reload save, if not again and again. Warning saving game in comat mode might cause errors...
 
Pan_Feanor said:
There is old method for level up friends. When you are sure you will have a lvl up, save game before exiting combat mode. End comat mode and see that any of your friend got lvl up, if not reload save, if not again and again. Warning saving game in comat mode might cause errors...
Or just set the NPCAutoLevel line in ddraw.ini to 1, and save yourself the trouble.
 
I have several bigger and smaller troubles with the mod.

1. Elevator(ergo hole) in the first floor of the Glow cause crash, when I try to go down. Also Moloch(that nasty creature) when I kill him... Strange, when Cassidy take him down, game won´t crash. And lightsaber graphic for player is not working(at least for me :) )

2. Is the timer for the build of Orphantarium in the Den to build set up? I waited for long four years and nothing(well just curious :) ). And is the quest about BOS, vertibird and Navarro working yet? I have waited for a year and main Elder in the BOS gives me just Error conversation(first time i spoke with him, he works well)...

3. Is there a way to bring SkyNet speak in the terminal?(Because I´m damn bad curious, I´ve look in scripts and there is some kind of quest: Bring Skynet online, I runned through all four flours, but nothing) -Sorry if this maybe isn´t really bug :oops:

4. Can´t find Michael son in Ruined city location. I looked on every body, examined every body, used googles and even doctor, but he is missing(or maybe he moved somwhere else? :) )

Spoiler?

5. Is one computer in the Abbey really supposed to end game and why then shows only Gecko? :)

For end: thanks for great mod :clap: , answers and please don´t stone me :D
 
Brydżkiper said:
...The new one is, I cannot drop the body of Metzger Mum. It's quite heavy and it pisses me off. There even a line in SlaversGulid Chief, saying hand over my mum and we will reach an agreement. Well I wanted to drop her in front of him, but I got ERROR message in bottom-left screen
...
Also there is a funny weapon from that flying insects found randomly in the desert. I picked the weapon up + some of its spit/venom. Put it in my hands and despite seeing dmg, cost of a shoot, targeting system it still will not fire!

Did you even finish playing through that encounter regarding Metzger's mother before you decided to post this message? She is 'removed from your inventory' after the discussion. Or are you trying to say she was not removed from your inventory? You need her in your inventory in order to get the proper dialog trees. And don't tell me that it makes more sense to drop her on the ground in front him (although in real life it does), because everywhere in the game if you have something that you were told to get you have to have it in your inventory. Dropping the computer parts, vertibird plans, nuclear plant part, car parts, economic disk, Vault 13 water flask, book, etc. in front of the person before you talk to them has no effect. It's just the way the game works.

If I remember correctly, trying to drop her is like trying to drop the GECK. It's a safety feature to keep you from losing her. However, maybe I should remove the safety, in case the player doesn't want to do the job, and she'll just run off like any other slave you set free.

The cockroach weapon is not meant to be used by the player, obviously. So of course there are problems if you try to use it.


M4K said:
The world map is to big at the east(there is just: nothing[you can travel and travel])

In the cave of V13 you can find a geck, hint book, and Adv power armor mkII? For me its to much facitilation. Even if you have a geck, and dont enter V13, the quest isnt complete.

Know that the MM is a work in progress. The worldmap does end to the east, eventually. And there will be things added to the east... eventually.

The deal with those items at V13 has already been taken care of.


Melichor said:
1. Elevator(ergo hole) in the first floor of the Glow cause crash, when I try to go down. Also Moloch(that nasty creature) when I kill him... Strange, when Cassidy take him down, game won´t crash. And lightsaber graphic for player is not working(at least for me :) )

Did you use a rope on the elevator first?
Are you saying the game crashes EVERY time you kill that mutant?
What happens when you put the lightsaber in your hands? "Not working" does not help me understand.

Melichor said:
2. Is the timer for the build of Orphantarium in the Den to build set up? I waited for long four years and nothing(well just curious :) ). And is the quest about BOS, vertibird and Navarro working yet? I have waited for a year and main Elder in the BOS gives me just Error conversation(first time i spoke with him, he works well)...

Orphanage: Bug. After the appropriate amount of time, you can only enter there by pressing 3 from the town map.
The Elder is bugged. I can't find the cause. It suffers the same problem as Max and the computer at Vault 23.

Melichor said:
3. Is there a way to bring SkyNet speak in the terminal?(Because I´m damn bad curious, I´ve look in scripts and there is some kind of quest: Bring Skynet online, I runned through all four flours, but nothing) -Sorry if this maybe isn´t really bug :oops:

I don't understand. What scripts did you look in? I have no idea what you are referring to.

Melichor said:
4. Can´t find Michael son in Ruined city location. I looked on every body, examined every body, used googles and even doctor, but he is missing(or maybe he moved somwhere else? :) )

Did Michael actually describe his son to you? Was it part of the same game you were playing when you found that area with the bodies? Did you look at all the bodies? Did you look at all the bodies twice? Is your perception really low? I'm asking all this but I don't want an answer. These are for you. I know it works.

Melichor said:
5. Is one computer in the Abbey really supposed to end game and why then shows only Gecko? :)

I don't know. Maybe. If you decide you want to live out your life as a monk at the Abbey and not find the GECK, then it makes sense.


And for those keeping track of bug reports (if anybody): Killing the BOS personnel at the research facility and the bunker now counts towards karma, town reputation, and critter kill counts.

I expect to have a small patch (no more than 9 mb when archived), ready for release no later than the end of this week.
 
MIB88 said:
Melichor said:
And lightsaber graphic for player is not working(at least for me :) )

Are you saying the game crashes EVERY time you kill that mutant?
What happens when you put the lightsaber in your hands? "Not working" does not help me understand.

Ive killed mutant normally without any problems.
Player graphic(with lighsaber):
ive check, and that true that isnt working BUT only if you dont wear any armor( ive check, i think, all armor and its ok), then you disappear(& sometimes game crashes)

And about V13 i was spoken of. Did you take care before release of MM ver.2.35.2? Or after?(Ive recive location of V13 from Tadni from quest of letterman)
 
To Melichor - Zodpověděl jsem ti ty tvoje otázky na příslušném VŠB fóru.

About Michael and his son - You have only one chance to examine his son body. After you leave RC, you can't finish this quest. So examining sons body should be the first thing to do here.

Lightsaber is good, but there's one problem - if you throw him and then you want to melee attack, you can't, because the blade isn't pulled out (due throwing animation). You have to switch to other hand and back in order to use melee attack again.

In EPA, there are some remaining roof edges - they are south way of Warehouse, beyond green river. They are flying in the air.

You can remove this pile of rocks for 100xp, but nothing apears beneath it:

http://img80.imageshack.us/img80/1251/scr00006.jpg

I've been reading today all dialogue files... it's chaotic. I wouldn't hurt to remove some unused files (for example for RP Abbey), because it might ease work for some potential translators.
 
M4K said:
Ive killed mutant normally without any problems.
Player graphic(with lighsaber):
ive check, and that true that isnt working BUT only if you dont wear any armor( ive check, i think, all armor and its ok), then you disappear(& sometimes game crashes)

And about V13 i was spoken of. Did you take care before release of MM ver.2.35.2? Or after?...

Random crashes happen. That's why I need to know what happens all the time (or at least most of the time).

Rechecked the art files. There was no art created for the player to use the weapon with only the jumpsuit on. Most armors will work. However, don't expect the weapon to work with the environmental armor or professional BOS armor, either. If you find that your character disappears when holding an item, it means there is no art for the player character with that armor or weapon. As soon as you try to move, the game will crash. Just go back to the inventory screen and remove the item.

V13: No, I corrected it after 2.35.2 was released.


Tom9k said:
I've been reading today all dialogue files... it's chaotic. I wouldn't hurt to remove some unused files (for example for RP Abbey), because it might ease work for some potential translators.

No can do. I don't plan on releasing a full repack for a while. So, people are stuck with them unless they choose to remove them. But the reason they are in there is because I intend to add those areas or otherwise use those files.
 
MIB88 said:
Did you even finish playing through that encounter regarding Metzger's mother before you decided to post this message? She is 'removed from your inventory' after the discussion. Or are you trying to say she was not removed from your inventory? You need her in your inventory in order to get the proper dialog trees.

Yes I EVEN finished playin' before postin. Well she wasn't removed from the inventory, neither mine nor any of my NPC (if I gave her to them)
I have the dialog all right but, she's goin nowehere.
However I found her a perfect place, in a bit fedora style 8-)



MIB88 said:
The cockroach weapon is not meant to be used by the player, obviously. So of course there are problems if you try to use it.

Well I always pick everthing that blinks, especially in a raw square format ;) but thx 4 the explanation

lol 1 of my fav
 
Well, I don't know what happened. I've never had this issue before (and no one else has reported this even though I haven't modified this script in a long time). I have cleaned up the code, though, and fixed the error with the text. I will add the option to free her, though it will set the quest to automatic failure.
 
Little bug here, when I bulided tunel from MODOC to Ghost Farm and go into it I figured out that you cant't go back to modoc with this tunel, exit gird don't work. You can olny exit by going to ghost farm :)
 
Pan_Feanor said:
Little bug here, when I bulided tunel from MODOC to Ghost Farm and go into it I figured out that you cant't go back to modoc with this tunel, exit gird don't work. You can olny exit by going to ghost farm :)

I suggest that you recheck this.

Edit: Also, I have changed some scripts and dialogs regarding Metzger's mother. You can now drop her, and this would be the same as freeing her (meaning not being able to complete the quest).
 
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