that fixed it, thanks. My search criteria wasn't hitting that post.
Couple other queries:
1) I assume that when the random element from NPC leveling is removed, NPCs still don't level every time I level, correct? I ask because when I leveled to 8, Sulik and Vic both leveled to 2, but when I leveled to 9, neither of them leveled.
2) I permanently lost 2 PE. I can verify it occured in the Den as I have two savegames while in the Den and in the later one I have 2 less perception. I had completed pretty much every quest in the Den between these two savegames so I can't narrow down exactly which event did it. I tried resting for several weeks and it never went away. I don't have any radiation sickness so that's not it either. Any ideas?
Also, I opened up my save.dat, and combed through it until I found a chain of numbers that looked like my stats. I found it on line B919, and the value displayed for my perception is exactly what I began the game with, not counting my bonus from gifted. This means that whatever is giving me -2 PE is a soft modifier not a permanent change to my base stat. I wish I knew how to get rid of it in a hex editor, but until then I'm going to inflate my base value by 2.
3) Why did you make it so enemies throw their weapons when they die? Is there anyway to turn this off? It gets annoying when the weapons drop inside of walls, rendering them unlootable. Also, implementing the shift key higlighting items on the ground was a great idea.