Didn't I explain how that worked in a pm sometime, or was that to someone else?MIB88 said:I don't quite know how the automatic leveling feature works as I've never used it. I am pretty sure party NPCs are not supposed to level each time your character levels up, but every 3 or 4 levels, I think.
Each party member has a level up table that specifies the minimum level of the player for the npc to reach level xx. Each time the player levels up, if the npc is in the party and the player is over that level, the npc gets a dice roll, and if it passes they gain a level. The remove random levelling option just removes that dice roll. The player still needs to reach the level specified in the npc's level table before the npc will level up. (And yes, on average the player needs to gain 3 or 4 levels for each npc level.)
Also, I still need a save game with a party combination that exhibits the bug if you want me to try and fix it.
I tried playing fallout straight after a long stint of baldur's gate 2. It was obvious within 30 seconds that I'd either have to make tab highlight things, or never play fallout again.Mactab said:Also, implementing the shift key higlighting items on the ground was a great idea.