Well, technically, it still would be Power Armor, just without motivators running. You should remove STR bonus, add STR requirement and maybe reduce AP by one or two points. Its still would be a metal-ceramic heavy armor, far more protective than f.e. Metal Armor.MIB88 said:(For those who are curious, the test involved power armors. I was trying to come up with a way to make it so that, if the player character was hit with an EMP grenade/blast, the power armor would be destroyed and replaced with a piece of worthless armor.)
mac402 said:3. The car itself seems broken. The items you put in the truck dissapear. Also, the colors of the car are strange.
(...)
And I wrote that the guns burst fire can be fixed by changing the settings in ddraw.ini - it actually still is rather not reliable. Is this the fault of the sfall engine or this mod?
mac402 said:Also I have selected an option in ddraw.ini that makes the NPCs automatically level up according to my PC level. I don't think this is happening - there is no text of levelling appearing. I boosted up my player level with an editor. Sulik has 85 hp, Vic has 70, Klint has 200 - is that ok? (I haven't played FO2 for a while)
Another thing: Fire Geckos (in a cave in random encounter) sometimes drop their weapon when hit ("Fire Gecko Flame Breath" or something like that)
Stave said:Now: in this ver. is still the same bug like in 2.42 - Sajag EXP. In Toxic C. you must kill Gekos and bring the palts to the chief of this EXP.
EASY, but one of the GEKOS is inside the wall and you can't kill it. You need 5 kills but you can only do 4...
kkeciap said:1. Application error "An integer divide by zero was encountered at address xxxxx". I got this error in 3 cases.
a. Lara's quest in den -- fight near the church
b. slaver's camp location -- fight with slavers.
Fo2 throws error right before my second turn. Removing data\scripts\hs_ondeath.int provides additional 1 or 2 turns, then crash.
c. Situation "Female character with strength 5 puts Metal Armor Mark II on and does first step" also throws "Divide by zero" error.
kkeciap said:2. Problem with car's trunk. I buy car in den, smitty upgrades it, i load trunk with stuff and ride to any point of global map (1cm from Den for example) without random encounters. Trunk becomes empty. :[
bonczyk said:mac402 said:3. The car itself seems broken. The items you put in the truck dissapear. Also, the colors of the car are strange.
(...)
And I wrote that the guns burst fire can be fixed by changing the settings in ddraw.ini - it actually still is rather not reliable. Is this the fault of the sfall engine or this mod?
I also had a problem with stuff dissapearing from car trunk, but only when I've put my stuff in there after I had bought the car, but BEFORE I started the engine for the first time (when the car was still in front of Smitty's house). Try not to use the trunk until you park your car somewhere else, it worked for me.
regarding the burst mode - I confirm that it usually does no damage (even from such weapons as minigun)....
MIB88 said:Regarding leveling, sfall, and using an editor: It doesn't work like you think. Sfall (ddraw) checks to level the party NPCs when you level up. It doesn't just check your level. So, using an editor to level up won't impact what level your party NPCs are.
MIB88 said:@mac402: I need to know something. You already said that you used a character editor to level up. Did you do anything else with the character? Did you just give yourself items too, without completing the quests?
Regarding Skeeter, I can't replicate this problem.