Microsoft has bought Zenimax/Bethesda

Let's start a bet for the next big budget Fallout game.
Option 1: Fallout gets rebooted
Option 2: Obsidian gets to make a new Fallout. Everyone gets excited and it still sucks (as dictated by NMA).
Option 3: Obsidian gets to make a new Fallout. Everyone gets excited and it's at least ok to pretty damn good (as dictated by NMA).
Option 4: Nothing changes. Fallout 5 happens and is just what you'd expect as a follow up to Fallout 4 and 76.

Bets work like you think they would. Payout in OnlyFans credit.
 
Doubt Fallout will get rebooted but I would love to see a Fallout game between Fallout 2 and New Vegas. Getting tired of Bethesda constantly going further down the timeline as the stagnation and lack of progress they have for the places and settings in their Fallout games makes no sense and it would be nice to visit more of the past.

Obsidian making a shit Fallout game? Doubtful. It would probably be mediocre at worst to pretty good at best. Besides, even Obsidian at their worst is leagues better then Bethesda at their best.
 
Obsidian in its current form is competent.
Outerworlds... Garbage game not worth one cent. They should be ashamed.
They were a crew of critical thinkers who made games for critical thinkers, now like every other company, no thought is required. You will not be challenged to question anything.
Games are now made by business people, not players. This is the new world.
 
It's disturbing to see how many people:
  1. Keep acting like The Outer Worlds being bad is an indication of a future Obsidian-made Fallout game being bad. Fallout is not The Outer Worlds. Fallout is Fallout. It has its own tone and style, and as long as Obsidian (or whoever makes said game) adheres to it, it's hard for it to go wrong. Thing is, Bethesda never adhered to either of the two: the tone was shifted across the board, and the style was dropped altogether (Obsidian, meanwhile, was able to inject some classic Fallout style into the FPS RPG that was New Vegas).
  2. Sawyer, who directed New Vegas and is arguably one of the most obsessive developers out there, had no hand in The Outer Worlds.
  3. The Fallout name sells. Nothing stops talent who worked on New Vegas to return to work on a new Fallout game.
With Tim Cain I would expect Fallout to be like Fallout: how it is supposed to feel like, how it is supposed to sound like, the basic essence of the game.
With Leonard Boyarsky I would expect Fallout to look like Fallout: the aesthetic that Bethesda completely stripped away.
And with Josh Sawyer I would expect Fallout to play like Fallout. This is the guy that thought "people won't like these changes, but the game is too easy so let me make my own mod for New Vegas".

All that said, what I would like to see is an isometric Fallout game, OR a complete shift from the Bethesda open world formula. I can't believe there are people out there who genuinely think that Bethesda gameplay is "perfect" and the only think their games are lacking is writing: no writing will save their games because for an RPG, the mechanics are everything and being able to access any given quest branch at any given point thanks to a pointless character build is a horrible feeling (either the mechanics OR the writing may as well not be there; Bethesda clearly went for the latter).

My opinion on what will happen: Bethesda keeps making their games as usual with maybe some writing and mechanics input from Obsidian. But Bethesda didn't make Fallout the juggernaut it is today by being a shitty company, and Microsoft knows this: letting Obsidian do as they please with Fallout would mark the commercial decline of the franchise.
 
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Interesting thought: Microsoft now owns both Wasteland and Fallout. What does that mean for each franchise? Will there even be a Wasteland 4 or will Fallout be all they need for a post-apocalyptic RPG brand?
 
Outerworlds... Garbage game not worth one cent. They should be ashamed.
They were a crew of critical thinkers who made games for critical thinkers, now like every other company, no thought is required. You will not be challenged to question anything.
Games are now made by business people, not players. This is the new world.
I find the characters enjoyable to talk to. Dialogue is pretty good and I don't see a whole lot of issues. Inventory management is shit and the way the game is balanced with damage and leveled weapons annoy me. Lots of Choice and Consequence. RPG mechanics are an interesting take on an idea UnDeCafIndeed had back on Bethesda forums and it's interesting to see it in practice and it works all right but I wish they'd just go with single skills instead of lumping stuff together. Exploration works well enough. Combat is smooth and doesn't have any issues as far as I've seen. I really don't see how it is garbage.

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What I can see is how someone would find it mediocre. Now I like it but there is a certain... Tone... To its characters and environments that doesn't really change. You talk to one character dying in a cave its the same sort of tone as if you're flirting with a bartender. It's hard to explain. And the combat while it works isn't groundbreaking so I could understand coming from better games and thinking it doesn't compare. Exploration is also something that has been done better before.

Like, underwhelming. Sure. And I can see how some might find it mediocre but I like its laid back attitude. It's pretty chill to play. Like a comfy action RPG.

But garbage? Like, Fallout 76 is garbage. Hell, Wasteland 3 is garbage on Xbox One S because it keeps fucking crashing constantly. Prison Planet is garbage. ET is garbage. Games that don't work are garbage. Games that ruin franchises are garbage. Games that sets goals that they clearly fail to live up to are garbage.

Why do you think Outer Worlds is fit to belong in that cesspool?
 
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And with Josh Sawyer I would expect Fallout to play like Fallout. This is the guy that thought "people won't like these changes, but the game is too easy so let me make my own mod for New Vegas".

I forget his exact job title now, but he's a design director for the studio as a whole, providing high level feedback for project directors. Even if they made another Fallout, would he even be directing it?

Also, I have a lot of respect for Sawyer's contributions to NV, but there were numerous other people responsible for the vast majority of the writing (which is the most important part to me). Gonzalez was lead writer, and hasn't been with Obsidian for many years.
 
Wha-, how-, what would that even look like? O__O
MS_Fallout copy.jpg

I will just wait and see what they do with it.

*I wouldn't mind a Fallout reboot, but I don't expect one. If we don't get a FO5 akin to FO4/76/Halo... the best we might get is a Fallout BG3 Larian clone.... which wouldn't be comparatively that terrible I think.

The only real plus that I see is that a new Fallout game could actually cast most of the original voice actors for the project; which could (potentially) be cool. They could actually reboot using the first story as a basis.
 
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Because there is no theft in the game. While I wouldn't steal normally. The characters should be aware that theft is happening. Also, first companion will still roll with you if you murder all of her friends that she "Cares so much for" Every world is a copy past re skin of the other worlds and none of the choices seem to matter in a thought provoking way. Played free version of it for a day and rage quit. To each their own though.
 
I forget his exact job title now, but he's a design director for the studio as a whole, providing high level feedback for project directors. Even if they made another Fallout, would he even be directing it?

Also, I have a lot of respect for Sawyer's contributions to NV, but there were numerous other people responsible for the vast majority of the writing (which is the most important part to me). Gonzalez was lead writer, and hasn't been with Obsidian for many years.

I have no idea if he would direct the game, but I'm pretty certain he would have a role and an important voice in it.
I think Gonzalez would enjoy going back to Fallout, assuming this is a proper Fallout RPG and not just a glorified Bethesda FPS but with additional writing from Obsidian.
 
Because there is no theft in the game. While I wouldn't steal normally. The characters should be aware that theft is happening. Also, first companion will still roll with you if you murder all of her friends that she "Cares so much for" Every world is a copy past re skin of the other worlds and none of the choices seem to matter in a thought provoking way. Played free version of it for a day and rage quit. To each their own though.
They reacted to me stealing so I have no idea what you're talking about there.

The companion thing does sound weird but the idea behind Outer Worlds is that people don't behave in a normal way that they should anymore. They're brainwashed to think in a hierarchical corporate structure of where you belong and stuff and so they have strange ideas of what it means to live and die. I think it's a stretch but depending on her reaction it could work.

I haven't been to any world yet beyond the first one as I haven't played for long. Looked up some gameplay videos of two other locations though and the environmental design is different at those places so again I don't really know what you're talking about. Do you mean the buildings and interiors?

As to choices mattering, well, I've only gotten to the big spaceport right after Emerald Vale so I dunno how things will work out long term but I'd say the same thing about FNV FO1 and FO2 tbh. Deal with Gizmo or Killian and there is no grand consequence beyond Junktown. And once you're done there you kinda just move on. Same as with any of these other games. Maybe it's the same with Outer Worlds. That doesn't mean it is good. Far from it. But it's not like other games we enjoy don't suffer the same flaws. Hell you can go around and murder any NCR person you come across and apart from a few NCR death patrols sent after you no one else will go hostile until after you've confronted Benny. Goodsprings reputation is meaningless since nothing exist beyond that area. You don't face consequences of your actions for allowing the powder gangers to take over at any point during the game. And who takes over Primm doesn't alter anything in the area, the services of the people or much in the way of dialogue. And this is Obsidian at its supposed peak for Fallout development. Most RPG's fuck up choice and consequence tbh and we should expect more from them but I don't think you can condemn Outer Worlds any more than you can condemn other RPG's. But like I said, I've only done a fair bit of the 2nd location in the game so I don't know what to expect going forward really. Maybe the CnC is actually dogshit. If it is I will revise my statement but so far. I don't see anything I haven't seen in something like FNV.
 
I am not surprised, considering I calculate a 97% likelihood that this is to grab the exclusive right's to Bethesda's properties to compete with Sony's more numerous exclusive's over the Series X, the next Skyrim or Fallout for example being exclusive to PC and the Series X would greatly benefit Microsoft in that regard...
 


Saying he had 'no hand' is an exaggeration, but the studio design director is advisory, like he says. He plays milestone builds and offers feedback, but he doesn't work directly on the project. Same goes for the new Pillars game, and probably anything else Obsidian does, unless they decide to actually make him a project director again.

 
So, even though I know some are talking about the chance for a New Vegas 2, I have something I'd far prefer.

I want a New Vegas remaster, and I mean that in the fullest sense of the word. I would like New Vegas to be remastered with more Legion content. Expand the map to show Legion held territory besides Cottonwood Cove and the Fort. A new engine that actually works and doesn't yield potato faces. An engine designed to have robust modding tools going forward. Include all the DLC from the original, the new Legion content, a good stable engine and then... just put it up for sale and let it fly.
 
So, even though I know some are talking about the chance for a New Vegas 2, I have something I'd far prefer.

I want a New Vegas remaster, and I mean that in the fullest sense of the word. I would like New Vegas to be remastered with more Legion content. Expand the map to show Legion held territory besides Cottonwood Cove and the Fort. A new engine that actually works and doesn't yield potato faces. An engine designed to have robust modding tools going forward. Include all the DLC from the original, the new Legion content, a good stable engine and then... just put it up for sale and let it fly.
I for one am not a fan of The Legion, but I can understand you curiosity on the subject. In any case it should be studied before it's gone for good, I calculate a 95% chance that The Legion will not last the year.

Cutting back to the conversation, I doubt their will be a New Vegas 2 as plot wise the story of that city ended definitively at my victory at The Second Battle Of Hoover Dam and trying to make a sequel would just make it seem like the conflict is being dragged out for money reasons.
 
Like I said before, explore more of the past. Go to new places between the time of Fallout 1 and New Vegas. I would like to see them explore places like Texas (PoS does not count) or the Pacific Northwest.

Also, with Microsoft having many of the old school Fallout talent working with them we may no longer see stupid shit like Kid In A Fridge or Cabot House.
 
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