Jabberwok
Mildly Dipped
I honestly utterly despise Bethesda worlds since Oblivion and never got the appeal of them. A large chunk of the locations in their world is copy and pasted dungeons with a random assortment of enemies filled to the brim with their overused to shit enviromental storytellin bullshit, or locations that might as well be living on their own bubble because locations like these in Bethesda games don't even acknowledge each other's existence.
Several New Vegas locations are definitely filler to fill the map, not having much of importance in them, but at least it doesn't have copy and pasted dungeons, or locations not acknowledging each other's existence. In fact, the game goes out its way to make locations acknowledge each other, at least ones close to each other like Sloan and Quarry Junction and Novac and that power plant with the ghouls.
It's like people have to find anything to praise Bethesda games for and since the writing and characters are so terrible, they have to trick themselves into thinking their world design is actually good, and not just a theme park with a random assortment of locations.
So no, i don't want a Fallout game with the world design of Bethesda, get that shit out of my Fallout game. I want a cohesive world with locations that look like they weren't made in random location creater program.
Agree. Oblivion had the advantage of some decent-sized cities with different architectural styles. And different climates across the map. Outside of that, still a bunch of random junk, and recycled dungeon assets. Seems like Skyrim scaled back on the cities in favor of even more random dungeons. Let's make a huge, open worldspace the defining part of our game, but put most of our gameplay in tiny rooms that all look the same.