Agree. Oblivion had the advantage of some decent-sized cities with different architectural styles. And different climates across the map. Outside of that, still a bunch of random junk, and recycled dungeon assets. Seems like Skyrim scaled back on the cities in favor of even more random dungeons. Let's make a huge, open worldspace the defining part of our game, but put most of our gameplay in tiny rooms that all look the same.