Morrowind thread!

In my opinion, its got horrible potato graphics, dreadful combat, an over complicated bloated and boring story, really really dull scenery and it generally seems like they didn't put much effort in.
 
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It would but you know Hlaalu, money talks.

Also, they would probably not mind... two less dangerous assassins.
They'd probably get the job done first then kill each other leaving three corpses or the Dark Brotherhood assassin will knock something over, waking up the target resulting in the DB's death but distracting them from the more competent Morag Tong assassin.

Based on Tribunal, the latter seems more likely.
 
"A pinch Life Salts, time split distance, faint glimmer, wind and sand, rise again"
(Looking to his withering marshmerrow, the Telvanni wizard chants, with the last word of the incantation, the local Redoran an Hlaalu counsel members choke as life returns. Their wounds healed and the argument forgotten. Was that the Telvanni wizards intent, to let them die to test new magic, or was his resurrection spell for his marshmerrow to strong?, needless to say, the marshmerrow looks like it is flourishing, unfortunately Ulles had to be sacrified.)
 
"A pinch Life Salts, time split distance, faint glimmer, wind and sand, rise again"
(Looking to his withering marshmerrow, the Telvanni wizard chants, with the last word of the incantation, the local Redoran an Hlaalu counsel members choke as life returns. Their wounds healed and the argument forgotten. Was that the Telvanni wizards intent, to let them die to test new magic, or was his resurrection spell for his marshmerrow to strong?, needless to say, the marshmerrow looks like it is flourishing, unfortunately Ulles had to be sacrified.)
"Well that'll teach me to directly insult Helselth in general public. I should only do so behind closed doors, or more specifically in a secret room walled away by fire and lava with the Nerevarine assigned as a bodyguard."

Thinking about Oblivion for a second, I wonder how did Jiub actually wipe out cliff racers from Morrowind? It can't be easy if one were to consider the vast amount of possible locations for nests.
 
Thinking about Oblivion for a second, I wonder how did Jiub actually wipe out cliff racers from Morrowind? It can't be easy if one were to consider the vast amount of possible locations for nests.
Considering that they re-spawn and that is a game engine thing, there is more then it would appear. Remove the re-spawn and allow Jib to soar above the clouds with magic, slaughtering every cliff racer would be an easy yet tedious feat.
 
its got horrible potato graphics
Because having an amazingly designed world with unique features is totally second to graphics :roll:
an over complicated bloated and boring story
The story is incredibly simple: You are a hero, who due to a prophecy must kill a big evil God.

It's all the background information and politics which makes it seem complicated, and in response to that, do you honestly expect the political climate of a setting to be simple?, I thought it got that just right, as everything is as complicated as it realistically would be.
and it generally seems like they didn't put much effort in.
It has a more fleshed out setting, more unique factions, more side quests, more exploration value, ect. then both the games that came after it.

Compared to Arena or Dagerfall perhaps, but compared to all later installments it seems like they put far more effort and love in to it.
 
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The story is incredibly simple: You are a hero, who due to a prophecy must kill a big evil God.
Yeah sorry, but it's more like...

One of the possible hero's who only became one because he succeeded goes and kills a well meaning God and old friend, who tried to stop the Tribunal from ever happening but failed.
 
I always thought Morrowind had a rather nice story. Especially compared to Skyrim which was basically just "hurr durr dragons".

I might have to reinstall Oblivion soon, though. I've never finished the main quest (in some games I didn't even start the main quest because of those annoying Oblivion Gates), and I'm actually pretty curious. It *has* to be better than Skyrim which was a huge, steaming turd.
 
I always thought Morrowind had a rather nice story. Especially compared to Skyrim which was basically just "hurr durr dragons".

I might have to reinstall Oblivion soon, though. I've never finished the main quest (in some games I didn't even start the main quest because of those annoying Oblivion Gates), and I'm actually pretty curious. It *has* to be better than Skyrim which was a huge, steaming turd.

The gates are obilvion are actually quite annyouing,

However you've got some cool stuff like the area ect witch is really fun and a good concept. Also got quite alot house and horse to purchases. The leveling up system is also pretty detailed you to level up you have to improve skills to you're character class so yeah not to bad
 
Oblivion is better than Skyrim, but kind of by default. Oblivion is Morrowind's Skyrim to Oblivion :0

Oblivion does have nice atmosphere though. The "magic" that was toned down a lot from Morrowind, and then disappeared completely by Skyrim (replaced with a GoT-inspired "grittyness" instead)

I like Oblivion with a couple of mods too (I'm not a big mod player), such as Kvatch restored, and Elseweyr, the only added landmass mod that I felt I could trust, lore and atmosphere-wise
 
Hm, I actually liked Skyrim more than Oblivion, simply because it was just mindless fun. Both games failed as RPGs, but at least Skyrim was somewhat fun to play. And it had Dwemer.
 
Skyrim's story is terrible because there are no two ways to tell it: you are someone destined to kill a Dragon that keeps coming back, or something like that. There's no "but" in the story, you are the Dragonborn and must destroy Alduin, and people will help you achieve it with no second thoughts.

Morrowind's story is much more complex: you are a nobody, tasked with finding out about some ancient Dunmer prophecies. Eventually you discover you are supposed to try and become the hero of prophecy, but it's not as simple since it is not a "you are it" or "you are not", but "you could be" or "you could be not". You are given different challenges to test you against the prophecies, and once you are established as a very likely "could be", you must convince every single faction that has its own motives for helping you or not, through different means, and only then you are qualified to face the God of Vvardenfell himself to give you the last bits of advice you need to destroy the enemy that lurks in the mountain.

Skyrim's main quest progression is terrible because it feels like you could have EASILY removed a few elements from the story, and nothing would have changed. The Blades? Fuck them. Civil War? Fuck them. But OF COURSE you can't remove them, since these characters are essential.

In Morrowind the prophecy states you MUST unite all Houses and Tribes, else you are not the real Nerevarine and thus there's little point in defeating Dagoth Ur when there's no one left to rejoice in his demise. Everything you do in Morrowind is taking a step further to defeat Dagoth Ur. Half of Skyrim's main quest consists of things that just don't matter and some even feel shoehorned in so you can learn how to defeat Alduin.
 
Oblivion is the best Elder Scrolls game.
What was your favorite thing about Oblivion:

Was it the
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Unique and bizarre architectural style?
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The Exotic and alien terrain/climate?
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The unique and creative enemies you get in no other setting?
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The Complex political system with lots of intrigue and conflict?
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The morally ambiguous villain?
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The quest system that doesn't hold your hand and lets you figure your own way around?
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The array of unique factions that appear in no other game?
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The complicated mechanics that made a whole range of characters possible?

Which of these made you like Oblivion so much?
 
Heresy.

Oblivion is the best Elder Scrolls game.
It is factually the worst. It's not the interesting, innovative, and inspired RPG that was Morrowind, and it's not the pretty, mindless fun that is Skyrim. It plays like shit, it looks like shit, its story is boring and pointless, and it's just generic. Coming from Morrowind it was just a massive disappointment. Generic medieval architecture in the cities, generic hell-world setting in Oblivion, and generic Tolkien-elves style in the Ayleid ruins.

Morrowind had unique cities and styles, fantastic landscapes and wildlife, interesting political backgrounds, and just a general air of originality. It ranged from weird-ass cities like Tel Mora, Vivec and Ald'ruhn over roman castles to fucking steampunk dungeons.
Skyrim at least had vikings, violence, and proper dwemer ruins.
 
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