Muties in Fallout 4

Justalittlebaby

First time out of the vault
These guys... These fucking guys are bugging me to no end. On a terminal on Prydwen it states that the strains are different from the ones in the Capital Wasteland, in the basement of the Institute through the Bio lab there's a secret laboratory where they've been experimenting on them, apparently Virgil is one of these muties as well or something and he made a cure. Obviously the Institute made them, that's not what's bugging me, it's the why. With Father (Shaun, player's son, director of the Institute) so much against altering scientists with the same kind of enhancements they gave Kellogg (found on his private terminal iirc), why would he allow such experimentation? The terminals there reveal that the scientists themselves aren't sure why the research continues as it doesn't see much progress, and with Virgil's cure there are a few more questions, such as the far-fetched "are they actually trying to cure them?" but that seems more like guessing than anything, especially doubtful considering the massive tanks with mutants submerged into (very likely) liquid FEV. So, digression aside, why did they do it?
 
For science? For plot?

But seriously, I expect some nasty Mass Effect Retcon (tm) DLC that shows us how dumb we are for believing their bad writing.
 
Yeah the new batch of Super Mutants in the Commonwealth absolutely make no sense. If these were migrants from the Capital Wasteland that would have been one thing but to come up with another strain of FEV is breaking credibility.
A lot of Fallout 4 is basically recycled Fallout 3 material.
 
Would be better if there was an actual purpose to them. They are just "there". Like, have them try to take revenge on the institute or something.
 
Would be better if there was an actual purpose to them. They are just "there". Like, have them try to take revenge on the institute or something.

I'm currently writing an alternate Fallout world, any ideas for the mutants? Here are the institute part so far...

[h=1]The Institute[/h]Creators: Various MIT and prominent US scientists.
Purpose: To continue various scientific experiments on synthetic life forms and advanced space travel well after the nuclear apocalypse. The original plan was to let this technology out to humanity, though trouble and surrounding hostility delayed this. Soon after the continued suspicion by the Commonwealth the plan was overwritten and replaced by the central committee, changing the goal to attempt ‘justified’ domination. The Institute itself wasn’t particularly interested in power and lording over others but wanted to spread knowledge and fairness to a bitter wasteland. Or so they say,
Events: The Institute didn’t survive the war in a unified manner, but more accurately went their own way with some going to vaults and others surviving by fate or some other method. However after the war various members joined up, forming regional bases which later re-joined. All this formed into the more disciplined Institute which continued and started various experiments such as Synths. By the time the Institute was fully formed the Commonwealth had sprang up, creating it’s powerbase in Boston and the surrounding area. The Institute was willing to cordially set up technology agreements, but the Commonwealth distrusted them, especially as they found out of an infiltration attempt including Synths. Currently there is a cold war between the two, as both are unsure whether to deal or destroy each other.

This conflict was forced aside as the Brotherhood of Steel (Midwest) found out of the technologically advanced Institute from traders and first-hand accounts. Suspicious of the possibility of a different technological force they marched in full force. After confirmations the BOS declared quarantine and war on the Institute. Anyone in the way was to be eliminated with extreme prejudice. The Institute has been hard pressed to fight the well armoured and equipped Brotherhood, churning out military Synths and hiring mercenaries to fight this threat.
 
Would be better if there was an actual purpose to them. They are just "there". Like, have them try to take revenge on the institute or something.

I'm currently writing an alternate Fallout world, any ideas for the mutants?
Instead of the Super Mutants, just have people with deformities and mutations, scorned and exiled by everyone else.

Yeah I was thinking of something like that. Call them deformed or something like that and have them hated by all but the Commonwealth who are willing to incorporate them for taxation.
 
Yeah. These Super Mutants are another group created by The Institute and for seemingly no reason. But hey, new Fallout game needs new Super Mutants according to Bethesda.
 
A friend of mine, who is not that much into Fallout, but adores Skyrim (still being a good guy tho') is just calling them Orcs. Which they are. Just look at the titles: Ancient Behemoth, Epic Behemoth, Supermutant Warlord, Overlord.

As @Gaddes said, they are just there, for no reason. Along with these stupid mutant hounds and those bloody bags all around. No sense. Even if the Institute has created those, would they really create THAT many supermutants? Why?
 
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A friend of mine, who is not that much into Fallout, but adores Skyrim (still being a good guy tho') is just calling them Orcs. Which they are. Just look at the titles: Ancient Behemoth, Epic Behemoth, Supermutant Warlord, Overlord.

As @Gaddes said, they are just there, for no reason. Along with these stupid mutant hounds and those bloody bags all around. No sense. Even if the Institute has created those, would they really create THAT many supermutants? Why?

BUT WE NIDZ DEM!!!
 
So, uh, if anyone cares to give me some input on what I've found out during my travels that would be real neato.

Mutant experiments began August 2178, 16 years after the Vault Dweller in Fallout 1 destroys the Mariposa Military Base. Coincidence? I think not. The scientist (on a holotape) says he doesn't know where the director got the samples from, but we can rule out Vault 87 immediately since the strains are different. They also share some distinct similarities to the New Vegas muties which I believe migrated from Mariposa and whatnot.

So, quick question time. To my understanding, behemoths in Fallout 3 are due to muties growing big as they grow old and behemoths are exxxtra old. How come we have behemoths in Fallout 4? Have I missed the plot?

And now some speculations that basically just boil down to some guesswork that I can't come up with a satisfying answer to myself. Say the old director of the Institute (these lads have been around since before the war allegedly, previously known as the Commonwealth Institute of Technology (CIT)) wanted to make mutants, and now we're entering the realm of possibility, what the shit happened then? Excuse my French, but did they break out? Were they released to wreak havoc upon the Commonwealth? How are there so many of them, assuming they're sterile? Why do they sometimes, when idling around, say something along the lines of "No green stuff here"? In Fallout 3 more mutants are created as slaves are brought back to Vault 87 or maybe they transport some of the stuff out to the camps, but in Fallout 3 the mutants are also holding prisoners for this purpose, something that is not seen in Fallout 4.

Any and all help is appreciated, but let's try to keep it on topic and not bash Bethesda too much.
 
If you go back and replay Fallout 3, terminals in Vault 87 mention that they made different strains while trying to find a viable one. Similarly, the FEV Curling-13 made by The Enclave was an entirely different strain that came from the Mariposa strain.

The fact that Institute FEV makes Behemoths is, IMO, clear indication that it was originally Vault 87 FEV, that they edited into a different strain in an attempt to improve it. That and the overall visual similarity to Vault 87 super mutants, as well as both types sharing the same general intelligence level. Though Institute Super Mutants seem to be a little bit smarter.
 
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The fact that Institute FEV makes Behemoths is, IMO, clear indication that it was originally Vault 87 FEV, that they edited into a different strain in an attempt to improve it. That and the overall visual similarity to Vault 87 super mutants, as well as both types sharing the same general intelligence level. Though Institute Super Mutants seem to be a little bit smarter.

Gosh, you're absolutely right. It also makes more sense for the Institute to have grabbed it from Vault 87, which is much closer, and regarding intelligence I think they're really about the same. I think I'll have to hang around with Strong for a little while to really figure it out, but from the dialogue I had with him he sure didn't seem the brightest, and from what I gathered he is certainly one of the more reasonable mutants.
 
And how exactly does it make total sense that The Institute managed to make their way into a vault who's entrance is lethally irradiated in order to get FEV they didn't know existed?
 
Would be better if there was an actual purpose to them. They are just "there". Like, have them try to take revenge on the institute or something.

I'm currently writing an alternate Fallout world, any ideas for the mutants?
Instead of the Super Mutants, just have people with deformities and mutations, scorned and exiled by everyone else.

or one of my favs the "Beneath the Planet of The Apes"-style mutants .
 
And how exactly does it make total sense that The Institute managed to make their way into a vault who's entrance is lethally irradiated in order to get FEV they didn't know existed?
Robots are immune to radiation you know, and The Institute uses robots for basically all of thier above ground activities. And who is to say they didn't know it was there?
 
And how exactly does it make total sense that The Institute managed to make their way into a vault who's entrance is lethally irradiated in order to get FEV they didn't know existed?
Robots are immune to radiation you know, and The Institute uses robots for basically all of thier above ground activities. And who is to say they didn't know it was there?
Right, robots, fair enough. But are they equipped to deal with the Super Mutants though?


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And how do they know it was there? It's a super-secret super-human DNA altering testing facility. Why would MIT have access to the location and research data to make a decision that it is worth engaging dozens if not hundreds of enormous mutants to get a hold of?

And if they did get inside and take a sample then there'd have to be evidence of these robots or androids or whatever at Vault 87 (cause I don't believe for a second that robots managed to engage super mutants with elite tier weapons and not take any casualties) and I don't remember seeing anything like that.

I mean, it feels like... Like, let's say we have a character named Zeke, now Zeke is in a relationship with Tony. And throughout the story of the first book Zeke and Tony are doing relatively well, some downs but mostly ups. The characters in this book aren't meant to have huge struggles in their relationship, they're meant to serve as a model for a working relationship in contrast to other characters in the book. But now the second book comes along and states that prior to the events of the first book some really big thing happened that put a serious dent in Zeke and Tony's relationship. Yet in Book 1 it was never alluded to at all. All of the sudden it's brought up like this huge thing that they've been struggling with for a while and it makes no sense with the first book. In FO3 there is nothing what so ever that says this happened and in FO4 with the information we have of The Institute we are to believe they managed to get a sample of FEV from Vault 87 without leaving a mark?

I'm not saying it couldn't have happened. I'm just saying that it feels very much like poor writing to me.

Kinda like the Enclave appearing in Vault 87 through plot convenience.

Like, how did The Institute manage to get a hold of FEV from Vault 87?
"They... They just did!"

Is there any more details to the FEV acquisition? Cause this feels real sloppy to me.
 
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And how exactly does it make total sense that The Institute managed to make their way into a vault who's entrance is lethally irradiated in order to get FEV they didn't know existed?

Who knows what Vault 87 looked like a hundred years ago? Institute experiments began in 2178 as stated on the holotape in the FEV lab and Fallout 3 takes place in 2277. What's more is that already in 2180 the Minutemen defended Diamond City against a super mutant attack, so they must've gotten a finished or at least nearly-finished product.

As to how they knew it was there, we can see that they knew what was inside Vault 111, so they must have ways of knowing this stuff.

A conversation between two super mutants in Vault 87 also reveal that in the Capital Wasteland the mutants are running out of "green stuff" - the same thing super mutants are sometimes heard mentioning in the Commonwealth.

So... They're similar. But they're not so similar, as it says on Scribe Neriah's terminal (http://fallout.wikia.com/wiki/The_Prydwen_terminal_entries). And yet it took the Institute like 2 years to develop them and dump so many they could launch a sizable attack on Diamond City. Does this seem... Iffy to anyone else?
 
I also found this note on a Supermutant called "Super Mutant Orders".




So they might be hideous mostly retarded monstrosities that keep random "gore bags" around, but they have impecable hand writting.
 
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