Ilosar
Vault Fossil
Of course they are. Shady Sands alone is supposed to be a few thousand people in Fallout 2 IIRC, so assuming the Oil Rig is much bigger than what we saw is not s stretch.
About Enclave vs Master; a key difference is that the Enclave leadership is a group of people with, shall we say, set-in-stone opinions, with determined people under their command. The Master is, by all accounts, alone in making decisions, with Lou being a field commander at most and the rest of the Mutants following orders because, hey, he's the Master. Some Enclave members, such as Curling, really seem to be in for the ''greater good'' (he pretty much aborts it all if he learns everything). Others are die-hard fanatics, such as Richardson and good ol' Frankie. The diversity ensures that the whole enterprise can't have simple motivations (such as a foggy ''greater good'') and it's much easier to find individual elements to demonize (but also to redeem the faction, see the Remnants in NV).
That said, the thing that really sets these factions apart is also the method, too; the Master want to make humanity safer and better by turning it all into superhumans (given the state of Fallout 1's world, not that unreasonable), the Enclave wants to rebuild... by killing everybody that's not them while the world is already rebuilding. That's why they are egoistical, fascist pricks; their master plan is completely unneccessary to the achievement of their goal and only exists because they want to be in control of everything. It's not only immoral, it's simply useless and idiotic.
About Enclave vs Master; a key difference is that the Enclave leadership is a group of people with, shall we say, set-in-stone opinions, with determined people under their command. The Master is, by all accounts, alone in making decisions, with Lou being a field commander at most and the rest of the Mutants following orders because, hey, he's the Master. Some Enclave members, such as Curling, really seem to be in for the ''greater good'' (he pretty much aborts it all if he learns everything). Others are die-hard fanatics, such as Richardson and good ol' Frankie. The diversity ensures that the whole enterprise can't have simple motivations (such as a foggy ''greater good'') and it's much easier to find individual elements to demonize (but also to redeem the faction, see the Remnants in NV).
That said, the thing that really sets these factions apart is also the method, too; the Master want to make humanity safer and better by turning it all into superhumans (given the state of Fallout 1's world, not that unreasonable), the Enclave wants to rebuild... by killing everybody that's not them while the world is already rebuilding. That's why they are egoistical, fascist pricks; their master plan is completely unneccessary to the achievement of their goal and only exists because they want to be in control of everything. It's not only immoral, it's simply useless and idiotic.