Quagmire69 said:
Super mutants are more dangerous to the survival of humanity. Their are plenty of Mutants out their still committed to the destruction of humanity, whereas the Enclave have given up the plan.
What? After the death of the Master, there are no more supermutants with genocide on their mind. Hell, the original Unity plan never called for genocide, merely uplifting and later sterilization of those that refuse to accept the dipping and it had a logical rationale.
What are you going to mention? Tabitha? She's a single insane Nightkin who happened to gain influence over a group of 2nd generation supermutants - beings too stupid to think rationally, much less form an organized militia of any sort. If you cared to notice, they are limited to Black Mountain
only they aren't aggressive and expansionist, they simply boil in their own insanity at the radar facility.
Davison? He doesn't have genocide in mind, he simply searches for Stealth Boys to share with other followers of Antler. He's insane, but not genocidal.
Marcus? Keene? They are only looking out for their own, dying out kind. They don't want to kill, if they can avoid it.
Again I also don't see this as much justification considering that the NCRseem to unaware of the plan. Even the ex Enclave members seem to be unaware. Otherwise would'nt you hear people saying, "can you believe we could have all died from fev".
Familiar with the concept of "mass panic" and "public ratings"? Such knowledge would logically be reserved only for the highest ranking NCR and Brotherhood officials, because if the public learned that they were a few days from mass extinction, that'd lead to mass panic and the NCR falling apart, since the government did nothing to stop the Enclave (not that it could). This is an example of
good writing, because it accounts for the way politics actually work, instead of taking the ham-fisted "Hey, look
we're referencing Fallout 2, how cool is that?" way.
And there's the little problem of the Legion massing to overrun the Mojave. The Enclave witchhunts happened 30-40 years ago. How many people nowadays go "Can you believe we lost in Vietnam" in a casual conversation?
You'd think you would see more of the mutants talk about the Enclave, just more bad writing I guess.
How would they be aware of the Enclave? Why would they
care about something that happened a few decades ago, for that matter?
I mean is Arcade really a threat to anyone?
Nope. But the law is the law.
1. NCR are hypocrites and just as bad as Legion
You mean how they crucify Silus just to make a point or enslave whole villages and press them into the military? They aren't the good guys (no one is), but they aren't the monsters you make them to be either.
2. Enclave have been unfairly treated.
I assume you also feel Nazi Germany was unfairly treated after the war too?
3. Mutants are dangerous.
Mutated humans? Hardly.
They are a morally gray faction, especially in fallout 3 but also in 2. They are an example of what can hapen when people think themselves into insanity. They goals overaul are good, but they have such black in white thinking that they end up ready to do something insane. They are meant to be criticism of the US gov during the cold war when we were prepared to enact the same kind of devestation to stop communism. Thier meant to show how perfectly sane people can make insane choices. If your an American and your talking about how evil the Enclave were your talking about how evil your own government were because at various times are government was prepared to do simalar things to preserve itself. Thats how thier morally ambiguous because thier US. I said they needed to be stopped in fallout 2, by the time 3 comes along thier not that different morally than the Brotherhood. Infact thier shockingly simalar to each other on purpose.
Bullshit. When, in American history, was the United States ready to commit genocide on a global scale based on supremacist ideas? Granted, it's a country built on slavery and genocide of native American people, but it never, ever, advocated global genocide as a viable method of achieving American domination.
Furthermore, the Fo3 Enclave had the
potential to be an ambiguous faction, but Bethesda ended up portraying them in as black a colour as possible. They're basically futuristic comic book Nazis, complete with a Saturday Morning cartoon villain scheme,
dark and
edgy armour and uniforms and shooting people for the sake of it.
The Enclave is clearly meant to represent pre war America, particlurly the special forces and the CIA. The Vertibirbs are an obvious reference to the Ossprey planes used by the special forces. Frank Horrigan SERCRET SERVICE AGENT, is one example. The plan to use FEV reference to the US policy of mutual destruction during the cold war.
Or maybe that's because the Enclave is descended from pre-War corporate, military and political bigwigs who reused the pre-War structure as it was a ready made template for a more-or-less working faction? And FEV isn't a reference to MAD - it's an EEAD, Everyone Else's Assured Destruction.
MAD was a policy whose sole purpose was deterring nuclear attack by increasing the likelihood of the attacker being wiped out by nuclear retaliation, thus
preventing nuclear war altogether. FEV Curling-13 isn't a deterrent, it's a lethal WMD they can unleash with impunity.
If the NCR are so fucking American then why don't they say it. The only references to pre war America were made by House and Ceasar. More bad writing guess, how come no one even seems to talk about the great war. I mean thier are so little references in the game to the nuclear happened, i mean what did they just forget? Wierd considering more people talked about it in hte far more backward capital wasteland.
Ain't bad writing. If you haven't noticed, two centuries have passed since the Great War and people have far more pressing concerns than reminiscing about a war that happened two centuries ago and is generally irrelevant to their current problems.
You also don't seem to understand that history is generally going to be a neglected topic in anyone's curriculum. It's more important to wastelanders to know how to gather water, farm crops and shoot a rifle than know what happened two centuries ago. Simply put - most of them propably don't know (or don't care) about the Great War or the United States of America. It's an example of
good writing, of a thought out, logical approach to writing.
But this could just be because the first fallout game I played was fallout 3 where they made the brotherhood the obvious good faction, with the enclave being the faulted but with some good in them faction, and the mutants and raiders being evil
That's just one of the reasons