Blazerfrost
First time out of the vault

I still can't understand why you need to walk everywhere the first time. From the video it looks like walking through a garbage site instead of a nuclear wasteland.
Zacirus said:There are plenty of games besides with big open worlds, take Fallout 1 and 2 for example. Lot's of open space between towns, camps, cities ect. I guess since Bethesda is making it, Oblivion seems to be the most overly used game to bash since Fallout 3 looks identical to the world of Oblivion, granted Oblivion is not a superb or even great RPG game, but damn people find new games to bash besides Oblivion and Morrowind, it seems like a Bethesda roast on every topic you read nowadays.gc051360 said:Apparently, Fallout 3 is a shooter.......with a whole lot of wandering around aimlessly. Exiting the vault....it looks like Oblivion. Big, and empty.
Spread this hatred around a bit, drop new names, its ok to think outside of your narrow based hate filled minds for Oblivion. I'm just saying, ya it's alright every now and then to repost the same shit, but starting a topic about one thing, then two pages later reading about how Bethesda is killing the legacy and good name of Fallout, point taken, now discuss what the main topic was about stop reposting what everyone else has said and think for yourself a bit.
While theoretically it makes sense in a post apocalyptic world.If people don't want big and empty, maybe the post-apocalyptic genre is not for you? Hm?
This is sarcasm right? You even refuted your own point. Bethesda is making it Fallout 3, these topics are about Fallout 3, and Oblivion and Morrowind are their Bethesda's two recent games of note. Why would any other games come up? Not to mention that Fallout 3 looks an awful lot (well, exactly, actually) like a big Oblivion mod...Zacirus said:I guess since Bethesda is making it, Oblivion seems to be the most overly used game to bash since Fallout 3 looks identical to the world of Oblivion, granted Oblivion is not a superb or even great RPG game, but damn people find new games to bash besides Oblivion and Morrowind, it seems like a Bethesda roast on every topic you read nowadays.
Love it when people say "think for yourself" but really mean "think like me."[...] think for yourself a bit.
It's from a show called 'Playr' which replaced Gamer.tv on Bravo, like gamer tv there's actually three shows usually shown back to back Playr, Playr2 and Playr Guide. I watched Playr & Playr2 at the weekend and this wasn't on, so it was either shown the previous week or as part of Playr Guide. Playr Guide is on again 8.30 am this weekend (in the UK) though I don't know if it's a repeat or not.Per said:We've been speculating on this. I haven't been able to find out much using Google, so if anyone recognizes any of the presentation graphics please let us know.
gc051360 said:While theoretically it makes sense in a post apocalyptic world.If people don't want big and empty, maybe the post-apocalyptic genre is not for you? Hm?
Wandering around an empty country side, in a video game, is not fun to do.
The world map mechanic in Fallout 1 and 2, works pretty nicely. Why not just use something like that?
Thanks, guess I missed that... The guards not following the PC and/or not even fighting him/her is a real problem for me. I'd be satisfied with some stupidly convenient but semi-logical explanation for knowing the password like the PC's father telling it to him/her but when the PC doesn't even have to deal with the guards, that's just plain absurd.Brother None said:UncannyGarlic said:Yeah but it reinforces my question of how the hell you leaves a vault which no one is supposed to leave when the overseer and his goons are chasing you, let alone leave it through the front door... They all hate you because you supposedly helped your father leave so now they just let you unseal the vault and leave? Methinks the devs need to watch the Fallout 2 introduction video again...
Our Fallout 3 preview describes it quite well:
Entering the password starts a door animation which is very different from the originals. A large, steampunkish robot arm with a pole/key extension is inserted into the upper-left corner of the door, and rolls it out to the right. As the PC leaves, the guards cry out "he's opening the door!" and call for someone to warn the overseer, draw their batons, but don't really do anything otherwise (not even moving).
thenightgaunt said:I mean its not like they had bloody mess on all the damned time at E3 is it?