Reconite said:
My friend said the guy in the picture looked like an action figure.
IMO, that would have actually been worth the extra bucks, a vaultdweller action figure.
Including some extra bytes as a pre-order gift is pure win for the publisher. Realistically speaking, it doesn't cost them a thing, yet it costs you 20 to 30 euros extra. I get the trend, I get the money-greedy antics of game publishers, but what I do not get is how the customers put up with this (and it's been going on for quite some time now, iirc). Just don't buy into these fake hypes. Seriously. These games do not even have the potential to become classics anymore. They just don't. It's fastfood entertainment. Made to satisfy an urge that they created for you. Buy it, play it, complain about it, forget about it and look out for the next hype, preferably the expensive pre-order copy.
The Alan Wake special edition, for instance. Contains the game, contains the soundtrack, contains some extra "the making of" crapola and a full colour book delving into the Alan Wake mythology. Say what? I thought we were talking about a game here, something to play on the pc or another contraption, yet 75% of the package is not a game. Huh? To me that doesn't make sense, and it shouldn't make sense to gamers in general. In the past it used to be like this: something gets released, something becomes popular? Well, then and only then do we expand on it.
So I've got an idea. I'm gonna make a game too. One level, five minutes of gameplay, but you know what? I'll add a 200 page novel detailing how I made the game (with lots of pictures) and how I failed at completing it. And if you pay an extra 20 bucks, you get three cans of Heinz tomato beans to go with that.
Anyone interested?