NMA Podcast Round 6 - Nuka World

I'm listening to it now. I've got to be honest, you're a lot more convincing over audio than you are in text. Don't get it twisted, half of the time, you're still wrong all of the time. But, you acquitted yourself well.

The stunned disbelief over liking Mothership Zeta and Hubologists was my favorite part of the podcast.

Do they come with a mic? Lol.

I bought my headset and microphone for sixteen dollars at Wallmart the day of the podcast.
 
Loving it so far.

"You're Someguy37 aren't you."

*silence*

:lmao::lmao::lmao:

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"Who?"
 
"Someguy37! The famed troll? No?"

A very snide one at that.

I'm glad @RangerBoo raises the question about Bethesda's obsession with making everything being Pre-War.

They're obsessed with the Pre-War world to absurd levels, but it's their Pre-War world and it's a perfect place somehow, despite the Resource Wars and the US going downhill in regards to civil liberties and committing terrible acts against its population. The amount of Pre-War ghouls, the T-60 armour, the Vertibirds being operational before the Great War, Jet, the X-01 armour in Nuka World. There's more but I got more podcast I want to listen to.

EDIT: Basically it's the white picket fence 1950s dream world.
 
While the Sole Survivor seems to have had a decent enough life complete with Robot Butler, I'd like to point out Bethesda is pretty consistent about the horrible world which existed before the war. Automatron has people with mental illness being killed to make RoboBrains for General Atomics. That's some Nazi-esque shit there. Nuka World is also a place with lots and lots of horrible accidents, safety violations, and funny bits like "forty unclaimed children are in the hospitality zone."

I think the big difference is Original Fallout went for a general Crapsack World while Bethesda prefers a Crapsacharrine World.

A place with a surface of everything being fine and upbeat with a horrible undercoat.
 
I like to point out this. If it wasn't a DLC, would people not just shoot all the raiders after they got pass the gauntlet? I think a lot people just played along with the raiders for a while just to get their money's worth. Not only is it stupid to be declared over-boss right away, it is stupid expect the player to want to join the group that tried to murder them for no reason. Also, the Nuka-Cola Quantum river is only radioactive if you drink it.

@Prone Squanderer
Bethesda has vision for Fallout and it isn't going to let something like canon get in its way. Why does the Sole Survivor say "War never changes." in a hopeful tune in the ending? Isn't it a nihilistic statement?

I do believe aliens exist in the Fallout world but they shouldn't be important.
 
BTW, what's the podcast where you guys discuss Far Harbor? I'd love to hear you talk about it and hate that I missed it.

I like to point out this. If it wasn't a DLC, would people not just shoot all the raiders after they got pass the gauntlet?

Well, in ANOTHER GAME where you had questlines related to being a bad guy, I played them both.

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Which, again, confuses me as I loved the writing for the majority of Skyrim's quest but the ones for the Factions were kind of shit in the main game.

I should also mention I play brutal antiheroes as a general rule so "Good guy" Raider is not remotely a strange concept to me.
 
I hated the Dark Brotherhood. When I got to their cave, I thought "Your hideout is shit and you guys deserve to be wiped out." except they become invulnerable.

Well, in ANOTHER GAME where you had questlines related to being a bad guy, I played them both.
At the very least, that was part of the base game.

I should also mention I play brutal antiheroes as a general rule so "Good guy" Raider is not remotely a strange concept to me.
There is no such thing even the Legion is better than that. You would think that the raiders would move on to Feudalism at the very least but they are a bunch of dumbass thugs.
 
There is no such thing even the Legion is better than that. You would think that the raiders would move on to Feudalism at the very least but they are a bunch of dumbass thugs.

I suspect my bourgeois anarchist sentiments play a role in the fact that I totally support divided tribals, multiple states, and a disunited humanity over Caesar's unification. It's part of the reason I'm so hard on the Master since the idea of a single united humanity with one thought, culture, and ideal is my idea of hell.

It's why I go:

Independence
House
NCR
Legion

I like NCR just fine but at the end of the day they have the potential to reunite the United States and establish an overculture and why the fuck would I want that?
 
I suspect my bourgeois anarchist sentiments play a role in the fact that I totally support divided tribals, multiple states, and a disunited humanity over Caesar's unification.
The nice thing about anarchism is that it never last. It is people's nature to cooperate when they are unable to get what they want themselves. Raiders produce nothing. They can't make food. They can't provide services. Even slavers have some rules. Raiders would rob and kill until there is nothing left to steal. After that they just die because they don't have any useful skills.
 
The nice thing about anarchism is that it never last. It is people's nature to cooperate when they are unable to get what they want themselves.

The nice thing about order is it will never last. The greatest quality of humanity is it will always diversify, split, and refuse to be pigeon-holed or made complacent.

Raiders produce nothing. They can't make food. They can't provide services.

Yep, they just want caps and to get high. Being a Raider is like being a pirate and I love pirates too.

Even slavers have some rules. Raiders would rob and kill until there is nothing left to steal. After that they just die because they don't have any useful skills.

Slavers create institutionalized evil. Raiders just want to get rich and not have to work.

But I suspect we're just viewing them through different lens.
 
Depend on how the slave were treated, slavery could even more better than feudalism and Neo-fiefdom.
 
Depend on how the slave were treated, slavery could even more better than feudalism and Neo-fiefdom.

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On a more serious note, I generally don't have any illusions about the Raiders being anything other than parasites on the Commonwealth. In my playthrough, I used them against the Gunners, Super Mutants, and Brotherhood of Steel. I turned down their attempts to raid and enslave Diamond City members among other awful actions--which I imagined went over like a ton of bricks.

The Raiders of Nuka World are scum, no doubts about it. But whether that warrants their mass execution is a questionable fact. Certainly, my Lone Wanderer would have massacred them all. However, at that point in my game, I felt my Sole Survivor was sick of actually killing people and wanted to make peace.

No matter the cost.

Regarding the slavery issue, had Bethesda have me as a writer, I probably would have inserted nuances to the slavery issue with Synths. Not because slavery in real life is nuanced usually but because it's a better storytelling.

For example, I probably would have had it revealed that 80% of all Synths are actually entirely content with their lot and 10% only wished for better conditions like no memory wipes. Why? Because Synths are smarter than human beings and recognized that the Commonwealth was a hellhole.

I also would have it clear that Synths are sentient but don't think like humans. Reveal that it was a programming error which made so many rebel (or Patriot reprogramming them). Maybe also state Synths are naturally docile, unambitious creatures because they were made to be that way.

Hell, even throw in the reason that the Railroad gives them fake memories is because they're obviously inhuman otherwise.
 
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The nice thing about order is it will never last.
Order and Chaos would always last. An ideology that goes against human nature isn't going last very long.
The Raiders of Nuka World are scum, no doubts about it. But whether that warrants their mass execution is a questionable fact. Certainly, my Lone Wanderer would have massacred them all. However, at that point in my game, I felt my Sole Survivor was sick of actually killing people and wanted to make peace.
What warrants their mass execution is that they neither have morals to cooperate with others nor the competence survive on their own.
Yep, they just want caps and to get high. Being a Raider is like being a pirate and I love pirates too.
Money only has value from trust. Caesar's Legion has their own money because they aren't degenerate thieves. People trade with the Legion.
 
Finally finished listening to the podcast. The discussions raised interesting points and now I kind of wish I could've taken part in it.

@CT Phipps I'm surprised you didn't mention an Enclave moonbase at some point :lmao:
 
The nice thing about anarchism is that it never last. It is people's nature to cooperate when they are unable to get what they want themselves.
That is my main problem with the "Independent" route and players. Many of these "Independent" players hold the Independent ending as the "perfect" ending and that everything is sunshine and rainbows after that when its anything but. There is no perfect outcome for Vegas and no perfect ending but many players try to put a a black and white outlook on everything when facts in the game tell them otherwise.
 
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