NMA S.T.A.L.K.E.R. review

OMG.
It even has a gauss rifle? This must be TEH game of the year. I am so gonna play the hell out of this game when I'm done with this semester and replace my broken 7900GT :)
 
Flamekebab said:
Ego-shooter?

First Person Shooter. You run over the fields and shoot bad guys. It's a nice game, but with less fights and more RPG I would like it more.
 
it really seems like this game was crafted by fallout fans :) (By fans for fans lol) - also it seems to be just as buggy (maybe a bit more) as the original fallout games when they came out ... and yes over in the east we do seem to like more grit and grim in our games.
 
Lexx said:
Flamekebab said:
Ego-shooter?
First Person Shooter. You run over the fields and shoot bad guys. It's a nice game, but with less fights and more RPG I would like it more.
Hmm... but why 'ego-shooter?' I'm curious.

By the way, somewhat related to Radnan's point about the non-U.S. development of the game, there is the interesting 1Up review of S.T.A.L.K.E.R.
1Up's S.T.A.L.K.E.R. review said:
In another first-person shooter, forward is the only way to go. Glowing switches and spawning goons and out-of-the-ordinary lighting and other less obvious goads reassure you that you're on the right path... And, as more and more players play more and more games, a "no gamer left behind" mentality emerges. Whether developers decide to lean on figurative signposts or to give up and graffiti their games with literal and gratuitous arrows (as Perfect Dark Zero did on Xbox 360 and Half-Life 2: Survivor does in Japanese arcades), hours and hours of guinea pig input had some say in it.

OK, Ukraine-made S.T.A.L.K.E.R. isn't the first FPS to assume its audience is intelligent -- far from it. Perhaps it's the way it is because the studio bypassed the public part of the test-iterate-test phase to cut costs. Or maybe it was the cultural distance between Kiev and L.A. that made the difference? Or the lag between 2001 when GSC Game World announced the title and today in 2007 when market analysts advocate FPS as a "growth genre"? Is it, in other words, just that S.T.A.L.K.E.R. is similar to some American shooters made before "everyone" became a target audience?

...S.T.A.L.K.E.R.'s landscape is less movie set "Main Street" than Call of Duty's or Half-Life's or Ghost Recon's... Even when the way isn't triplicate, it feels more natural than another FPS's unspooling script. You'll circle a building burglarlike, for example, before finding a point of entry (and perhaps meet a prisoner who -- calling from his cell window -- makes a mission offer as you pass).

...Too few single-player shooters force us to make decisions other than when to shoot and what to shoot it with. S.T.A.L.K.E.R. complicates things by adding both "how to get there" and "whom to oppose/whom to help."

...Far away from even voluntary objectives, you'll find vandalized factories and woody, overgrown villages, every girder and path of planks traversable and rendered down to the rust. In a Half-Life, these set the stage for climatic moments; here, in this much-removed "zone of alienation," they're home to loner guitarists and feral dogs.

These days, Americans just don't design shooters this way.
 
Gah, as far as I noticed it's a term used especially in Germany.
There is a games magazine here that's translated from German and it uses that term.

I hate it.

It also uses "hack'n'slay" instead of "hack and slash"

Awful.
 
Yes, it sucks. New word for "Ego-Shooter" here in germany is "Killer-Game", because you shoot other and so on. A politician invented this title and made it popular. We don't like him, but he thinks, he is cool.
 
Heh.

"Ego-Shooter" makes me think of Freud running with an M60.
 
I don't mind reviews. What I really think you should do, though, is (more) interviews. Interviews bring a different kind of attention which could be useful. Just my opinion of course, and probably not as easy as I make it sound.

Some things about Stalker I feel like mentioning...

The latter half of the game is a headshot sniper game. Gets old.
Stealth is nigh on impossible. So most places equals fights.
Most zones, you have very little reason to explore fully, for other than sightseing, and no reason at all to return to once you've done the main quest there. It feels like a waste, because the zones are really quite beautiful, and you don't have enough incentive to scout out everywhere.
Also enemies respawn after a pretty short period. If you've just cleared out a roadblock and you return there half an hour later you'll be fighting them again... And most areas have way too many enemies cluttered up.
This, travel time and load times makes most side quests rather tedious.

Do yourself a favour and stay away from the last zone if you're not bored with the game yet. Going there means you can't return, only gameover ahead.

This is more of a rant I guess. The game is still good. It's very post-apoc. Possibly the best post apoc game I've played since fallout2, and that's not too bad. But to fully appreciate it you need to be an avid explorer I think.
 
Wooz said:
Heh.

"Ego-Shooter" makes me think of Freud running with an M60.
Not quite that, but as close I can get.

freud01qx2.jpg


freudzp7.gif
 
Actually, I think it'd be Epic-shooter, as that's their territory now after GoW. Oh, and Kan-Kerai, I already had plans to upgrade sooner or later. You didn't need to be so blunt or nasty about it, but some of the stuff you mentioned might help me out when I start work on it after I can get some sort of a gravy train going. Well, thanks for the info. :wink:
 
You know what Tannhauser? I have to slap you with some praise for that Freud comic. That was funny.

I'm right in the middle of quite a battle down in some tunnels. I'm really enjoying this game. When you do succeed in sneaking up and wiping out five or six bad guys at once in this game, it is quite satisfying.
 
Dammit, its not fair.

I have the game but my current machine is not up to specs, I still have to wait a couple of weeks for a new machine.
 
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