Nuka Rant

Zetans could've abducted him.

Or he could've hid in a fridge.

Maybe there was a second ancient alien artifact that gave him immortality, and due to his strong bond with the ghoulrillas his serum could've been 111x stronger.

Ooo! Radiation! No, FEV exposure, as part of an Institute experiment Father was doing to see if synth gorillas can raise the Institute's children.
 
New user, made an account just to rant about this POS.

Didn't like Fallout 4. Far Harbour was decent but not worth £20. I hoped Nuka World would at least be fun. Spoilers: it wasn't. My experience (and everyone else's given how linear the game is):

*The monorail is bugged like hell. Had to use console commands to reach Nuka World. Not a great start.

*Wow a death maze. Wow there's traps. Oh look enemies. Now there's a "boss". Intercom guy doesn't like "boss". Shoot "boss" with water. "Boss" doesn't like water. For some reason "boss" sounded like a more Australian version of Zaeed from Mass Effect.

*You're the new boss, so you must prove yourself to the gangs of Nuka World. Sadistic group #1, sadistic group #2 and mercenaries. Kill stuff to impress them. Occasionally you can use speech checks to get guns to shoot things with.

*Experience a short and sad story about a settlement of ghouls in Kiddie Kingdom, but then realize how stupid it is for this magician- who supposedly cares for these ghouls- letting them loose on heavily armed raiders to be killed.

*Go to the Space Place. Find 20 McGuffins. Power machine. Success?

*Help Tarzan and his ghoulrillas- wait- ghoulrillas? Geez I knew Emil was bad but this is on a whole new level. Help Tarzan kill gatorclaws. Oh ffs. Next you'll be telling me this DLC has Nuka Cola Deathclaws...

*Kill knockoff tremors and fight robots in the place that made me sad because it reminded of Goodsprings and good writing.

*Kill nukalurks in the bottling plants. Power up the park.

*Ready for moral dilemmas? Choose 1 raider gang to destroy by not giving them as many flags as the other gangs.

*Alternatively kill five "boss" raiders and somehow those 11 traders with bomb collars equipped manage a coup d'état and defeat all 3 gangs. Such depth.

*Enjoy your very own mountain top player home that doesn't have a workbench. Don't worry, mods will fix it.

*Who doesn't love settlements right? New building objects, and also the ability to "raid" Commonwealth settlements! Even ones that you already own.

*New radiant quests such as: kill scavenger in x, enslave trader in x, rendezvous with raider team and hopefully many more.

"A solid exit" - MrMattyPlays

This isn't so much a rant, as valid criticisms. I'm having an OK time with this DLC, mainly because I'm treating it like a wacky mod. That's what kills me about this DLC: It's plays out like a competent mod minus good quests. So much of the story is done through notes and terminals [What is this, one of those bland mod note quests from Fallout 3?]. Some of the traps and surprises were fun and clever, yet without a good quest-line, it's more a light experience lacking any real depth. More Gunners to fight, instead of more super mutants and raiders in Far Harbor. Far Harbor's nothing special, but at least it had some roleplaying.

Things about this DLC also struck me as...too familiar. An elevated home that surveys the surrounding territory, a central hub with points of interest all around it, like in OWBs. The central area had kind of the feel of Dead Money, what with it being a tightly built tourist trap, now a real trap complete with people donning slave collars. A mention of how Nuka Wild was an attempt to compete against Sunset Sarsaparilla. A Wild West town, complete with a revolver, duster outfit, and cowboy hats. I get the feeling they tried to emulate aspects of New Vegas, while not fully understanding what made that game work.
 
The DLC confirms that ghouls are now literally zombies.

In the Fun House area, you can find a terminal with entries by a man describing what is happening to him as he becomes ghoulified without actually knowing it, as is standard with these stories by now.

It's all very bland, I assure you.

He describes how he suddenly snapped one day during a raid and bit into the neck of an assaulting raider, or at least so he is told; he 'blacked out' during the experience, you see. He also makes a point to state how hungry he's become recently, a hunger that he's been unable to satisfy with regular food.

As a bonus point, the last entry is by a friend of his years later who describes the condition as "The Affliction", and their group is trying to find the cure.

'Mediocrity' really is the name of the game at Bethesda Softworks.
 
On a side note, has anyone screenshoted a fallout NV dlc and tweeted it to Lete Hines calling it their favourite fallout dlc or something?

On that note, I wonder if the backlash from this game is actually further lowering our chances of seeing another Fallout game by Obsidian (if we just pretend for a second that there ever were any chances). The top hats at Beth don't strike me as guys who wouldn't let their huge ego get in the way. After this mess, I kinda doubt they would ever let Obsidian or anyone else prove that they'd handle the franchise better.
 
Oh God are you fucking kidding me? Hey remember how ghouls were portrayed in the previous Fallout games? They were still human beings a bit more decrepit looking and with a high tolerance towards radiation but they're still rational thinking people. Sure you had your "ghoul crazies" but they didn't have a mindless drive towards hunger. The radiation exposures destroyed or damaged their cognitive thinking skills making them hostile.

Also mediocrity is a understatement. Diarrhea is more like it.
 
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I didn't know that Bethesda's head quarters were nuked...
Hehe. :lol: That can also be used to describe the Bethesda fanboys on Steam and Metacritic who are desperately trying to save face and make excuses for how bad this DLC is instead of facing the reality that they were swindle and that Fallout 4 is just not a good game at all. The salt to be found is quite delicious.
 
Hehe. :lol: That can also be used to describe the Bethesda fanboys on Steam and Metacritic who are desperately trying to save face and make excuses for how bad this DLC is instead of facing the reality that they were swindle and that Fallout 4 is just not a good game at all. The salt to be found is quite delicious.
Going into Fallout 4 reviews on Metacritic and Steam is like salt mining. Backbreaking work for shit (pay).
 
Season Pass is at 29% positive reviews overall and 24% recently. That is more than 10% lower than No Man's Sky.

This game costs $110.
 
Going into Fallout 4 reviews on Metacritic and Steam is like salt mining. Backbreaking work for shit (pay).

Yes and no. I find it heartening when I see people realizing that this was not the game anyone wanted, or when I see people mention how they're done with Bethesda games. Even in former fanboy strongholds, a lot of people are not happy and are voicing it. The latest and weakest rebuttal from fanboys is that people are either being negative or ungrateful, which only makes them look foolish and without a leg to stand on. Yeah, myself and hundreds of thousands of others bought the game brand new because we're negative and ungrateful. Sound logic.
 
Yes and no. I find it heartening when I see people realizing that this was not the game anyone wanted, or when I see people mention how they're done with Bethesda games. Even in former fanboy strongholds, a lot of people are not happy and are voicing it. The latest and weakest rebuttal from fanboys is that people are either being negative or ungrateful, which only makes them look foolish and without a leg to stand on. Yeah, myself and hundreds of thousands of others bought the game brand new because we're negative and ungrateful. Sound logic.
You're clearly ungrateful. Bethesda graciously charged only $110 for Fallout 4, almost double the normal price, and you all sit here and moan and complain. Like their marketing person said - why you all mad about more content? It is quality paid mods at a fair price - $110. This game costs $110.

$110.

Fallout 4 season pass is at 29% overall approval rating on Steam, base game itself is only about 10% higher than Colonial Marines, Duke Nukem Forever. We're all ungrateful.

Bethesda has doubled the price of AAA games, and No Man's Sky has tripled the price of Indie dev Early Access Alphas.

$110.

 
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Yes and no. I find it heartening when I see people realizing that this was not the game anyone wanted, or when I see people mention how they're done with Bethesda games. Even in former fanboy strongholds, a lot of people are not happy and are voicing it. The latest and weakest rebuttal from fanboys is that people are either being negative or ungrateful, which only makes them look foolish and without a leg to stand on. Yeah, myself and hundreds of thousands of others bought the game brand new because we're negative and ungrateful. Sound logic.
For every gold nugget you find, there's a hundred salty ones.
 
*The monorail is bugged like hell. Had to use console commands to reach Nuka World. Not a great start.

*Wow a death maze. Wow there's traps. Oh look enemies. Now there's a "boss". Intercom guy doesn't like "boss". Shoot "boss" with water. "Boss" doesn't like water. For some reason "boss" sounded like a more Australian version of Zaeed from Mass Effect.

*You're the new boss, so you must prove yourself to the gangs of Nuka World. Sadistic group #1, sadistic group #2 and mercenaries. Kill stuff to impress them. Occasionally you can use speech checks to get guns to shoot things with.

*Experience a short and sad story about a settlement of ghouls in Kiddie Kingdom, but then realize how stupid it is for this magician- who supposedly cares for these ghouls- letting them loose on heavily armed raiders to be killed.

*Go to the Space Place. Find 20 McGuffins. Power machine. Success?

*Help Tarzan and his ghoulrillas- wait- ghoulrillas? Geez I knew Emil was bad but this is on a whole new level. Help Tarzan kill gatorclaws. Oh ffs. Next you'll be telling me this DLC has Nuka Cola Deathclaws...

*Kill knockoff tremors and fight robots in the place that made me sad because it reminded of Goodsprings and good writing.

*Kill nukalurks in the bottling plants. Power up the park.

*Ready for moral dilemmas? Choose 1 raider gang to destroy by not giving them as many flags as the other gangs.

*Alternatively kill five "boss" raiders and somehow those 11 traders with bomb collars equipped manage a coup d'état and defeat all 3 gangs. Such depth.

*Enjoy your very own mountain top player home that doesn't have a workbench. Don't worry, mods will fix it.

*Who doesn't love settlements right? New building objects, and also the ability to "raid" Commonwealth settlements! Even ones that you already own.

*New radiant quests such as: kill scavenger in x, enslave trader in x, rendezvous with raider team and hopefully many more.

"A solid exit" - MrMattyPlays
Lemme voice my thoughts to each of your points which are actual critique of the game's issues:
  • Requiring console commands to overcome a game-breaking bug to even start the DLC? Wow, what a 'great' start.
  • I guess the 'boss' is water-soluble then and another dungeon level... how original Bethesda...
  • I'm getting really tired of being right about the Raiders being a re-skinned version of the Minutemen.
  • Aaaaand Bethesda has lost their ability to even tell short interesting background stories too!
  • Fetch quests... To be fair, most games have fetch quests too but if that is all there is to the fetch quest, it's another Bethesda screw-up (since a good fetch quest would have proper pay-off or an aesop of sorts like the Sunset Star Sarsaprilla quest in New Vegas).
  • Ghoulrillas?! I did not just read that. The gatorclaws were stupid enough (since they were nothing more than re-skinned Deathclaws) but ghoulification works on gorillas too?! Why stop there Bethesda?! Why not ghoul rats, ghoul brahmin, ghoul yao guai or ghoul dogs even?!
  • I think, like many have pointed out, Bethesda wanted to reference New Vegas but had no idea or talent in implementing it, so they resorted to making a theme park area with a 'unique' enemy.
  • I don't have as much issue with this; only because I have already seen Nukalurks before in FO3 so I'm already used to their presence in a Bethesda Fallout game.
  • Wow... my mind is 'blown'. Surely the morally grey dilemmas of New Vegas (like wiping out certain factions to ensure peace in the region for certain endings) pales in comparison right now to not giving as many flags to a gang.
  • If it means being able to ignore the 'raider' story, I don't mind it. Once again however, Bethesda is just lazy. Why would losing bosses lead to the remaining raiders being easily taken out by prisoners with bomb collars? Elijah and Dead Money is proof on how effective bomb collars are at maintaining control over individuals.
  • Another player home again... yippee... At least Old World Blues made a unique spin to the player home they made for said DLC. This one in Nuka World is missing a feature instead.
  • More settlements interactions? Weren't they supposed to be optional, Bethesda? Ah well, I'm glad I emulated Sir Francis Drake when it came to acquiring this game now.
  • Wow... more radiant quests. How is it I was able to predict that while hundreds of Bethesdrones remain surprised by radiant quests?
  • Matty is such a shill; though from what I can gather, even he can't find excuses for Bethesda anymore.
    If this is a solid exit, then what would people describe Blood & Wine from The Witcher 3 (:falloutonline:) then?
Also, welcome to the forums.

The DLC confirms that ghouls are now literally zombies.
:facepalm: Good to see the franchise is in the hands of people who clearly do not understand the setting, lore and mechanics behind it (if Hines was not proof enough). I'm betting that we will see a Konami-esque move in the future. This is a daily reminder that I know how Silent Hill fans feel like.
 
So now that Nuka World is a "solid exit," does this mean we can look forward to another 7 years of youtube spam speculation like "Is Bethesda making Fallout 5 Yet?" and other total shite?

Or I guess it would be for Elder Scrolls. Please do hype the crap out of that game, because there's no way Bethesda is competent enough to make a good one. I really can't wait for Bethesda to give Elder Scrolls the Fallout 4 treatment.

The "reviews" (marketing) will say "I haven't played a good RPG since Fallout 4, but Elder Scrolls 6 is the most hardcorest RPG of all time and destroys Witcher in every way."

I wonder if they'll try BSing everyone with "Elder Scrolls 6 is like Witcher with guns" lol. "Another settlement needs our help" - there will be that guy in Elder Scrolls now. And I'm calling it now - there will be a dungeon that turns out to be a Fallout vault, because of course they'd do that. Sure is zany and wacky guys!
 
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The best we can hope for is another 3rd party fallout game. Obsidian won't be making it, no way will Todd, Pete and Emil let themselves be upstaged with another game like New Vegas. It's a shame because I'd want to see the fall of the Legion, or even what happens to the Shi.

So long as Bethesda don't touch the west coast, we'll be fine.
 
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