Nuka Rant

Again Bethesda being the "creative" people that they are have recyled a previous faction and ruined it. The Hubologists, a high tech faction with an understanding of space travel, have traveled to Nukaworld to get their hands on a fair ground ride UFO, which they intend to fly into space. Why do Bethesda insist on constantly bringing factions from previous games to their shitty east coast setting?

They also give you an alien blaster as a reward that they've passed down for generations from their founder, which follows the same asinine trope line as the Cabot House quest.

"These people are clearly crazy, but maybe not?"

Fuck off Bethesda, don't patronize me. You've already introduced aliens in Fallout 3; dancing around them now feels like trying to play dumb after you've already been incarcerated.

It also misses the original point of Hubology entirely, but I guess they'd already done that by bringing them back in the first place, so whatever.

On a more positive note, I did like the idea of a demonstration vault in Nuka World; in the months leading up to the Great War, I would imagine Vault-Tec would try to spread the word as much as possible, and a popular amusement park seems like a great way to do so. Of course, they didn't pull it off for shit, but at this stage "good concepts implemented badly" is honestly a best case scenario for the company.
 
They also give you an alien blaster as a reward that they've passed down for generations from their founder, which follows the same asinine trope line as the Cabot House quest.
Wasn't it established that the Hubologists were mere sham artists who conned people in the Wasteland? Looks like Bethesda's approach to Fallout is: Crazy stuff in Fallout was caused by aliens!
 
Wasn't it established that the Hubologists were mere sham artists who conned people in the Wasteland? Looks like Bethesda's approach to Fallout is: Crazy stuff in Fallout was caused by aliens!

Yeah, the whole point was they were an on-the-nose satire of Scientology, back when you could do that.
But Bethesda can't just leave a dead horse unbeaten, I suppose.

It's not even always "Aliens"; my issue is that, with them, everything in Fallout has to have some sort of 'ironic' twist, and even supposing they didn't have a team of brain-dead chimps as a writing team it would still get tired after the 50th fucking time it happens.

And it does.
 
my issue is that, with them, everything in Fallout has to have some sort of 'ironic' twist, and even supposing they didn't have a team of brain-dead chimps as a writing team it would still get tired after the 50th fucking time it happens.

And it does.
This is probably the reason why casual players no longer take Fallout seriously for exploring post-apocalyptic ideas and themes. They think Fallout is all about the ironic goofy humor and 50s aesthetics.
 
My working theory has always been that Emil was just the guy who had gotten Todd Howard or some Zenimax CEO coffee enough times, and so after all the talented people left Bethesda that person was like "Well shit, do any of you know how to write a story?" and that's how Emil got the job. You will never convince me otherwise.

What's a real shame is that they actually do have some talented people on their team, but the people calling the shots are complete morons.
 
What about where if you help them, they still like to talk shit about you? Classic.
Like I said in another thread as well, Unarmed users get the shaft in this DLC, whereas everyone else gets a broken weapon for their perk to burn through the game even faster than before.
I much prefer the part where you're the big boss and go intimidate the lower bosses and they're like "Yeah, you're the boss... Now please do our menial work".

/edit: Am I the only one who finds it slightly odd that Nuka Cola was supposed to be established in 2044? I mean, they got to be basically the biggest and most important company on Earth (according to the lore of Someguy37) with access to top-of-the-line military hardware* (even stuff from the future) and chemical industry so advanced that they are tasked to improve nuclear weaponry for the army within only 33 years? C'mon, that's a bit quick.

*Granted, Vim also got power armor despite being a very local business entity...
 
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I much prefer the part where you're the big boss and go intimidate the lower bosses and they're like "Yeah, you're the boss... Now please do our menial work".

/edit: Am I the only one who finds it slightly odd that Nuka Cola was supposed to be established in 2044? I mean, they got to be basically the biggest and most important company on Earth (according to the lore of Someguy37) with access to top-of-the-line military hardware* (even stuff from the future) and chemical industry so advanced that they are tasked to improve nuclear weaponry for the army within only 33 years? C'mon, that's a bit quick.

*Granted, Vim also got power armor despite being a very local business entity...

To be honest, I find it hard to believe they'd receive any kind of military hardware or deal at all, but we've crossed that bridge before.

Either way, supposing they are actually producing such incredible new chemicals that the government wants in on it, it's not that far-fetched. Microsoft is only some 40 years old, and I'm sure they've had dealings with governmental bodies of various kind for well over a decade.

It's not really the same, yes, but neither is the level of cooperation they have.
 
I think you should write the PA of as a 'mistake' The power Armour should't of been there and you should probably think of it terms of why it was put there ; To appeal to players who wanted another set of power armour
 
It makes zero sense having working power armor on display, thats some turbo advanced potentially war winning equipment going to waste as a fair ground attraction, especially when you could have a model version on display for 0.1% of the cost...but this is Bethesda so you need bling and top tier equipment on a permanant drip. A better idea would have been some unique basic armour that made actual sense to the setting, something meant for display that you could upgrade to being half decent wasteland style.

Pisses me off that even the Vault Tec attraction at the park is a big evil experiment aswell, Vault Tec have gone from a sinister organisation to bloody slapstick nutty professors.

Beths writing team seriously need replacing, if they arnt butchering recyled content then they are coming up with shitty ideas that make little sense to the setting.
 
To be honest, I find it hard to believe they'd receive any kind of military hardware or deal at all, but we've crossed that bridge before.

Either way, supposing they are actually producing such incredible new chemicals that the government wants in on it, it's not that far-fetched. Microsoft is only some 40 years old, and I'm sure they've had dealings with governmental bodies of various kind for well over a decade.

It's not really the same, yes, but neither is the level of cooperation they have.
There's so much more stuff wrong with Nuka World, though... I just can't believe so many fully armed turrets and robots in a place. It's a theme park, but it has more firepower than the average military base!
I did like Dry Rock Gulch, though. That one actually did feel like a theme park, harmless fun.
 
It makes zero sense having working power armor on display, thats some turbo advanced potentially war winning equipment going to waste as a fair ground attraction, especially when you could have a model version on display for 0.1% of the cost...but this is Bethesda so you need bling and top tier equipment on a permanant drip. A better idea would have been some unique basic armour that made actual sense to the setting, something meant for display that you could upgrade to being half decent wasteland style.
They had the same nonsense in the vanilla. X01 Power Armor suits in random places all over the Commonwealth despite it being made on the Oil Rig after the Great War.
 
They had the same nonsense in the vanilla. X01 Power Armor suits in random places all over the Commonwealth despite it being made on the Oil Rig after the Great War.
That one can at least be chalked down to "gameplay mechanics", as stupid as it is. Having an armor that's literally from the future on display? Ugh...
 
Why is it X-01 armour? I would have thought that given Bethesda's insistence on creating their own power armour you'd think you'd find a suit of T-60 in Nuka World. Or is that Brotherhood exclusive?
 
There's so much more stuff wrong with Nuka World, though... I just can't believe so many fully armed turrets and robots in a place. It's a theme park, but it has more firepower than the average military base!
I did like Dry Rock Gulch, though. That one actually did feel like a theme park, harmless fun.

Yeah, but we've gone over that point several times over. I don't really want to defend it in any way, but I'd rather not repeat something ad nauseam.

I thought the Star Core unmarked quest was neat. I had to actually look for the things and garnered the reward and context for it from the environment, rather than being told or worse, just being given it out of the blue.

Of course, it could've been better. I would have rather it been spread all over the park and that I was given some sort of clue as to where to look, but whatever I suppose.

I kind of liked Oswald the Outrageous, since I think non-feral Glowing Ones need to be explored more and I'm a huge sucker for panto villains. I can recognize that objectively, though, he was a pretty tired and terrible cliche.

The funhouse, in general, had its moments I think. I wouldn't say it was a brilliant rollercoaster, but it made the experience somewhat more bearable.

I haven't gone through the cowboy part or the safari yet, so I can't judge those.

For all the flak I can give Nuka World, I have to say that so far its dungeons have been somewhat creatively designed.
 
There's so much more stuff wrong with Nuka World, though... I just can't believe so many fully armed turrets and robots in a place. It's a theme park, but it has more firepower than the average military base!
I did like Dry Rock Gulch, though. That one actually did feel like a theme park, harmless fun.

Bethesda's take seems to be that every pre war company was up to its neck in illegal experiments and insane use of military applications, which coincidentally goes well with its Call of Duty style endless shooting gallerys.

Often I think its quite clear that Bethesda goes for the rule of cool over actually respecting any previous lore, cant have the final dlc giving up anything less than the best nuka cola themed experimental from the future power armour can they?
 
Bethesda's take seems to be that every pre war company was up to its neck in illegal experiments and insane use of military applications, which coincidentally goes well with its Call of Duty style endless shooting gallerys.

Often I think its quite clear that Bethesda goes for the rule of cool over actually respecting any previous lore, cant have the final dlc giving up anything less than the best nuka cola themed experimental from the future power armour can they?
They don't have any respect for their own lore let alone anyone else's. If they actually had writers who gave a shit they could fix this stuff easily. Hell, I've thought of multiple easy fixes for how it could've made more sense and I'm by no means a professional writer. But that isn't where their priorities lie. They want a lot of cool stuff to market to kids that will buy their game and make them lots of money.

If you had told me T 60 was just upgraded T- 45 using recovered Enclave tech in the capital wasteland I'd believe it. However, instead they do a major retcon of existing lore. They think they have carte blanche over the entire series to do whatever they like regardless of inconsistencies. So it leads me to believe that even if I thought they were capable of evolving their ideas properly, that they wouldn't be interested in doing so.
 
The gatorclaws are... weird.

I don't know how to feel about them, but it's certainly something negative.

At first, I thought they were incredibly lazy reskins, and the more I looked the worse it got. They act exactly the same as a regular deathclaw, roars and all, and on closer inspection, their skin is almost a perfect green variant of the regular deathclaw skin, even including that weird patch of lighter skin on their muzzle.

However, it then turns out that this was intentional, as the gator claw is a genetic cross between an alligator and a deathclaw created in Nuka World's gene splicing labs.

Oh, yes. Nuka World has gene splicing labs. You know, for their drinks.

Depending on whether the concept preceded the visuals or not, it could either be another piece of incredibly bad writing or the absolute laziest possible enemy veiled in the flimsy pretense of a story.

On a related note, ghoulified gorillas are also there.
 
The gatorclaws are... weird.

I don't know how to feel about them, but it's certainly something negative.

At first, I thought they were incredibly lazy reskins, and the more I looked the worse it got. They act exactly the same as a regular deathclaw, roars and all, and on closer inspection, their skin is almost a perfect green variant of the regular deathclaw skin, even including that weird patch of lighter skin on their muzzle.

However, it then turns out that this was intentional, as the gator claw is a genetic cross between an alligator and a deathclaw created in Nuka World's gene splicing labs.

Oh, yes. Nuka World has gene splicing labs. You know, for their drinks.

Depending on whether the concept preceded the visuals or not, it could either be another piece of incredibly bad writing or the absolute laziest possible enemy veiled in the flimsy pretense of a story.

On a related note, ghoulified gorillas are also there.

That doesn't make sense to me at all, since Deathclaws back in the day were REALLY fucking different from their now FEV-embraced form, thanks to the Master who made them somehow even STRONGER and still could reproduce like fucking rabbits. I would think the Deathclaws looked more like the concept art shown, brutish, crude form of death, Gorilla stance with massive claws and a hideous temper, territorial. Gatorclaws feel so goddamn lazy, especially on how idiotic the concept is. A Deathclaw is already a genetically spliced creature that was altered by FEV, and even before the Master's rework on them, they still were genetically spliced from other creatures. Shoving Alligator DNA doesn't just suddenly make the Deathclaw look like a small gator, that's just idiotic. In fact, the new Deathclaw's back ridges make it seem like it has Genetic makeup already from a croc/alligator, so what the fuck does this do? At best, the genetic makeup would probably have Deathclaws ridges toned down (which is a welcoming change, that fat ass hump on it's back and huge bone-sails is stupid as fuck), webbed claws to allow them to swim and lay about like logs in the water, and the eggs could probably change the hatchling's gender depending on the temperature around it.
 
I do think gatorclaws could of been really cool ! If there actually bothered and put the time in. They could of been a radiated crodile not some fucked up death claw shit. Yeah if they where a radiated crodile that would been cool. It could of been smaller but really scaly
 
Why is it X-01 armour? I would have thought that given Bethesda's insistence on creating their own power armour you'd think you'd find a suit of T-60 in Nuka World. Or is that Brotherhood exclusive?
Apparently, this has been chalked up to prototypes of Enclave power armor being made available during pre-War times and so the secret cabal in the government that became the Enclave decided to grant one of those prototype armors to the theme park for some reason.

It is as contrived as it sounds and it's such a glaring lore break that even people on r/Fallout are acknowledging how lore inconsistent it is.

The gatorclaws are... weird.

I don't know how to feel about them, but it's certainly something negative.

At first, I thought they were incredibly lazy reskins, and the more I looked the worse it got. They act exactly the same as a regular deathclaw, roars and all, and on closer inspection, their skin is almost a perfect green variant of the regular deathclaw skin, even including that weird patch of lighter skin on their muzzle.

However, it then turns out that this was intentional, as the gator claw is a genetic cross between an alligator and a deathclaw created in Nuka World's gene splicing labs.

Oh, yes. Nuka World has gene splicing labs. You know, for their drinks.
So they went for the simplistic gene splice creation rather than make a unique creature mutated from an alligator? I guess even Bethesda could not dedicate time to make a unique gator mutation and when for simple gene splicing... Oh well...
 
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