Brivoo
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Again Bethesda being the "creative" people that they are have recyled a previous faction and ruined it. The Hubologists, a high tech faction with an understanding of space travel, have traveled to Nukaworld to get their hands on a fair ground ride UFO, which they intend to fly into space. Why do Bethesda insist on constantly bringing factions from previous games to their shitty east coast setting?
They also give you an alien blaster as a reward that they've passed down for generations from their founder, which follows the same asinine trope line as the Cabot House quest.
"These people are clearly crazy, but maybe not?"
Fuck off Bethesda, don't patronize me. You've already introduced aliens in Fallout 3; dancing around them now feels like trying to play dumb after you've already been incarcerated.
It also misses the original point of Hubology entirely, but I guess they'd already done that by bringing them back in the first place, so whatever.
On a more positive note, I did like the idea of a demonstration vault in Nuka World; in the months leading up to the Great War, I would imagine Vault-Tec would try to spread the word as much as possible, and a popular amusement park seems like a great way to do so. Of course, they didn't pull it off for shit, but at this stage "good concepts implemented badly" is honestly a best case scenario for the company.