Nuka World Discussion

I just saw the announcement for the new Fallout 4 DLC RangerBoo, and my mouth was just hanging open as I saw the trailers for each of them.
One of them is pretty much the Pre War item furniture pack I have suggested before while the other... honestly who was asking for Rube Goldberg contraptions in the Fallout universe? (a random gag is okay, but a whole DLC in which you build these things sounds like something for people who have way to much fucking time on their hands)
If I want to play the Incredible Machine and solve a mind teaser or just want a laugh because someone came up with something clever that works I'll just download and play that.

Nuka World... well I guess we have not had anything in Fallout yet that deals with the ruins of a pre war theme park and it would not be that bad of a location setting to explore, but I don't see this as something really big, let alone worth a complete DLC in which designers need to come up with loads of random stuff to fill the place up with.
I could imagine that some structures could be turned into fortified structures settlements, and of course salvagers/prospectors going through the place to find pre war items and useful materials.

But if you have to compare this to the Fallout New Vegas' DLCs or even some of those of Fallout 3, this is damn underwhelming.
There is... I don't know... no point, no need, no demand, no desire, nothing that ever made Fallout fans say like "Damn I wish we could explore a pre war dilapidated broken down theme park." (yeah yeah, I know that some people have mentioned in the past that if a Fallout would ever take place in Florida that they hoped there would be a Disney Land Analogue to explore)

Could it work? Well the Sierra Madre turned out to be a pretty exciting and interesting place to explore, but it fitted so well in with the themes and settings of Fallout New Vegas.
Nuka World is like so much of Fallout 4's content that is all over the place "We have to cover as much bases as possible.", people brain farting here and there.
I am sure that they even will pull the old Disney land joke of the founder of the park's cryonic frozen head being kept somewhere in a hidden bunker.

But this is basically the best we can expect of a franchise that once stirred the imagination of so many people?
Imagine the places of Van Buren such as Ouroboros, the settlement of a female dominant tribe that follows the teaching of a mad priestess with knowledge about genetics who lives in a massive pyramid made of scrap. (very Conan/Beast Master esque), the Nursery, this hidden valley with advance pre war technologies that houses a pre war garden of Eden that could perhaps one day restore the wasteland to its original green self, the Reservation, the remnants of Los Alamos where a Ghoul cult is planning to launch a war against humanity to make themselves the dominant species of the Wasteland.

And the best it inspired in Bethesda's designers was a pre war theme park? Not just as a random setting somewhere in the wasteland to have a few laughs and put a few quests, but rather a place which a whole DLC/map is focused on?

No, I don't want anything to do with this. It pisses on my affection for the franchise. It is as mindless as the consumer masses as RangerBoo mentioned.
 
Just like Far Harbor, even if Nuka World is going to be a rehash of the Pitt, it's still going to be boggled down and restricted by all of the design decision made for the base game.
 
Well it looks like Bethesda has truly made Fallout into a God damn parody of itself with the Nuka World DLC.
http://www.theverge.com/2016/6/12/11917028/fallout-4-dlc-nuka-world-contraptions-vaultec-world
Remember when Fallout used to make fun of mindless consumerism like this? I mean really Bethesda? Really?!?

I look at the whole package of DLC they've offered, and they've made exactly one attempt to create new places, new quests, new characters, etc. Everything else has just been mindless crap that does nothing but expand the kludgy crafting and settlement system, completely butchering whatever lore they've already accidentally missed.

And now this horseshit? They'd have done better just saying "Fuck it!" and sending us back through Mothership Zeta once again.

I guess this is the future of the "RPG" in Bethesda World - running aimlessly around avoiding conversations, doing nothing more complicated than chasing the arrows for "KIll Loot Return" quests to scratch the itch in your trigger finger, and scrounging for tin cans and sticks and empty bottles so you can build another floor on your shack, only pausing every now and then to lol at a few teddy bears having an orgy.
 
Honestly, what kind of story can you fit inside of a theme park? "Oh no, my kid ran off and I need someone to find him"....

Oh shit... I think I just figured out the story. I can guarantee you we're gonna need to find someone's missing kid who taken by synths or some shit...again. I swear to god if I'm right, I'm never even paying any attention to Bethesda again.
 
"Another vault needs your help."
RgZN2rP.jpg
 
So in a game where people are so swamped with danger that a new settlement needs your help every 2 seconds, where exactly are people finding the time to go to a fucking theme park? Last I checked everyone was shitting themselves over the Institute kidnapping people, or running Synth tests, or asking for my help with raiders that live just down the road from their settlements. These people don't even have any kind of government, their biggest town is wedged in between a million raider and super mutant camps, and everywhere you look people need your help, yet apparently there's just this "happy go lucky" theme park out there? And it's still functioning + not completely destroyed/taken over by monsters like the fair at Point Lookout? This just seems so implausible even as a "fun" DLC. Unless they make it somewhere other than the Commonwealth where the people are more free/civilized/not being overrun by raiders, super mutants, and deathclaws, thenthis location makes no sense.
 
Didn't somebody say Nuka World was Fallout 4's equivalent to the Pitt? It wouldn't be surprising if NW was a place overrun with 'civilised' raiders, after all Bethesda has been trying to fix some of the flaws people pointed out about Fallout 4, lack of moral ambiguity was one of them.
 
  • "Should I support the Haunted House faction or the Roller Coaster faction?"
  • "The Haunted house faction kidnaps people to use as real props while the Roller Coaster one wants to save the world... Hmmm these decisions are so deep..."
  • "I will choose the Roller Coaster faction, they are definitely good guys"
  • "Ok I did a few fetch quests so we could repair and repaint the Roller Coaster ride, now I need to go and kill the Love Tunnel Faction for no apparent reason"
  • "Now I helped the Roller Coaster faction so much it is time to deal with the Haunted House faction, finally!"
  • *Nukes Haunted House faction* "AWESOME!!!"
  • "Ok now I can build my settlement in this park, HURRAH!"
..................................................................................................................
  • "Should I support the Haunted House faction or the Roller Coaster faction?"
  • "The Haunted house faction kidnaps people to use as real "props" while the Roller Coaster one wants to save the world... Hmmm these decisions are so deep..."
  • "I will choose the Haunted House faction, they are definitely cool"
  • "Ok I did a few fetch quests so we could repair and repaint the Haunted House ride, now I need to go and kill the Love Tunnel faction for fresh "props" for the Haunted House ride"
  • "Now I helped the Haunted House faction so much it is time to deal with the Roller Coaster faction, finally!"
  • *Nukes Roller Coaster faction* "AWESOME!!!"
  • "Ok now I can build my settlement in this park, HURRAH!"
..................................................................................................................

Damn, Fallout 4 has so many difficult choices and different endings and now this Nuka World DLC definitely does not break the mold.
10/10 BEST DLC EVAH!

Sorry I am just a bored guy that likes to joke about everything...
 
The Steam description does seem somewhat promising:
"Take a trip to Nuka-World, a vast amusement park now a lawless city of Raiders. Explore an all-new region with an open wasteland and park zones like Safari Adventure, Dry Rock Gulch, Kiddie Kingdom, and the Galactic Zone. Lead lethal gangs of Raiders and use them to conquer settlements, bending the Commonwealth to your will. Nuka-World features new quests, Raiders, weapons, creatures, and more. Enjoy the ride!"
Leading raider gangs? Isn't that something I said was a huge wasted opportunity from day 1?
Does Pete "Shiteating" Hines read NMA? :look:
Anyway, I'm sure it will be shallow and boring, but at least it sounds good on paper.
Seriously, if you could finally use raiders to fucking drive the goddamn Minutemen out and put Pesto Gravy's head on a pike... Yeah.
 
I've been suggesting Raider Gangs like the Powder Gangers in FO4 for ages. They had the perfect opportunity with Libertalia, Combat Zone, and East City Downs. Now they're finally doing it and all I can say is it's too little, too fucking late. I may play it for like 5 minutes just to see what it's about but I can pretty much guarantee this DLC won't effect the main plot whatsoever. If it actually effects the main quest or gives you a new ending to the game, I'll be genuinely surprised.

All this makes me want to do is go play New Vegas again and join the Powder Gangers, an actually decent gang of joinable raiders.
 
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I've been suggesting Raider Gangs like the Powder Gangers in FO4 for ages. They had the perfect opportunity with Libertalia, Combat Zone, and East City Downs. Now they're finally doing it and all I can say is it's too little, too fucking late. I may play it for like 5 minutes just to see what it's about but I can pretty much guarantee this DLC won't effect the main plot whatsoever. If it actually effects the main quest or gives you a new ending to the game, I'll be genuinely surprised.

All this makes me want to do is go play New Vegas again and join the Powder Gangers, an actually decent gang of joinable raiders.
Yeah, it should have been in there right from the start. Raiders are finally a viable and logical option to beat the main quest in Fallout 4 since you have no attachment and no connection to anyone.
They teased so many cool raider-locations just to make them all hostile, all the time. If the DLC adds a joinable Combat Zone I think the Toddler will be strung up in the streets.

/edit:
>_>
'Why' conquer settlements you already own?
It's like building your dreamhouse and then hiring a bunch of hooligans to go wreck it and steal all of your shit.
Haha! Served 'me' right!

Like, wut?
Are you kidding me? I'd love to lead a band of raiders to purge the fucking Minutemen and their retarded crew out of Sanctuary. Especially Pesto Gravy, Marcy Long, and her fucking husband. The most annoying cunts in the entire universe, their deaths shall be slow and painful.
Soon, my dog of war!
As for the rest, yeah, you "own" them, but they're fucking useless. Can't even build their own outhouses. They deserve to be raped and pillaged.
 
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Actually, the Combat Zone is fully voice acted in the game's files already, and we know the game has wrestling animations and whatnot thanks to the original trailer + when you see Cait in the arena for the first time. So I wouldn't be surprised if this DLC did add that. Though honestly I doubt it, they'll probably just point at the "Wasteland Workshop" DLC and say "Hurp durp Combat Zone? Fuck that, we made our own better arena, with blackjack and hookers!" Which still makes that ghoul Tommy being essential make no fucking sense. Considering he's the host and he's indeed essential throughout the whole game that means one of 2 things:

1. They forgot to turn off his essentiality after making the Combat Zone just another raider shoot out, because they don't care anymore.

2. They were planning to add Combat Zone back in as DLC all along, and thus they had to make sure you couldn't kill the guy who owns it because you'd fuck yourself over when the DLC came out. Lazy foreshadowing at its finest.

Soon, my dog of war!

Fear is our ally. The settlement will be our's. Then, you shall have your revenge.
 
Kind of my feeling on this DLC. If it's goofy yet fun, I'll be happy. Granted, this stems from a place of low expectations.
"goofy yet fun" looks like what they attempted to do with the whole game only to have it come out "stupid yet boring" so I would hope it turns out better this time.
Just like Far Harbor, even if Nuka World is going to be a rehash of the Pitt, it's still going to be boggled down and restricted by all of the design decision made for the base game.
Rehash of the Pitt, Remaster/re-release of Skyrim, rehash of Point Lookout etc.

They're really out of ideas. Bethesda made like elevety-trillion dollars from Fallout 4, I would hope they could maybe invest some of that in hiring actual writers who actually LIKE FALLOUT RPGs instead of the Fallout FPS that is Fallout 4.
 
On one hand, I wish they revealed a DLC set in what was Canada, maybe post-war Toronto, instead of Nuka World, but on the other, I don't trust Beth with the setting and don't want something that is promising and original to play host to Fallout 4's dialogue system.
 
Are you kidding me? I'd love to lead a band of raiders to purge the fucking Minutemen and their retarded crew out of Sanctuary. Especially Pesto Gravy, Marcy Long, and her fucking husband. The most annoying cunts in the entire universe, their deaths shall be slow and painful.
Soon, my dog of war!
As for the rest, yeah, you "own" them, but they're fucking useless. Can't even build their own outhouses. They deserve to be raped and pillaged.

Sadly, I'm willing to bet you'll only lead a band of raiders in an appointed area, where the dlc takes place. Thus, whatever happens in Nuka World stays in Nuka World, and whenever you feel like it you can head back to purge the wasteland of evil raiders and mutants along the BoS. Because consequences... well, fuck them.
 
Sadly, I'm willing to bet you'll only lead a band of raiders in an appointed area, where the dlc takes place. Thus, whatever happens in Nuka World stays in Nuka World, and whenever you feel like it you can head back to purge the wasteland of evil raiders and mutants along the BoS. Because consequences... well, fuck them.
Well...
Didn't Automatron affect things in the main game world?
And Far Harbour, couldn't you tell the faction of your choice about the synth activity over there?
(I haven't bought any DLC so I have no idea)
 
Well...
Didn't Automatron affect things in the main game world?
And Far Harbour, couldn't you tell the faction of your choice about the synth activity over there?
(I haven't bought any DLC so I have no idea)

Automatron only effects things in a small way. The new robots and new raider gang will not spawn unless you're doing a radiant quest. It's not like they suddenly become randomly generated enemies throughout the world suddenly, they're only in specific locations or appear during radiant quests, and that's it.

As for Far Harbor, you can tell the factions about the synths, yes, but it has literally nothing to do with Far Harbor itself and isn't brought up again. They'll pretty much tell you "Oh yeah, we already knew about that. If you find any cool shit, let us know. Bye!"
 
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