mortiz said:
I find it absolutely hilarious that those morons would pay money for those so-called "extensions", I doubt any number of shiny new armors would give me hours of additional enjoyment.
Let's take a look at this.
Horse armor: $1.99
Area already planned and developed in-game that requires money to unlock and load: $1.99, and your soul for having paid someone twice to play what was already designed for the game, and is now being beautified to hide this fact so it can be billed as "extra".
Then $1.99 for a mage-type's home, I'm guessing.
So, each of these are given the price 1/10 of an expansion, for significantly less for your money, and for significantly less than what the modding community has to offer, as Bethesda's been limping on that crutch to the point where they count on the modders to overcome their shitty design.
When are they going to go for the core story to cost $50, and the story aspects that didn't suck (Brotherhood/Thief) are going to be an optional download, along with many of the non-random generated and cloned dungeons, so you will have to buy anything specifically hand-crafted outside of the RNG? I hope it isn't with Fallout 3.
But that is where Bethesda is heading. They aren't really bothering to work on their own game aside from what they can unimaginatively take from their Morrowind modders (or fuck up via the level scaling system as a poor replacement for fixing other design problems), and then charge more money for comparatively little work. The sad part is, the modders still show Bethesda's incompetence in developing within
hours of official release. Of course, Bethesda wants to be the ones making the money, but don't seem to be wanting to do the work themselves unless they can hype out "cool things" that should have been otherwise in the game. Or an expansion pack, but I don't think they planned on having to patch out their laziness (especially on the X-Brick 3xShitty) instead of working on more nickel and dime content at the price of 1/10 an expansion apiece, or even a real expansion.
The industry used to rely on the sales of millions to help support games during development cycles, but the games sold well because they were made well for the times and offered great gameplay that kept drawing people back. But now it's little more than an attempt to squeeze as much as they can, for the least amount of effort, for a game that on its own sucks ass due to both design flaws, the illusion of design that falls limp hours into the promise, and technical ineptitude on Bethesda's part.
Oblivious is proof.
Now, if they want to make it up to their modders and community, they can include this "premium content" with the first patch, as there will have to be some reason for people to trust and waste time on the crapware of Bethesda's development over the fixes the modders have successfully made and released far faster than any Bethesda developer has made excuses for.
Bloodlust:
You forgot one.
Resolution and technical patches to un-suck the game: Priceless and free, from the modding community, because it obviously costs Bethesda too much to develop, much less playtest, on their own. So that is why they have unpaid people do this for them, and they just look into the mod's code to learn how to design their own software from out of house developers.
(Damn...just considering that, I would feel insulted AS a Bethesda developer that unpaid people can do far better than what I was supposedly being paid for, but that doesn't seem to bother any Bethesda developer.)