Obsidian?

Well, yes. And this is not only true for gaming. Seriously, it's best to be avoided to criticise the work of others, as you never know if you will have to eventually work with them. What makes games pecuilar, is the rabid and fanatical fanbase that can easily take something that was not even meant as attack, but just as personal opinion by someone, like an offense. Have you seen how things have been after Brevik talked about his feelings over Diablo 3? And how Jay Wilson the guy behind Diablo 3 and his team started to get really nasty about Brevik on their social Networks? Well, that REALLY backfired on them, when Jay said "Fuck that looser". He deleated his comment, but at that point it was already to late and no appology by him, changed the situation. It was simply fucked up what happend after that.
I would not be surprised if that had also something to do with Jays change to a different position. That would be for me reason enough never to say something negative about games of other developers as game designer. It can destroy careers. And we are talking about games. Not corporations making money of stealing water from farmers or buying cocoa from plants with child slaves.
 
Well, yes... snip.

Oh well, maybe I can be a gaming journalist. #FalseOptimism


TH: "Bloody Mess" is the best perk ever, where your enemies die in ultra-violent ways.

Ha, yeah sure. As if beth's bloody mess could compare to the likes of this:

r6BSwpJ.gif
 
Well, would you get in to game design to make games or criticise the work of others? The best and most honest criticism, will be trough your work. You think there are ways to make it better. Just do it. If you're a game designers, that is the best way to show it. Without words. Witout any issues. Where else, have you such chances. So this would be the professional approach in my opinion.
 
Well, I am not saying that you can't have your opinion! You just have to be very carefull with the choice of your words, I think. I would say you can criticise, but you really can't be sepcific. Like GTA or Obsidian is this-and-that or Bethesda's Fallout 4 and so on. Saying, that shooters or RPGs or Survival Horror games are not true to their roots anymore, or that you're missing a certain type of game, or how games have changed over the years to appeal to a wider audience and such, would be probably alright. People take a lot of pride in their work after all. But that way, you're so broad, that it's really just an opinion. And no one, can blame you just for that.
When ever I hear concept artists talking about the question, who was the best kind of character/person to work with? It's always, the nice guys. Not the most talented guys. Because often enough, those can be REALLY victims to their own ego. You want someone who can get shit done, and who is simply super nice to work with. And that is not always the most skilled or the most talented person you can get out there. And I can only imagine that this is very similar with developers and game designers as well.
 
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If we do get Chris in a Q&A, I honestly just want to hear the inside scoop, the stuff he does to make his craft as a writer better. I could not care less about getting him to speak negatively about another game makers work. In fact, if this ball does manage to get rolling, how about a post where we can compile possible questions that can be asked of him? I've got a couple I'd love answered.
 
If we do get Chris in a Q&A, I honestly just want to hear the inside scoop, the stuff he does to make his craft as a writer better. I could not care less about getting him to speak negatively about another game makers work. In fact, if this ball does manage to get rolling, how about a post where we can compile possible questions that can be asked of him? I've got a couple I'd love answered.
People have been posting possible questions here: http://www.nma-fallout.com/threads/possible-interview-with-chris-avellone.205854/
 
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