Opinions on the Elder Scrolls

I tell you what I'm having some pretty strong fucking opinions right now on how uninstalling the Creation Kit for Skyrim also uninstalls the game and all the mods you've downloaded with it.


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Although I did keep a backup of the mods I have installed so all I really have to do is the tedious chore of re-adding all my stuff back to the Mod Organizer. Still not as big of a pain in the ass as trying to make a decent looking male character in that game.
 
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Source please? Why would they fire all the talent?
Eh, I think you can read about some of it here:
http://www.nma-fallout.com/threads/dont-buy-the-hype.175874/

It was more about creative disagremeent. Let us be honest, as far as Zenimax and Bethesda goes, Todd Howard is the perfect man for what they probably want to achieve. I guess he is one of those people that would not really pick a fight with his superiors/shareholders, while making sure that a project he is responsible for, will sell as many titles as possible. Which, obviously means to catter to the lowest common denominator.

The same people who promised radiant A.I and then had to tone it down to un-radiant because it was too difficult for them?
Hehe.
 
Well, there you have your answer - the modders did an exceptional job with the series.

I was going to agree on OP about Skyrim being good.. But then i remembered that i don't think i played more than a few hours without my "must have" mods :P

Also the modders have saved a lot of games to be honnest. Played trough Fallout 2 twice with just the official patch and i won't ever do that again.. The stalker games are awesome at first but the mods fixes all the flaws.

Also i'm not a big ES fan tbh. Saw my friend play Morrowind but never touched it myself. Started with Oblivion that was ok i guess untill i started to enter all the rifts "?" i saw and got super bored.
Skyrim with a few essential mods was a lot better for me as i like to explore everything and the radiant quests are far easier to ignore than an invasion kind of thing :P

ESO was good enough for an MMO but i never hit max lvl before figuring out that the end game looked really bleak. I did quit before the biggest patch yet so it might be better now but i'm really not into MMO's anymore.

Morrowind is one of my favourite games, and I'm still playing it. Its combat is clunky as hell, but the overall design of the world is just gorgeous. Too bad it suffers so much from its technical limitations, although it does look kinda good with Morrowind Overhaul.
The first time i saw some gameplay from Morrowind it was my friend showing off his character. He went into some lowbie cave to show off some skills.

That day i learned 2 things! Unarmed attacks in Morrowind can knock you out.. And you can drown in a small puddle of water! He should not have pulled those 7-10 enemies hehe
 
Morrowind is easily one of if not the best. However if you didn't start with it and have been spoiled by some of the concessions of the later games it really becomes and acquired taste. It certainly took me a while to get over the combat/magic system before I could really enjoy it.
 
Morrowind is easily one of if not the best. However if you didn't start with it and have been spoiled by some of the concessions of the later games it really becomes and acquired taste. It certainly took me a while to get over the combat/magic system before I could really enjoy it.

Same thing happened to me. But the sheer amount of options when it comes to magik and weapons is a huge bonus imo.
 
Morrowind is easily one of if not the best. However if you didn't start with it and have been spoiled by some of the concessions of the later games it really becomes and acquired taste. It certainly took me a while to get over the combat/magic system before I could really enjoy it.

Oh I agree, I absolutely hated the whole "hit/miss" dice roll style system when I first played it. I could barely make it past Seyda Neen because I didn't understand I had to actually have points in a weapon to use it. I thought it was like Skyrim where I could pick up anything and be mediocre at it and get better with time. Instead you're stuck in a sort of niche role in Morrowind based on your class and whatnot, and I like that a lot more than just getting to do everything ever. In Morrowind if you level up short blades and then try to pick up a bow and arrow, you're not going to use how to use it efficiently from the get go. It makes more sense and helps develop an actual character.

The second time I wanted to give Morrowind a shot, it was because my fiance started playing it (I bought it for her along with Oblivion for her birthday since she loved Skyrim) and absolutely loved it. The second time around I had her to kind of walk me through what to do in the beginning, how to level up my stats and the like, and once I got the training wheels off and made it to Balmora I never looked back, and it's been in my top 5 favorite games ever since.
 
I remember playing Morrowind for the first time too. I think I was 14 at the time and had come fresh off of Oblivion and man was that game a slap in the face at the time. Everything I thought I knew about Elder Scrolls didn't matter because Morrowind was so different. I remember trying really hard to like the game and being sad that I couldn't. The most common complaint about Morrowind and the thing that people rage over is the hit/miss chance but I don't really remember that bothering me too much. I just remember the lack of map markers, the horrible movement speed, no voice acting (I was 14 don't kill me) and not being able to play the character that I wanted to play bothering me the most.

I wanted to play a Breton mage like my Oblivion character but the movement speed was garbage for Bretons and magicka didn't regenerate automatically like it did in Oblivion, forcing you to rest every time an encounter ended and I just remember magic being super weak in the beginning.

Now, cut to 5 years later and I think Morrowind is better than Oblivion in many ways but I still haven't played a mage to this day. Everyone always talks about how overpowered mages are in Morrowind, so I must have been doing something horribly wrong for destruction magic to feel so under powered.
 
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I loved how after you get on the Dark Brotherhoods radar you cant take nap without an assassin trying to kill you, great little money making scheme too.

If you really want the biggest money exploit scheme in the game, here's what you do: Since Dark Brotherhood armor is worth so much money, it's great for selling. The absolute best way I've found to make money is this:

Step 1. Get attacked by a DB assassin and go talk to the captain of the guards in Ebonheart to learn more about the attack.

Step 2. Go to Mournhold, it's one of the expansions for the game. You have to go to Ebonheart and travel there via teleportation by talking to a priest. Same town as the captain you have to talk to in step 1.

Step 3. Progress far enough in the Mournhold storyline to find out who's been sending the Dark Brotherhood after you.

Step 4. Locate their headquarters under the city. It's absolutey filled with Dark Brotherhood assassins, tons of them. At least 20 or more of them in one place. You can kill and farm these DB members in huge numbers for very easy money, and the best part is this huge army of Dark Brotherhood keeps respawning, even after you kill their leader. Try it out sometime, you'll be swimming in so much money you can afford to give that lucky wood elf 50,000 treasure just to see what he says about it in no time.
 
Don't forget the drunken mudcrab merchant. You sell your items to him until he runs out of money, then you just rest for 24 hours and his money resets, he has 10,000 gold.
 
I like that mudcrab merchant too. It's too bad you have to swim through miles of slaughterfish below Vivec just to even get to him.

The other problem with him is that, while he has the most gold out of any merchant in the game, that's still not enough for a lot of enchanted items. Some of the more rare stuff like the hammer of Stendarr can end up being a whopping 40,000 treasure, and if your barter's 100 you get every single bit of that gold. But there's no one to sell items that expensive to. Hell, a lot of Daedric enchanted items go over 10,000. I went into a Daedric ruin one time and came out with 2 enchanted daedric daikatanas because there were some really high level creatures in there, and I had no one to sell the swords to because they were 20,000 each.

Which reminds me, that's another thing I miss from Morrowind that Oblivion and Skyrim don't have. Fear of the water. In Morrowind you're going to be doing a lot of swimming if you want to reach those coastal islands out in the middle of nowhere for certain quests, or if you want to go to Telvanni territory without buying boating fare. There's slaughterfish and dreugr all over the place in that water, terrifying little creatures. Meanwhile in Skyrim and Oblivion I swear to you I've maybe seen slaughterfish like 3 times in my entire time playing, no matter how much I've gone in the water.
 
Video game water scares me to death. Even when I know theres nothing in it wide bodies of water scare me. Getting to Fin Gleam in Oblivion required all of my will power to swim all the way down the Anvil Ocean.

Fallout 4 must be an absolute nightmare for you then with all its open water. Lucky you, one more reason not to play it.

Far Harbor doesn't add anything to the water by the way. Not even a slaughterfish rip-off. It's still just as empty as ever. I sat in the ocean of Far Harbor in the diving suit, waiting for a dolphin shark or a whale to come eat me, nothing ever happened.

At least in Skyrim if I did that eventually maybe 1 slaughterfish would come by. In Morrowind I'd be dead the second I stepped in the water.
 
I want some water creatures. That dolphin thing really peaked my interest. They should do sand sharks.
 
Fallout 4 never really bothered me because I never had any real reason to go into the water. You can walk across the whole map in like 30 minutes tops so theres no situations were I might have to swim across a river for a quicker path like in Skyrim or Oblivion. Really the ocean in Fallout 4 is just a lazy "OUT OF BOUNDS TURN BACK" kinda thing than an actual asset.
 
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